|
1 year ago ::
May 11, 2012 - 1:38PM
#11
|
Date Joined:
Feb 23, 2012
|
Think how broken a monk could be in previous editions. Its was class built around not having the traditional item creep and thus compensated for it within its design. If you then threw in a bunch of magical items on top of that you suddendly have an out of whack class. Using alternative rewards with magic items can work in the same way because they are slotless item powers.
|
|
|
|
1 year ago ::
May 11, 2012 - 1:53PM
#12
|
|
|
They are to be used INSTEAD of normal items.
Not in addition to.
guides
Show
my builds
Show
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
|
|
|
|
1 year ago ::
May 11, 2012 - 1:54PM
#13
|
|
|
Think how broken a monk could be in previous editions.
Which edition are you talking about, because it sure wasn't 3rd ...
Another day, another three or four entries to my Ignore List.
|
|
|
|
1 year ago ::
May 11, 2012 - 2:03PM
#14
|
Date Joined:
Feb 23, 2012
|
Monk with Vow of Poverty at very early levels could be ridiculous min/maxing.
|
|
|
|
1 year ago ::
May 11, 2012 - 2:04PM
#15
|
|
|
Monk with Vow of Poverty at very early levels could be ridiculous min/maxing.
That's because Vow of Poverty was stupid ... the monk itself was the weakest class in the PHB (which tells you how stupid VoP was).
Another day, another three or four entries to my Ignore List.
|
|
|
|
1 year ago ::
May 12, 2012 - 3:08AM
#16
|
Date Joined:
Jun 16, 2004
|
One of my players dropped a couple hundred gold on a feast where he told the origin story of Clan Skullcrusher. It was such a thoroughly awesome events that I decided on giving him the Legacy Undying ability.
Gold is for the mistress, silver for the maid Copper for the craftsman, cunning at his trade." "Good!" said the Baron, sitting in his hall, "But Iron -- Cold Iron -- is master of them all." -Kipling Defenders: We ARE the wall! I've replaced the previous Edition Warring line in my sig with this one, because honestly, everybody needs to work together to make the D&D they like without trampling on somebody else's D&D. Miss d20 Modern? Take a look at Dias Ex Machina Game's UltraModern 4e! I am a hero, not a chump.
|
|
|
|
1 year ago ::
May 23, 2012 - 9:36PM
#17
|
|
|
This thread has been moved by VCL request. If you have any questions, please contact: Customer Service
|
|
|