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Switch to Forum Live View I HIT IT WITH MA SWORD! (like this!): A Slayer's Handbook
1 year ago  ::  Apr 28, 2012 - 5:42PM #31
The_Absorbing_Man
Date Joined: Mar 1, 2007
Posts: 42
Metafictional

I looked at the Power Strike power again, and I agree with you. I had forgot that the damage bumps up to 2[W] at level 17. While getting almost max base weapon damage on a miss can be useful, missing out on an extra 2[W] damage boost is not worth it. I think if I were to take Axe Strike at  all, it'd be sometime in the late heroic, early paragon, and then retrain it at or before 17th level. I think before 17th level it's Purple, but after that it's probably Red.

Edited for typos. 
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1 year ago  ::  Apr 28, 2012 - 5:52PM #32
zelink551
Date Joined: Feb 26, 2011
Posts: 3,359
No, Axe Strike is definately red, as its a feat you could spend on something so much freaking better.
The Elemental Man (or Woman): A Genasi Handbook

The Warlord, Or How to Wield a Barbarian One-Handed

The Bookish Barbarian

Fardiz: RAI is fairly clear, but RAZ is different

That's right. Rules According to Zelink!

Self Reference Links Show

http://community.wizards.com/go/thread/view/75882/28317541/Barfcheeze_help?pg=1

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1 year ago  ::  Apr 28, 2012 - 6:04PM #33
Alraune
Date Joined: Feb 20, 2012
Posts: 678

Apr 28, 2012 -- 3:13AM, Alcestis wrote:

Gouge is not campaign specific. 4e intentionally opens up material in campaign books into the general ruleset (with the sole exception of Dragonmarks).




Even Dragonmarks are open to all, LFR simply chose to ban them privately.

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1 year ago  ::  Apr 28, 2012 - 7:57PM #34
Keithric
  • Senior Volunteer Community Lead
Date Joined: Aug 19, 2007
Posts: 5,151
I'll admit... the gouge is way more likely to be useful for your game than dragonmarks. Even outside of LFR, haven't had much luck getting access to them.
Keith Richmond
Living Forgotten Realms Epic Writing Director
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1 year ago  ::  Apr 28, 2012 - 8:04PM #35
zelink551
Date Joined: Feb 26, 2011
Posts: 3,359
The gouge isn't heavily tied into campaign fluff either, its just a type of weapon.
The Elemental Man (or Woman): A Genasi Handbook

The Warlord, Or How to Wield a Barbarian One-Handed

The Bookish Barbarian

Fardiz: RAI is fairly clear, but RAZ is different

That's right. Rules According to Zelink!

Self Reference Links Show

http://community.wizards.com/go/thread/view/75882/28317541/Barfcheeze_help?pg=1

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1 year ago  ::  Apr 29, 2012 - 1:20AM #36
Jasonite75
Date Joined: Oct 13, 2011
Posts: 222
Good luck on your handbook Zelkon! It's appreciated that you're willing to maintain and keep it up to date.


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1 year ago  ::  Apr 29, 2012 - 6:00AM #37
Duskweaver
Date Joined: Jun 9, 2008
Posts: 3,633

Apr 28, 2012 -- 8:00AM, Keithric wrote:

And a guide that ignores all other options quickly becomes useless.



Did anybody actually suggest ignoring options outright?

But if an option is only really worth considering in a decidedly non-default campaign, then a CharOp guide's ratings probably ought to reflect that. IMO.

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1 year ago  ::  Apr 30, 2012 - 1:29PM #38
Mister_Spooky
Date Joined: Mar 25, 2008
Posts: 31
I need some advice for figuring out what theme to chose for my character.  Our DM gave us free basic expertise and focus feats which IMO opened up quite a bit for my character.

Dead-eye Sterling Show

Dead-eye Sterling, level 11
Half-Elf, Fighter (Slayer), Sharpshooter
Slayer Weapon Specialization Option: Sweeping Sword
Half-Elf Power Selection Option: Dilettante
Auspicious Birth (Auspicious Birth Benefit)

FINAL ABILITY SCORES
STR 11, CON 16, DEX 21, INT 9, WIS 18, CHA 11

STARTING ABILITY SCORES
STR 10, CON 13, DEX 18, INT 8, WIS 13, CHA 10


AC: 28 Fort: 23 Ref: 20 Will: 22
HP: 96 Surges: 12 Surge Value: 24

TRAINED SKILLS
Athletics +10, Endurance +13, Intimidate +10, Perception +14

UNTRAINED SKILLS
Acrobatics +10, Arcana +4, Bluff +5, Diplomacy +7, Dungeoneering +9, Heal +9, History +4, Insight +11, Nature +9, Religion +4, Stealth +10, Streetwise +5, Thievery +10

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Multiple Class Attack: Power Strike
Fighter Utility: Mobile Blade
Fighter Utility: Poised Assault
Fighter Utility: Battle Wrath
Hunter's Quarry Power: Hunter's Quarry
Ranger Attack 1: Twin Strike
Fighter Utility 2: Glowering Threat
Fighter Utility 6: Ignore Weakness
Fighter Utility 10: Clearheaded
Sharpshooter Attack 11: Stab and Shoot

FEATS
Level 1: Weapon Proficiency (Greatbow)
Level 2: Warrior of the Wild
Level 6: Superior Fortitude
Level 8: Superior Will
Level 10: Melee Training (Dexterity)
Level 11: Weapon Expertise (Bow)
Level 11: Weapon Focus (Bow)
Level 11: Versatile Master
Level 11: Armor Specialization (Scale)

ITEMS
Greatbow of Long Range +3 x1
Dragonrider Scale Armor +3 x1

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1 year ago  ::  Apr 30, 2012 - 1:53PM #39
zelink551
Date Joined: Feb 26, 2011
Posts: 3,359
Why not play a ranger?
I realize this isn't terribly helpful, but Ranged Rangers handily beat ranged slayers, slayers are pretty much meant to charge. 
The Elemental Man (or Woman): A Genasi Handbook

The Warlord, Or How to Wield a Barbarian One-Handed

The Bookish Barbarian

Fardiz: RAI is fairly clear, but RAZ is different

That's right. Rules According to Zelink!

Self Reference Links Show

http://community.wizards.com/go/thread/view/75882/28317541/Barfcheeze_help?pg=1

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1 year ago  ::  Apr 30, 2012 - 2:47PM #40
Mister_Spooky
Date Joined: Mar 25, 2008
Posts: 31

Apr 30, 2012 -- 1:53PM, zelink551 wrote:

Why not play a ranger?
I realize this isn't terribly helpful, but Ranged Rangers handily beat ranged slayers, slayers are pretty much meant to charge. 



You get 12 more hit points, your attack rating is the same, you get more damage from twin strike (1D12 +12 as opposed to 1d12+5) and your RBA (+17 [+23 if you're in unfettered fury stance if you take -2 to the attack] vs +11), being able to pick up superior fortitude/will at heroic.  I can also just use paragon feats to snatch up the better encounter powers (sucks you have to eat a feat to gain a fighter encounter then trade it through a MC power feat.)

What kind of themes would you suggest for a ranged ranger?

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