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1 year ago ::
Apr 26, 2012 - 3:08PM
#1
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Date Joined:
Apr 16, 2012
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"Did you know that Purple Dragons like time-pieces?", is something Zaniel would say. He is a Shardmind Bard who was created with the hope of being a sturdy, know-it-all healer and loremaster. He is a Scholor in theme and as an occupation. Though he is only a level 4, he is quite capable of serving as one hell of a doctor and intellectual, taking 3 multiclass feats as his first 3 to expand his healing ability. But as he levels, it seems his healing ability will not scale as well as it has so far (or so I think).
What I need are some good feats, perhaps items, that will improve my ability to heal or raise my skill scores, ritual skills especially, while remaining sturdy and able to take a hit or two. Being a loremaster is the most important role (especially for my current campaign), then healing, then high survivability. I'm having a bit of trouble maintaining the balance of these aspects at higher levels. Broken combos welcome.
In addition to that, there is one other concern about this build. The multiclass feats I took grant me healing word, inspiring word, and ardent surge and say I can use them as dailies. I'm not 100% sure on this as the Character Builder lists each as being able to be used twice a day (until I increase my level). Does that mean I can use them the number of times the power states, but only recharge during an extended rest, or is it once per day, period?
Zaniel, the Know-It-All
Level: 4 HP: 37 Surges: 7 (9 HP) Str - 13 Con - 10 Dex - 9 Int - 16 Wis - 14 Cha - 19
Feats: Ritual Caster, Fervent Talent, Initiate of the Faith, Student of Battle Feats I plan to take: Bardic Knowledge, various multiclass feats that grant trained skills (only non-physical except maybe stealth, endurance, or thievery), supreme majesty, multiclass mastery, Heat adaptation (because my current campaign is fire/devil based), Healing Spirit.
Trained Skill Scores (so far): Arcana +14 Bluff +11 Diplomacy +11 Heal +9 Insight +11 Perception +9 Religion +10 Streetwise +11
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1 year ago ::
Apr 26, 2012 - 3:16PM
#2
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Date Joined:
Jun 19, 2011
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You might want to look into Bard of All Trades, giving you a bonus +3 on non-trained skills. With the normal bard +1, you end up being pretty damned good at everything. I had a build like this once called Oren the Polymath, who was a hybrid Bard/Wizard and attempted to mimic the Red Mage archetype. Kind of hard to pull off, but probably would have been tons of fun had it seen play.
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