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Switch to Forum Live View Dungeon 410 - Howl at the Moon
1 year ago  ::  Apr 26, 2012 - 2:51AM #1
trebor_rjf
Date Joined: Sep 30, 2006
Posts: 1,080
DnDi_Large.png  Dragon 410
Howl at the Moon
By Robert J. Schwalb

Most lycanthropes possess unremarkable appearances and can pass for any man or woman—the human forms they wear are masks that conceal a bestial nature they struggle to control. Or so the stories go. Explore lycanthropy from the player’s perspective by going into detail about the myths and legends.

Talk about this article here.

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1 year ago  ::  Apr 26, 2012 - 7:39AM #2
svendj
Date Joined: Apr 14, 2010
Posts: 2,048
Very good, has a lot of hidden uses thanks to the Druid's Beast Form powers and the fact that the attacks are all MBA's. This is what a theme should be!
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1 year ago  ::  Apr 26, 2012 - 12:49PM #3
Janx_14
Date Joined: Sep 19, 2007
Posts: 3,447
I find this theme feels weak till level 10, where it suddenly becomes useful if you aren't a druid.

I mean, until then, its a minor action just to use an at-will power, and another to switch back so you can do your normal stuff. Your utilities are based on the form, thus requiring you to stay in a form that limits your abilities...until level 10.

The werebear at-will seems surprisingly bad for every defender but battlemind, as wardens AOE mark, paladins and sword mages have fancey marks, and fight's auto-mark on attack anyway. The Essentials defenders get nothing out of it either.

Also the at-wills get no enhancement bonus to damage rolls, which also sucks. It make matters worse even their dice size isn't impressive.

Having said that, I might make my Mul Battlerager i have planed for next campaing a wearbear.
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1 year ago  ::  Apr 26, 2012 - 8:12PM #4
Rahashe
Date Joined: Apr 27, 2009
Posts: 229

Apr 26, 2012 -- 12:49PM, Janx_14 wrote:

The werebear at-will seems surprisingly bad for every defender but battlemind, as wardens AOE mark, paladins and sword mages have fancey marks, and fight's auto-mark on attack anyway. The Essentials defenders get nothing out of it either.


Berserkers make decent werebears, since they can use the bear form power to mark while raging.  Since it's a melee basic attack, they still get the bonus to damage while they use it.

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1 year ago  ::  Apr 27, 2012 - 1:25AM #5
Sands666
Date Joined: May 26, 2009
Posts: 813
Finally they release this article!  Why did they wait until the end of the month?
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1 year ago  ::  Apr 27, 2012 - 1:25AM #6
svendj
Date Joined: Apr 14, 2010
Posts: 2,048

Apr 26, 2012 -- 12:49PM, Janx_14 wrote:

The werebear at-will seems surprisingly bad for every defender but battlemind, as wardens AOE mark, paladins and sword mages have fancey marks, and fight's auto-mark on attack anyway. The Essentials defenders get nothing out of it either.



Also good for hybrid fighters who can't mark enemies otherwise. 

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1 year ago  ::  Apr 27, 2012 - 1:26AM #7
Dark_Kain
  • Dragon Slayer
Date Joined: Sep 22, 2005
Posts: 113

Apr 26, 2012 -- 8:12PM, Rahashe wrote:

Berserkers make decent werebears, since they can use the bear form power to mark while raging.  Since it's a melee basic attack, they still get the bonus to damage while they use it.



This is fascinating, since the supposed origin of the Berseker word was literally "Bear-skinned".

Anyway great concepts, but the mechanics are lacking.

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1 year ago  ::  Apr 27, 2012 - 8:00PM #8
urukar
Date Joined: Jun 23, 2005
Posts: 104
I like the themes - but I think the accuracy of the basic attacks needs help.  These target AC, but have a progression like a NAD racial attack.

I think they either need to be:
Level+2 vs AC
or
stat+1/2 lv+5/8/11
or
stat+1/2 lv+2, and give impliment/weapon key words (as the lv 10 feature will allow impliments & weapons, this will work - in heroic the deficit is not that bad anyway)
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1 year ago  ::  Apr 29, 2012 - 2:56AM #9
Neutronium_Dragon
Date Joined: Aug 11, 2006
Posts: 5,777
TBH, I'd also prefer that the utility effects move away from the Shifter's model of "You must become bloodied, stay that way until your turn (refusing anyone else's heals during that time), and then spend a minor action on your turn before you actually have any features..."

  If it's something that's supposed to trigger when you become bloodied then it should be automatic (a free action or a no action); if it's only supposed to function when bloodied then it should probably be a feature rather than a power. "While bloodied, you gain..." similar to dragonborn.

  Yes, the latter would mean you're gaining a utility feature rather than a utility power, but that's no longer a drastic departure from the norm given that attack powers have similarly been replaced by features with many classes.

  --

  The accuracy issue also needs to be addressed. It really ought to be +3/+6/+9 vs a NAD if it doesn't have a proficiency bonus and is unable to benefit from expertise, although it might be easier to just make it a flat "Level + 6 vs AC" attack (akin to companion characters) to bypass those and other potential interaction issues.
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1 year ago  ::  Apr 29, 2012 - 5:15PM #10
dbalok
Date Joined: Dec 7, 2009
Posts: 26
No hybrid form.  sucks
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