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1 year ago ::
May 03, 2012 - 8:49PM
#381
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Date Joined:
Oct 26, 2004
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I believe the complaint was that they couldn't make fighters into combat bad ****. The point is that every class should be allowed to be awesome in a fight by the rules, but that each class should approach this differently a bad-ass wizard tosses fireballs, and a bad ass fighter mows people down like the bloody grim reaper.
Ok name a class that shouldn't be a combat bad-ass
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1 year ago ::
May 03, 2012 - 9:07PM
#382
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Date Joined:
Nov 22, 2011
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I believe the complaint was that they couldn't make fighters into combat bad ****. The point is that every class should be allowed to be awesome in a fight by the rules, but that each class should approach this differently a bad-ass wizard tosses fireballs, and a bad ass fighter mows people down like the bloody grim reaper.
Ok name a class that shouldn't be a combat bad-ass
Wow, this will sound cliche' but I can't avoid saying it. Bard. While there are traditions that include the B.A. Bard clearly the original D&D concept was something more akin to Sir Robin's Minstrels. And by accepting the possibility of viable, noncombat B.A. characters other potential classes could emerge as well.
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1 year ago ::
May 03, 2012 - 9:10PM
#383
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Date Joined:
May 19, 2011
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I'm actually playing a Pixie in a currently running game in 4e. The flight usually doens't come up to often tbh. I can count the times on one hand it actually came up and was useful. The main time was when the party got caught by guards except me because I was hiding on the cieling when I heard them coming and proceed to break them out. That and the fact that I laugh at most difficult terrain.
Though one player despises my character becasue my Pixie is also the party's Defender :P....Brawlign Fighter to be exact, with a focus on grappling.
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1 year ago ::
May 03, 2012 - 9:11PM
#384
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Date Joined:
Nov 22, 2011
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@abdulalhazred While we don't have to agree on everything it is nice to see that we can have a discussion where we are actually comparing Apples to Apples. As a wiser man than myself has said When discussing contentious issues its better to have clarity over agreement.
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1 year ago ::
May 03, 2012 - 9:12PM
#385
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Date Joined:
Jan 12, 2012
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@abdulalhazred
Also the issue of the "inflated Ego" was in reference to someone who appeared to be argueing, as well as others, that if they want their character to be some combat Badass in the party then their class choice should not be able to prevent that. I found that to be silly. If class choice has no potential consequences than why have classes at all and just pick your race and 'salad bar' everything else (ability scores, skills feats powers, etc) until you make your perfect character "type". Not everyone in a party can be the one Badass of the party (although I can see that being fun to DM the interparty politics). Inequity is life and, at some point while playing, part of most if not all games. Someone comes out on top and becomes top dog to some degree no matter how minor or severe. How they gain that advantage in D&D can be from many sources, Magic Items awarded, being a skilled strategists or a natural at roleplaying and improv, Lucky dice rolls for abilities (if anyone still does that anymore (more for GW characters)) and yes even class and race selections.
Bah, when I play DnD its always a group of badasses tearing it up and taking out the bad(der) guys. Different characters have different ways of going about it, but when they show up on the scene then the villain knows that something bad is about to happen to him and his villainous army. It doesn't matter if the badass normal Fighter is the most skilled warrior, the Werewolf Barbarian makes up for it with sheer power and the angel-born Paladin has already proven to every enemy he's ever fought that nothing in the world can stop him from picking himself off the ground and taking another swing at you. I don't need someone else to suck to make myself feel powerful. I like being in a group of badasses. Not just for the sake of my fun, but the guy who's in a teleporting fist fight with Sora Maenya too. 'Realism' and 'Inequity' can bite me.
Also, the power-based combat for melee characters actually improved the roleplay at my table. Not everyone gets all their inspiration from characters like Conan and Aragorn, some of us watch anime and kung-fu movies and enjoy working that into our characters. The Daily attacks in particular were great because you could flavor them as signature techniques. Powerful attacks that you only use when you want to end a fight quickly, or you're trying to finish a strong opponent. It helps the Swordmage player develop a sense of identity when he starts to become known, and feared, for his 'Dimensional Thunder' technique. It also helps to really feel like you're progressing and becoming more powerful and better known in the world. Learning new techniques, running into potential students who want to learn from you, and most satisfying of all (to my own taste): being called the 'Master' of your fighting style. It makes me feel all tingly.
I guess you could do that in older editions, but you'd have to ask the DM everytime. Much nicer to just be able to say you're using your "Cherry Flavored Death Attack". And reliable mechanics to back it up, very nice.
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1 year ago ::
May 03, 2012 - 9:19PM
#386
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Date Joined:
Oct 26, 2004
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@ Areleth, Bravo Sir!
@ Thegreenknight0, Hmmm ok I can see the bard class not doing as much direct damage to his foes as a fighter, or even a wizard, however he should still be able to sow confusion, inspire allies, and generally make as big a pain out of himself as the other classes.
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1 year ago ::
May 03, 2012 - 9:21PM
#387
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Date Joined:
Nov 22, 2011
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@Areleth Your game sounds like a lot af fun and there is not a hint of sarcasm when I say I'm happy to hear that. It's great when everyone in a group is on the same page or similar mindset. That doesn't work for all group, especially if you have more than a couple of A type personalities. Really glad the balance works at your group and everyone seems happy.
@Rampant Thats fine but that doesn't exactly have to translate into Combat B.A. I have no problem with him having something to contribute I just don't expect him to be the equivilent to more obvious combat oriented classes.
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1 year ago ::
May 03, 2012 - 10:23PM
#388
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Date Joined:
Mar 16, 2001
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I believe the complaint was that they couldn't make fighters into combat bad ****. The point is that every class should be allowed to be awesome in a fight by the rules, but that each class should approach this differently a bad-ass wizard tosses fireballs, and a bad ass fighter mows people down like the bloody grim reaper.
Ok name a class that shouldn't be a combat bad-ass
Wow, this will sound cliche' but I can't avoid saying it. Bard.
Cyrano de Bergerac. Poet. Singer. Badass.
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1 year ago ::
May 03, 2012 - 10:27PM
#389
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Date Joined:
Oct 26, 2004
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I think I'm using a broader definition of combat badass. My meaning is that said badass can make a real and deep impact on the course of a combat encounter. Not that he needs to do a ton of damage.
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1 year ago ::
May 03, 2012 - 10:38PM
#390
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I believe the complaint was that they couldn't make fighters into combat bad ****. The point is that every class should be allowed to be awesome in a fight by the rules, but that each class should approach this differently a bad-ass wizard tosses fireballs, and a bad ass fighter mows people down like the bloody grim reaper.
Ok name a class that shouldn't be a combat bad-ass
Wow, this will sound cliche' but I can't avoid saying it. Bard. While there are traditions that include the B.A. Bard clearly the original D&D concept was something more akin to Sir Robin's Minstrels. And by accepting the possibility of viable, noncombat B.A. characters other potential classes could emerge as well.
Excuse me?
The original Bard was clearly based on Celtic Legend (and Finnish, see Vainenmoinen (sp?) from the Kalevala) with its requirements to be a fighter/thief/druid (cleric?)/ before finally being allowed to become a Bard (IIRC).
Celtic Bards are Magical Badasses (see Talesien, Math, Gwydion etc).
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