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Switch to Forum Live View Why must everything balance?
1 year ago  ::  May 04, 2012 - 4:13PM #411
Ogiwan
Date Joined: Jun 16, 2004
Posts: 3,120

May 4, 2012 -- 1:01PM, Ed_Warlord wrote:

What does it simulate?




It simulates the heroes being cinematically awesome.

Gold is for the mistress, silver for the maid
Copper for the craftsman, cunning at his trade."
"Good!" said the Baron, sitting in his hall,
"But Iron -- Cold Iron -- is master of them all."
-Kipling

Defenders: We ARE the wall!

I've replaced the previous Edition Warring line in my sig with this one, because honestly, everybody needs to work together to make the D&D they like without trampling on somebody else's D&D.

Miss d20 Modern? Take a look at Dias Ex Machina Game's UltraModern 4e!

Aug 16, 2012 -- 1:44AM, Undrhil wrote:

I am a hero, not a chump.

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1 year ago  ::  May 04, 2012 - 4:36PM #412
Scottevil912
Date Joined: Oct 12, 2005
Posts: 1,630

May 4, 2012 -- 10:23AM, thorbardin wrote:

@Nelyo

Yeah I can agree with chaosfangs statement too, "rules vs roleplay".  So perhaps my bête noire isn't balance... (although I'd still run around the ragged rocks arguing about why all classes don't need to have combat parity and you'd run around the rocks too and tell me its important to keep everyone engaged and meaningful in combat and I'd there's more than combat and you'd say combat has always been the focus of the rules everything "else" is player/dm investment and i'd feel like the kid at the back of the math class going, but i just don't get it *chuckle*... and yadda yadda.) Perhaps, because balance was made to be the shining epithet of 4e, that's what I saw to waggle my disapproving finger.

- - 

On the whole psychology thing... a thought as to why the power cards may seem immutable (as in follow them exactly, don't dare try to make your own stuff up), is that the wizards power cards are spells and spells have always been immutable through the ages. You couldn't willy-nilly be inventing versions of "burning extremities" (unless your name was Mordenkainen). The fighter (heck every class) also has power cards, they are their special effects...  the thought: "...they then must be like the wizards power cards and ergo also immutable." It's perhaps short sighted. 

As to them themselves, the power cards, I liked them. Especially for the martial classes. Not so much for the casters. And no i don't know how to fix that, if it even should be fixed. Forget I said anything.

The other reason we as a group didn't invent stuff in combat is that we didn't feel like we knew enough of the system to do so. We didn't start slapping on house rules until we felt we could reasonably understand their effects, and I'm pretty sure we had no idea what we were doing to the balance of the game by halving hitpoints and surges in an effort to speed up combat. We just eventually did it to solve "something" we didn't enjoy, long combats.

It never occurred to any of us to make up our own powers. We (embarrassingly *blush*) missed out on pg 42.  





One of the biggest things, I feel, was that 4e was very *different*.  People who had played D&D from edition to edition knew it.  You know that a long sword is expected to do 1d8 damage, after a while you probably memorized it's speed factor.  You know that Fireball does 3d6 damage + 1d6 to a maximum of 20d6 damage in a 15' radius and require sulfur and bat quano as reagents.  Wizards get 1 spell at level 1, 2 at level 2, and then 2/1 at level 3.  Fighters were the only class that got a +1 to thac0 every level...I'm just plopping things down from memory, so I'm likely wrong on things, but you get the idea.

People KNEW the game.  3rd edition changed some things, but overall much of it was the same, or at least close enough.  

But then this 4e came along, and assuming you were walking with with an open mind, you still had all that knowledge in your head from the previous game.  Here you had cards with different color tabs, that had alot of game data on it.  Sometimes you were doing damage with your sword but you weren't using your strenght, you were using your Dexterity (Or oddly enough your CHA or INT).  Fighters now had options, and even though perhaps in third you had "power attack" or "Cleave" it just seemed odd for it to be writen out on a card.  Wizard were greatly changed, now not needing their spellbook very much, and not having the same progression they always had in the past.

You were brand spaking new to the system, but it said D&D on the front and you felt you should know how to play D&D.  All the new stuff got in the way as you tried to pick it up and you couldn't right away play the way you wanted. 

And, depending on how you did things in the past, the learning curve could have been much worse.  If you didn't really use minis ever in previous games you were in for a rude awakening, but if you had used minis all along, you had a faster learning curve. 


And when I say "You" I mean a random person, not YOU specifically.   

Welcome to ZomboniLand - My D&D Blog http://zomboniland.blogspot.com/
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1 year ago  ::  May 04, 2012 - 5:21PM #413
lokiare
Date Joined: Nov 3, 2008
Posts: 14,720
I just think  that many people didn't give 4E a fair shake. Its possible they didn't like it for what it was, but then the reasons they use to describe why they didn't like it turn out to not be in the rules...
Look here to Check out my adventures and ideas. I've started a blog, about video games, table top role playing games, programming, and many other things its called Kel and Lok Games. I'm looking for players for a 4E fantasy grounds game.Swallowed Lich's Implement, help please.
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1 year ago  ::  May 04, 2012 - 5:47PM #414
Orzel
Date Joined: Aug 22, 2007
Posts: 3,229

May 4, 2012 -- 9:00AM, wrecan wrote:

Thi is one of those places where psychology finds logic and beats the crap out of it.

There is no practical reason people can't roleplay in 4e, but I've seen aenough complaints to believe that the power system creates in a segment of the community a blinder of sorts in which people don't think outside the box, the box being constructed entirely of their powers.  The existence of page 42 and extensive advice on reflavoring and improvising simply doesn't overcome the psychological bloc created by that list of powers.

I don't know why it is, but I have to accept that it is true, for a segment of gamers.

I've found that 4e inadvertently triggers  alot of psychological blocks in some gamers.  Healing surges, so-called "disassociated mechanics", powers, and what I called Combat Investment, all created these places where people behaved in ways that really shouldn't have caused such behavior, but for psychology.

I didn't personally experience them, but some (but certainly not all) of my players did, and it took me a while to just accept it as true.  It was one of the hardest things for me to accept about 4e, because it means that the best designed game in the world means crud if it runs afoul of player psychology, and I haven't a clue how to anticipate that.




I think that is it right there.
The longer someone invests into learning all the rules and inventing their PC/NPC/World, the less they see outside it as they now want to use their hard work.

It was a little bad in 3e but 4e was hard on investment.

So I fought fire with fire and give my players a list of things they can sacrifice to get certian effects. Fighters can kick enemies away with their feet (push one square) or make a wide swing (Str damage to adjacent) by sacrificing 1W of damage. Etc. Etc.


Back back on topic...
The main issue is the designers don't know how long you spend doing what. They don't know how long you spend in combat or taking to NPCs or crafting items or exploring the world. If your group spends 95% of the session doing X and Y and your character cannot contribute at X or Y, then you will have a harder time to have fun unless your DM constantly fixes things for you. Because WOTC (hopefully) doesn't know how much time you spend doing X, Y, or Z; they have to make all characters have a baseline of competency at X, Y, and Z. After which the players and DM can tweak the game to create imbalances and weaknesses if they choose to.

Orzel, Halfelven son of Zel, Mystic Ranger, Bane to Dragons, Death to Undeath, Killer of Abyssals, King of the Wilds.

Constitution Based Class for Next!
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1 year ago  ::  May 05, 2012 - 7:49AM #415
lokiare
Date Joined: Nov 3, 2008
Posts: 14,720

May 5, 2012 -- 6:59AM, Lord_Daxl wrote:

May 4, 2012 -- 1:01PM, Ed_Warlord wrote:


May 1, 2012 -- 12:44PM, Mablok wrote:

 By definition a roleplaying game concerning any subject matter can be driven by the those three forces.  So simulation is definitely NOT related to real world realism.  (Unless the game is set in some version of the real world perhaps). 


Clearly D&D is not a simulation of any real historical period.   There's no myth or famed series of novels that features wizards who throw balls of fire and priests who heal with a touch, but both of whom 'forget' each spell as they cast it.  So it's not simulating anything of that nature, either.


What does it simulate?  


If it has nothing to simulate, the claim that it fails as a simulation is just silly.




It loosely simulates everything you can relate to.

That's what lets you jump into any well designed TTRPG and play without having an intimate knowledge of the rules.

I don't need to know the exact rules for falling, because I know that if I fall it will hurt, and if I fall further it hurts worse.  I don't need to know the rules for how far I can jump, because I know jumping further is harder.  I can make an in game decision about jumping a crevasse based on my own knowledge and the assumption that the game will loosely simulate this.

The same goes for magic, etc.  I don't need to know the mechanics of a wizard throwing fire, all I need to know is fire burns and I best stay out of the way.




Except everyone will have a different indea of what is likley, possible, and impossible. This is especially true of magic...

Look here to Check out my adventures and ideas. I've started a blog, about video games, table top role playing games, programming, and many other things its called Kel and Lok Games. I'm looking for players for a 4E fantasy grounds game.Swallowed Lich's Implement, help please.
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1 year ago  ::  May 05, 2012 - 1:24PM #416
Aldrein
Date Joined: May 20, 2011
Posts: 429

May 4, 2012 -- 1:01PM, Ed_Warlord wrote:

What does it simulate?




It simulates what people whant to see in that world.
For me it simulate a medieval-like world with a verosimilitude that is suspended just when necessary, but that also adds magic and incredible beasts. And have a chance to go beyond verosimilitude right into the world of myth and legends when you start getting higher levels (thing that start, from my point of vew, over 6th level. That's the point where my expectations of realism begin to slowly fade).

For other people it's different.

That's the reason behind many discussions. 

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1 year ago  ::  May 06, 2012 - 3:48PM #417
Kalnaur
Date Joined: Oct 19, 2008
Posts: 4,874

May 4, 2012 -- 7:59AM, rampant wrote:

Considering DnD is a game wouldn't all styles be gamist?




I need to squeeze this into my sig somewhere.

"I don't know the key to success, but the key to failure is trying to please everybody." --Bill Cosby (1937- )

Vanador: OK. You ripped a gateway to Hell, killed half the town, and raised the dead as feral zombies. We're going to kill you. But it can go two ways. We want you to run as fast as you possibly can toward the south of the town to draw the Zombies to you, and right before they catch you, I'll put an arrow through your head to end it instantly. If you don't agree to do this, we'll tie you this building and let the Zombies rip you apart slowly.
Dimitry: God I love being Neutral.
4th edition is dead, long live 4th edition.
Salla: opinionated, but commonly right.
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Feb 3, 2011 -- 6:30AM, Dane_McArdy wrote:

You have to do the work first, and show you can do the work, before someone is going to pay you for it.


Apr 26, 2011 -- 10:42AM, Timmeh wrote:

If you can't understand how someone yelling at another person would make them fight harder and longer, then you need to look at the forums a bit closer.

quote author=56832398 post=519321747]Considering DnD is a game wouldn't all styles be gamist?

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1 year ago  ::  May 06, 2012 - 3:52PM #418
Kalnaur
Date Joined: Oct 19, 2008
Posts: 4,874

May 4, 2012 -- 10:23AM, thorbardin wrote:

On the whole psychology thing... a thought as to why the power cards may seem immutable (as in follow them exactly, don't dare try to make your own stuff up), is that the wizards power cards are spells and spells have always been immutable through the ages. You couldn't willy-nilly be inventing versions of "burning extremities" (unless your name was Mordenkainen). The fighter (heck every class) also has power cards, they are their special effects...  the thought: "...they then must be like the wizards power cards and ergo also immutable." It's perhaps short sighted.




In this more than in other things then, I was fortunate.  Even with all my players being video gamers, I have still not suffered under them feeling locked into their power list, and this most likely because they were not D&Ders before this edition.

"I don't know the key to success, but the key to failure is trying to please everybody." --Bill Cosby (1937- )

Vanador: OK. You ripped a gateway to Hell, killed half the town, and raised the dead as feral zombies. We're going to kill you. But it can go two ways. We want you to run as fast as you possibly can toward the south of the town to draw the Zombies to you, and right before they catch you, I'll put an arrow through your head to end it instantly. If you don't agree to do this, we'll tie you this building and let the Zombies rip you apart slowly.
Dimitry: God I love being Neutral.
4th edition is dead, long live 4th edition.
Salla: opinionated, but commonly right.
fun quotes Show

Feb 3, 2011 -- 6:30AM, Dane_McArdy wrote:

You have to do the work first, and show you can do the work, before someone is going to pay you for it.


Apr 26, 2011 -- 10:42AM, Timmeh wrote:

If you can't understand how someone yelling at another person would make them fight harder and longer, then you need to look at the forums a bit closer.

quote author=56832398 post=519321747]Considering DnD is a game wouldn't all styles be gamist?

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1 year ago  ::  May 07, 2012 - 12:55AM #419
AnthonyJ
Date Joined: Aug 27, 2007
Posts: 1,530

May 4, 2012 -- 5:21PM, lokiare wrote:

I just think  that many people didn't give 4E a fair shake. Its possible they didn't like it for what it was, but then the reasons they use to describe why they didn't like it turn out to not be in the rules...



I think a lot of the problem wasn't that 4e was bad, it was that it didn't feel like D&D. I liked 4e and considered it a generally superior game to 3e, but I did have this feeling that it wasn't real D&D.

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1 year ago  ::  May 07, 2012 - 4:17AM #420
Leichenreiter
Date Joined: Dec 3, 2007
Posts: 5,851
For me it was the first time ever that I felt D&D had achieved what D&D always had tried to achieve. 4E is the true D&D to me and my players, without question.
If you have questions about 4th Edition - don't hesitate to ask me via PMs.

Join the Community Monster Manual Group and help to collect a mass of monsters which will make your life as DM easier, and your life as Player pure hell!

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