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Dungeons & Dra.. 4e Character Optim.. Howl at the Moon: Classic druid support by way...
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Switch to Forum Live View Howl at the Moon: Classic druid support by way of theme?
1 year ago  ::  May 04, 2012 - 6:46AM #301
Xynthoros
Date Joined: Aug 24, 2010
Posts: 726
Perhaps I can alleviate this argument by pulling from the rules the definition of Extra Damage. 

Extra Damage: Many powers and other effects grant the ability to deal extra damage. Extra damage is always in addition to other damage and is of the same type or types as that damage, unless otherwise noted. An effect that deals no damage cannot deal extra damage. 


How does "always in addition to other damage"  equal being part of the initial damage roll. It is in addition to the damage roll, not the damage roll itself. How much clearer of a ruling are you looking for? Perhaps if I define some of the more confusing words for you?

Always: 1. every time; on every occasion; without exception. 2. all the time; continuously; uninterruptedly. 3. forever. 4. in any event; at any time.

in addition to: as well as; besides.


So in every single case the extra damage is damage that is seperate from the damage roll.
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1 year ago  ::  May 04, 2012 - 8:44AM #302
MichaelKidd
Date Joined: Jan 12, 2012
Posts: 51
I didn't want to make a new thread for this:

I can not for the life of me find the lycanthrope themes on the character builder.

I wanted to bring them into our dark sun campaign, but I can not find them.  I tried using the homeworld setting, changing races, adding my abilitys first, selecting druid, I can not find them.

Anyone have an idea why?
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1 year ago  ::  May 04, 2012 - 8:53AM #303
Bargle0
Date Joined: Aug 21, 2008
Posts: 675

May 4, 2012 -- 8:44AM, MichaelKidd wrote:

Anyone have an idea why?




It's too new to have been included. Dragon content typically lags by a month or more for inclusion in to the CB.

I killed Aleena.
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1 year ago  ::  May 04, 2012 - 8:55AM #304
MichaelKidd
Date Joined: Jan 12, 2012
Posts: 51
ah, thanks
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1 year ago  ::  May 04, 2012 - 9:49AM #305
DSMReference
Date Joined: Oct 23, 2011
Posts: 208

May 4, 2012 -- 6:46AM, Xynthoros wrote:

Perhaps I can alleviate this argument by pulling from the rules the definition of Extra Damage. 

Extra Damage: Many powers and other effects grant the ability to deal extra damage. Extra damage is always in addition to other damage and is of the same type or types as that damage, unless otherwise noted. An effect that deals no damage cannot deal extra damage. 


How does "always in addition to other damage"  equal being part of the initial damage roll. It is in addition to the damage roll, not the damage roll itself. How much clearer of a ruling are you looking for? Perhaps if I define some of the more confusing words for you?

Always: 1. every time; on every occasion; without exception. 2. all the time; continuously; uninterruptedly. 3. forever. 4. in any event; at any time.

in addition to: as well as; besides.


So in every single case the extra damage is damage that is seperate from the damage roll.


Since you asked: see the part where it says an effect that deals no damage cannot deal extra damage? Meaning, in this case, a power that deals no damage cannot deal extra damage. So what exactly is dealing the extra damage? The power that dealt the initial damage. That makes it part of the power. Which is why extra damage adds keywords, incidentally. That is the point. The rules quite explicitly state that regardless of the game element that adds the extra damage, the damage is dealt by the power or effect that you added the damage to.

In the future you might want to make sure you understand the rules before attempting to correct people on them.

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1 year ago  ::  May 04, 2012 - 4:41PM #306
Zathris
Date Joined: Nov 6, 2009
Posts: 4,203
It could be argued that it's the claw gloves which are dealing the extra damage, for the purposes of this argument. Of course, CharOp only uses that method of rules arbitration when it allows endless prone=slide=prone or stacking bonuses on forced movement.
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1 year ago  ::  May 04, 2012 - 5:01PM #307
onecrazymojo
Date Joined: Feb 13, 2006
Posts: 917
In all cases, if an effect modifies a power, that additional effect is still caused by the power. To argue otherwise is to ignore the RAW in part or whole.

Unless there is some other variant you are referring, the only reason recursive proning works is because it is from the power (flail expertise + dragging flail). Uncertain of what particular issue you are referring to on forced movement (its why mark of storms modifies a power, but hammer hands does not).
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1 year ago  ::  May 04, 2012 - 5:09PM #308
DSMReference
Date Joined: Oct 23, 2011
Posts: 208

May 4, 2012 -- 4:41PM, Zathris wrote:

It could be argued that it's the claw gloves which are dealing the extra damage, for the purposes of this argument. Of course, CharOp only uses that method of rules arbitration when it allows endless prone=slide=prone or stacking bonuses on forced movement.


Many things that are not correct by RAW could be argued. But extra damage is explicitly done by the power it is added to, not the game element that causes the damage to exist. Which is, yet again, why it adds keywords. There is no debate on this point by the actual rules. Extra damage is done by the power doing the initial damage.

Few, if any, "bonuses" to forced movement exist, so I have no idea what you're refering to. And I don't believe anyone has any particular issue with the flail feats, due to the undefined nature of the "knock" prone language that exists. Barring of course the odd interpretation that you can't prone > slide because you already traded out the slide, but as far as I know that is held by exactly one person.

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1 year ago  ::  May 04, 2012 - 5:14PM #309
Koshinuke
Date Joined: Feb 23, 2012
Posts: 1,459
Regarding flails.  Only two things can happen and two things only.

Flail Expertise + Dragging Flail + Attack that slides:

1) You prone the target using flail expertise, dragging flail kicks in, you can slide the target 1
2) You slide the target 1

That is it.

But that is why there needs to be a flail handbook.
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1 year ago  ::  May 04, 2012 - 8:28PM #310
Undrhil
  • Dragon Slayer
Date Joined: Jan 2, 2007
Posts: 4,246
Alright, I'll be making a charging Shader-kai Wizard Pyromancer for my LFR group to tear apart.
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