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1 year ago ::
Apr 25, 2012 - 2:37PM
#1
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Date Joined:
Jan 15, 2006
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Hey guys, I've always wanted to get a good Eladrin Knight character that was unique and with an arcane quality about him. I think I've finally did it.
When charging with Combat Advantage on a Mount I can teleport my mount and I, and I'm +21 to hit and do 3d10 + 1d8 + 1d6 +19 damage (not including temporary or conditional bonus like gauntlets of blood or stances, but does include the damage granted from charging with the obsidian steed)
No pentalties for squeezing and can shift one after a charge.
====== Created Using Wizards of the Coast D&D Character Builder ====== Gaelwyn Floshin, level 12 Llewyrr Elf, Fighter (Knight), Eldritch Knight Knight Option: Shield Finesse Knight Weapon Specialization Option: Bladed Step Iliyanbruen Guardian (Arcana class skill) Theme: Hordelands Nomad FINAL ABILITY SCORES STR 11, CON 16, DEX 17, INT 22, WIS 10, CHA 12 STARTING ABILITY SCORES STR 10, CON 13, DEX 14, INT 17, WIS 9, CHA 11 AC: 31 Fort: 25 Ref: 28 Will: 22 HP: 97 Surges: 12 Surge Value: 24 TRAINED SKILLS Arcana +19, Athletics +9, Endurance +12, Religion +17 UNTRAINED SKILLS Acrobatics +7, Bluff +7, Diplomacy +7, Dungeoneering +6, Heal +6, History +14, Insight +6, Intimidate +7, Nature +8, Perception +6, Stealth +7, Streetwise +7, Thievery +7 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Eladrin Racial Power: Fey Step Fighter Attack: Battle Guardian Multiple Class Utility: Defender Aura Fighter Attack: Glimmering Blade Fighter Utility: Cleaving Assault Multiple Class Attack: Power Strike Fighter Utility: Defend the Line Fighter Utility 2: Battle Fury Stance Wizard Attack 3: Fire Shroud Fighter Utility 6: Ignore Weakness Fighter Utility 8: Shield Block Fighter Utility 10: Clearheaded Eldritch Knight Utility 12: Eldritch Leap FEATS Mounted Combat Shield Finesse Level 2: Blade Initiate Level 2: Intelligent Blademaster Level 4: Eladrin Soldier Level 6: Spear Expertise Level 10: Improved Defenses Level 11: Fey Charge Level 12: Surprising Charge Level 12: Cunning Stalker ITEMS Vanguard Lance +3 x1 Hero's Plate Armor +3 x1 Heavy Shield x1 Cloak of Translocation +2 x1 Horned Helm (heroic tier) x1 Iron Armbands of Power (heroic tier) x1 Obsidian Steed Jade Horse Contortionist's Cord x1 Boots of Adept Charging x1 Gauntlets of Blood (heroic tier) x1 Magic Lance +1 ====== End ======
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1 year ago ::
Apr 25, 2012 - 2:51PM
#2
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Date Joined:
Feb 19, 2006
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OK, its not immediately leaping out at me, how are you teleporting with your mount?
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1 year ago ::
Apr 25, 2012 - 3:25PM
#3
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Date Joined:
Jun 23, 2003
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guessing Iliyanbruen Guardian to convey an ally along with self.
INSIDE SCOOP GAMERS: In the new version of D&D, it will no longer be "Edition Wars." It will be "Edition Lair Assault." - dungeonbastard
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1 year ago ::
Apr 25, 2012 - 3:28PM
#4
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Date Joined:
Feb 19, 2006
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Ah, didn't think to check the theme. I guess as long as your mount occupies two squares it can be in a square adjacent to you while you are still mounted.
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1 year ago ::
Apr 25, 2012 - 3:28PM
#5
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Date Joined:
Jan 15, 2006
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The 11th level feature of the Eldritch Knight allows you to bring one willing creature with you when you teleport with your defender aura active. The creature is teleported to a space adjacent to you.
This was how most were using Charm of the Defender when buiding Eldritch Knights. Interesting enough, I don't think it works with Charm of the Defender. Its states it has to be a willing creature. I don't believe charmed creatures are willing creatures. It doesn't matter though because mounts are. The next question that comes up is whether or not an Obsidian Steed and a Jade Horse are creatures.
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1 year ago ::
Apr 25, 2012 - 3:31PM
#6
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Date Joined:
Feb 13, 2006
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Slight potential wrinkle in teleporting while mounted: it doesn't explicitly work. While it is a reasonable assumption/houserule, the RAW seems to suggest otherwise.
Since you and your mount are being teleported as specific individuals (and not a single unit), you are each teleported into the destination square seperately. This means when you arrive, you are no longer mounted. And since the only method of mounting is to take the 'mount' move action, you cannot just teleport into your mounts square and 'land' back in the saddle.
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1 year ago ::
Apr 25, 2012 - 3:34PM
#7
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Date Joined:
Feb 10, 2011
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You're missing your Level 8 Feat.
EDIT: Never mind. For some reason, you have two Level 12 feats, but one of them (Cunning Stalker) is actually available at Level 8.
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1 year ago ::
Apr 25, 2012 - 3:53PM
#8
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You're missing your Level 8 Feat.
EDIT: Never mind. For some reason, you have two Level 12 feats, but one of them (Cunning Stalker) is actually available at Level 8.
Probably retraining
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1 year ago ::
Apr 25, 2012 - 3:54PM
#9
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Date Joined:
Jan 15, 2006
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The feat issue was because of retraining.
The mount issue is really a non-issue in my opinion. Any DM that is going to use that against me is just being mean. I wouldn't hold that against anyone. I do see your point though, but here's my argument to that.
I'm the one charging. I'm mounted when I teleport. I'm charging when I teleport. I appear next to the target and still get my bonuses from being mounted and having combat advantage (I was mounted when I initiated the charge) I appear one square up, and the mount appears below me. If the DM wants to have me fall down after the charge, I guess he can. I should still get all the bonuses though.
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1 year ago ::
Apr 25, 2012 - 4:44PM
#10
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Date Joined:
Oct 25, 2007
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Cunning stalker doesn't work while mounted ever.
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