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Switch to Forum Live View Mounted Fey Charger - Help me make it better
1 year ago  ::  Apr 25, 2012 - 2:37PM #1
zagora_01
Date Joined: Jan 15, 2006
Posts: 648
Hey guys, I've always wanted to get a good Eladrin Knight character that was unique and with an arcane quality about him. I think I've finally did it.

When charging with Combat Advantage on a Mount I can teleport my mount and I, and I'm +21 to hit and do 3d10 + 1d8 + 1d6 +19 damage (not including temporary or conditional bonus like gauntlets of blood or stances, but does include the damage granted from charging with the obsidian steed)

No pentalties for squeezing and can shift one after a charge.

====== Created Using Wizards of the Coast D&D Character Builder ======
Gaelwyn Floshin, level 12
Llewyrr Elf, Fighter (Knight), Eldritch Knight
Knight Option: Shield Finesse
Knight Weapon Specialization Option: Bladed Step
Iliyanbruen Guardian (Arcana class skill)
Theme: Hordelands Nomad
 
FINAL ABILITY SCORES
STR 11, CON 16, DEX 17, INT 22, WIS 10, CHA 12
 
STARTING ABILITY SCORES
STR 10, CON 13, DEX 14, INT 17, WIS 9, CHA 11
 
 
AC: 31 Fort: 25 Ref: 28 Will: 22
HP: 97 Surges: 12 Surge Value: 24
 
TRAINED SKILLS
Arcana +19, Athletics +9, Endurance +12, Religion +17
 
UNTRAINED SKILLS
Acrobatics +7, Bluff +7, Diplomacy +7, Dungeoneering +6, Heal +6, History +14, Insight +6, Intimidate +7, Nature +8, Perception +6, Stealth +7, Streetwise +7, Thievery +7
 
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Eladrin Racial Power: Fey Step
Fighter Attack: Battle Guardian
Multiple Class Utility: Defender Aura
Fighter Attack: Glimmering Blade
Fighter Utility: Cleaving Assault
Multiple Class Attack: Power Strike
Fighter Utility: Defend the Line
Fighter Utility 2: Battle Fury Stance
Wizard Attack 3: Fire Shroud
Fighter Utility 6: Ignore Weakness
Fighter Utility 8: Shield Block
Fighter Utility 10: Clearheaded
Eldritch Knight Utility 12: Eldritch Leap
 
FEATS
Mounted Combat
Shield Finesse
Level 2: Blade Initiate
Level 2: Intelligent Blademaster
Level 4: Eladrin Soldier
Level 6: Spear Expertise
Level 10: Improved Defenses
Level 11: Fey Charge
Level 12: Surprising Charge
Level 12: Cunning Stalker
 
ITEMS
Vanguard Lance +3 x1
Hero's Plate Armor +3 x1
Heavy Shield x1
Cloak of Translocation +2 x1
Horned Helm (heroic tier) x1
Iron Armbands of Power (heroic tier) x1
Obsidian Steed
Jade Horse
Contortionist's Cord x1
Boots of Adept Charging x1
Gauntlets of Blood (heroic tier) x1
Magic Lance +1
====== End ======
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1 year ago  ::  Apr 25, 2012 - 2:51PM #2
rjsilverthorn
Date Joined: Feb 19, 2006
Posts: 1,473
OK, its not immediately leaping out at me, how are you teleporting with your mount?
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1 year ago  ::  Apr 25, 2012 - 3:25PM #3
FLAvatar
Date Joined: Jun 23, 2003
Posts: 1,059
guessing Iliyanbruen Guardian to convey an ally along with self.
INSIDE SCOOP GAMERS: In the new version of D&D, it will no longer be "Edition Wars." It will be "Edition Lair Assault." - dungeonbastard
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1 year ago  ::  Apr 25, 2012 - 3:28PM #4
rjsilverthorn
Date Joined: Feb 19, 2006
Posts: 1,473
Ah, didn't think to check the theme. I guess as long as your mount occupies two squares it can be in a square adjacent to you while you are still mounted.
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1 year ago  ::  Apr 25, 2012 - 3:28PM #5
zagora_01
Date Joined: Jan 15, 2006
Posts: 648
The 11th level feature of the Eldritch Knight allows you to bring one willing creature with you when you teleport with your defender aura active. The creature is teleported to a space adjacent to you.

This was how most were using Charm of the Defender when buiding Eldritch Knights. Interesting enough, I don't think it works with Charm of the Defender. Its states it has to be a willing creature. I don't believe charmed creatures are willing creatures. It doesn't matter though because mounts are. The next question that comes up is whether or not an Obsidian Steed and a Jade Horse are creatures.
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1 year ago  ::  Apr 25, 2012 - 3:31PM #6
onecrazymojo
Date Joined: Feb 13, 2006
Posts: 917
Slight potential wrinkle in teleporting while mounted: it doesn't explicitly work. While it is a reasonable assumption/houserule, the RAW seems to suggest otherwise.

Since you and your mount are being teleported as specific individuals (and not a single unit), you are each teleported into the destination square seperately. This means when you arrive, you are no longer mounted. And since the only method of mounting is to take the 'mount' move action, you cannot just teleport into your mounts square and 'land' back in the saddle.
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1 year ago  ::  Apr 25, 2012 - 3:34PM #7
swk3000
Date Joined: Feb 10, 2011
Posts: 314
You're missing your Level 8 Feat.

EDIT: Never mind. For some reason, you have two Level 12 feats, but one of them (Cunning Stalker) is actually available at Level 8.
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1 year ago  ::  Apr 25, 2012 - 3:53PM #8
ohgoditburns
Date Joined: Jun 5, 2009
Posts: 533

Apr 25, 2012 -- 3:34PM, swk3000 wrote:

You're missing your Level 8 Feat.

EDIT: Never mind. For some reason, you have two Level 12 feats, but one of them (Cunning Stalker) is actually available at Level 8.


Probably retraining

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1 year ago  ::  Apr 25, 2012 - 3:54PM #9
zagora_01
Date Joined: Jan 15, 2006
Posts: 648
The feat issue was because of retraining.

The mount issue is really a non-issue in my opinion. Any DM that is going to use that against me is just being mean. I wouldn't hold that against anyone. I do see your point though, but here's my argument to that.

I'm the one charging. I'm mounted when I teleport. I'm charging when I teleport. I appear next to the target and still get my bonuses from being mounted and having combat advantage (I was mounted when I initiated the charge) I appear one square up, and the mount appears below me. If the DM wants to have me fall down after the charge, I guess he can. I should still get all the bonuses though.
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1 year ago  ::  Apr 25, 2012 - 4:44PM #10
furious_kender
Date Joined: Oct 25, 2007
Posts: 2,129
Cunning stalker doesn't work while mounted ever.
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