Working on another build for my group. This time it's a Force Mage (Dragon Age 2 inspired).
Basically, it should have lots of forced movement (mainly push/slide, but pull is ok too), proning, elevating people and dropping them, as well as slowing.
I've looked at Psion a bit (specifically the Telekineticist build) as it seemed right up the alley for this build, but I'm extremely unfamiliar with psionic classes, and the handbook is in the wiki layout which I'm also somewhat unaccustomed to. Just that made me want to give up on even trying to get Psion to work, but if someone who knows Psion can attest to it, I'll go back to try and give it a look.
I was also thinking about a Psion|Wizard at the time, and am currently pursuing just Wizard.
Many of the handbooks go more for daze/stun powers, so I'm having to wade through the large number of wizard powers to find ones that fit the theme.
Another thing I'm trying to do is use Mark of Storm to just add forced movement to any power, which would open up my power choices. I had planned to use Malec-Keth Janissary to add thunder (so I can also benefit from Resounding Thunder) because I wanted to use a Force Weapon as the implement so that it was actually force damage.
Lastly, I'm trying to use a glaive as the implement to use Polearm Momentum, so I can knock them prone. That however introduces too many classes (Wizard, Swordmage for MKJ, Fighter for PM).
So I need to either find another way to add thunder damage reliably without MCing Swordmage and going MKJ, or find another way to reliably knock prone, other than PM.
Working on another build for my group. This time it's a Force Mage (Dragon Age 2 inspired).Basically, it should have lots of forced movement (mainly push/slide, but pull is ok too), proning, elevating people and dropping them, as well as slowing.I'v
The enchanter mage gets +2 squares on forced movement. If you are going to focus on thunder and force, you should look at the resounding dagger which gives +2/3/4 thunder damage and +1 forced movement.
The enchanter mage gets +2 squares on forced movement. If you are going to focus on thunder and force, you should look at the resounding dagger which gives +2/3/4 thunder damage and +1 forced movement.
I don't think that would work. The slow from Hindering Shield only lasts until the start of your next turn, so unless you hit them again, World Serpent's Grasp wouldn't knock them prone.
I don't think that would work. The slow from Hindering Shield only lasts until the start of your next turn, so unless you hit them again, World Serpent's Grasp wouldn't knock them prone.
The Telekineticist is unfortunately not a very good build. Oh sure, there are a few good powers like Kinetic Buffer which throw enemies around the battlefield, but nothing a Wizard can't do just as good or better.
Although a hybrid is nice, because the Psion does have a few very cool "force mage" powers. Check out Living Missile for example. If you want to get to know that part of the class, just search the Compendium for Psion powers with the Force keyword. That should get you a long way.
Finally, there are 2 ways for Psions to use Polearm Momentum without resorting to MKJ. Check out the build in my sig to see what I'm talking about.
The Telekineticist is unfortunately not a very good build. Oh sure, there are a few good powers like Kinetic Buffer which throw enemies around the battlefield, but nothing a Wizard can't do just as good or better. Although a hybrid is nice, because t
I'm not sure how viable it is (though the responses so far have been promising), but I'd try to stick to a pure Arcane class. This keeps the "Mage" portion of the "Force Mage" intact. Not a huge thing, and I'll understand if you go another route, but I'd at least try it.
I'm not sure how viable it is (though the responses so far have been promising), but I'd try to stick to a pure Arcane class. This keeps the "Mage" portion of the "Force Mage" intact. Not a huge thing, and I'll understand if you go another route, but
I wouldn't stay Arcane just to match up with the word "Mage".
That being said, I ended up going Sorcerer (Elementalist).
I used the combination of World Serpents Grasp, Dread of Sakkors, Vicious Advantage, Disciplined Talent, Controlling Advantage, Superior Implement Training (Resonating Dagger), Revenant (Shadar-Kai), Past Soul, and Ghostly Vitality to basically give him at-will Slide 3, Push 4, CA, slow, prone, while he is below 0 HP.
I wouldn't stay Arcane just to match up with the word "Mage".That being said, I ended up going Sorcerer (Elementalist).I used the combination of World Serpents Grasp, Dread of Sakkors, Vicious Advantage, Disciplined Talent, Controlling Advantage, Sup
I hate to be the broken record, but have you seen the kind of battlefield control you can do with a Dragonbreather sorc? You get slides, pushes like crazy in addition to every control element you can build with the sorcerer. Just thought you might take a look at it.
You can also tack on things like Immobilized, self-invisiblity, -3 to Defenses, Weakened, Slowed, Dazed, 10 Fire damage zone (with no "once per turn" errata if you feel abuse happy). Also, it hits a rather large area (Burst 3 in 10).
I hate to be the broken record, but have you seen the kind of battlefield control you can do with a Dragonbreather sorc? You get slides, pushes like crazy in addition to every control element you can build with the sorcerer. Just thought you might
That being said, I ended up going Sorcerer (Elementalist).
I used the combination of World Serpents Grasp, Dread of Sakkors, Vicious Advantage, Disciplined Talent, Controlling Advantage, Superior Implement Training (Resonating Dagger), Revenant (Shadar-Kai), Past Soul, and Ghostly Vitality to basically give him at-will Slide 3, Push 4, CA, slow, prone, while he is below 0 HP.
Why tack all this onto an Elementalist though? Everything you've listed can also be used by basically any other class. In fact, going with Psion opens up your multiclass, expands your power selection and gives you some awesome dailies. Unless you really want to be arcane?
Why tack all this onto an Elementalist though? Everything you've listed can also be used by basically any other class. In fact, going with Psion opens up your multiclass, expands your power selection and gives you some awesome dailies. Unless you rea
I went Air Elementalist / Lyrandar Wind-Rider / Storm Sovereign, which gives him the option of using force (Force Resonating Dagger), Lightning, or Thunder with every power.
The original concept requested by the guy in my group was a Force Mage with a side of elemental powers (which is another Mage branch in DA2).
Technically there would be no reason for him to ever use the Force type, as I didn't put in any feats that would make that a better choice than thunder or lightning, other than if the target had resistance to both (and you couldn't get them in your aura 5). He has a Ring of the Radiant Storm, so lightning would likely be his most damaging type (thought not my much, as most of the damage is from static mods that also apply to thunder). Thunder gives him a bit more control because of Resounding Thunder.
So, I think this build gets a lot more damage potential than if I had gone Psion, unless Psion can keep up with the +Con+Con to damage.
As for the Dragon breather build, I don't think that would fit the theme/flavor of the build at all.
I went Air Elementalist / Lyrandar Wind-Rider / Storm Sovereign, which gives him the option of using force (Force Resonating Dagger), Lightning, or Thunder with every power.The original concept requested by the guy in my group was a Force Mage with a
I went Air Elementalist / Lyrandar Wind-Rider / Storm Sovereign, which gives him the option of using force (Force Resonating Dagger), Lightning, or Thunder with every power.
The original concept requested by the guy in my group was a Force Mage with a side of elemental powers (which is another Mage branch in DA2).
Technically there would be no reason for him to ever use the Force type, as I didn't put in any feats that would make that a better choice than thunder or lightning, other than if the target had resistance to both (and you couldn't get them in your aura 5). He has a Ring of the Radiant Storm, so lightning would likely be his most damaging type (thought not my much, as most of the damage is from static mods that also apply to thunder). Thunder gives him a bit more control because of Resounding Thunder.
So, I think this build gets a lot more damage potential than if I had gone Psion, unless Psion can keep up with the +Con+Con to damage.
As for the Dragon breather build, I don't think that would fit the theme/flavor of the build at all.
Unfortunately, Psion support is too low for that. But it would make a better controller if that was where you were after.
Unfortunately, Psion support is too low for that. But it would make a better controller if that was where you were after.