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Locked: Baja's Collaborative List of the Best Heroic Powers
1 year ago  ::  Apr 24, 2012 - 10:07AM #1
bajatmerc
Date Joined: Mar 3, 2010
Posts: 590

This list highlights 75 of the 4000 Heroic powers. Over 75% of it was generated by the community so far. 
All information is presented with a bias, and none of the information is to be considered definitive as there 
are just to many variables including battle maps, DMs, Players, Rule Interpretations, Errata Etc.

The opinions here will not 100% coinside with your own. It is just one of many views of the  non-linear Heroic Powers.
Whenever creating an OP character, it is always a good idea to check many guides.

Contents:
Best List
Great List
Heavily Contested Powers
Information on the List


This is Baja's list of the best powers for heroic tier.
 (25) max


Ardent - Mindlink Strike - 2 augments - close burst 1 ~2w and one 1w 

Artificer - Punishing Eye - moving 48sq area adds mod damage to all pc attacks, denys concealment


Battlemind - Lodestone Lure - 2 augments - melee 5, 1w, pull 4, knock prone, can't move away from you

Cleric - Moment of Glory - knock an enemy away and down and sustain resist 5 for all party members

Druid - Grasping Tide - at-will, burst 1 in 10 vs fort, d6+mod, restrict enemy movement or prone
Druid - Grasping Claws - because this

Fighter - Come and Get It - close burst 3, brings enemies to you for 1w damage
Fighter - Thicket of Blades - 3w damage close burst 1 following Come and Get It
Fighter - Rain of Steel - spend one minor to deal 1w to any enemy starting near you during the encounter
Fighter - Bedeviling Assault - 2w+mod, 1 free mba against that target per round for the encounter
Fighter - Rain of Blows - 2 potentially 3 attacks, can instant kill most Heroic monsters with modifier damage

Paladin - Astral Thunder - Close burst 3, 2d8 and attack penalties, as an encounter 
Paladin - Wrath of the Gods - Close burst 1 utility minor action, buffs damage by charisma mod for encounter


Ranger - Twin Strike - two attack at-will, ranged or melee
Ranger - Spitting Cobra Stance - 1w any enemy that moved toward you




Rogue - Knockout - knock enemy unconscious 

Sorcerer - Adamantine Echo - AoE w/ongoing damage, +2-7 ac bonus w/support


Swordmage - Sword Burst - close burst at-will vs reflex




Wizard - Sleep - knock enemies unconscious
Wizard - Summon Succubus - debuff enemies, dominate enemies, fly
Wizard - Visions of Avarice - burst 5 in 10 trap your enemy in a zone sustain minor





Warlock - Decree of Khirad - almost dominate close blast 3, consolation damage

Warlord - Lead the Attack - 3w + mod, party bonus to attack rolls on the target
Warlord - Stand the Fallen - 3w+mod and allies healed  surge+mod  
Warlord - Lamb to the Slaughter - Pull enemy 5, enable three allies a free charge attack 

This thread was made for fun, keep it fun! 

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Concisely: I want a system where players don't have to pick between mechanics and roleplaying. I hope 5E fails asap so a better system can be made asap.
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1 year ago  ::  Apr 24, 2012 - 10:07AM #2
bajatmerc
Date Joined: Mar 3, 2010
Posts: 590
This is Baja's list of Some Great Powers for Heroic Tier:
(50) max 


Ardent - Forward-Thinking Cut - 2 augments - 1w and 2w via allies


Artificer - Magic Weapon - 1w and buff party attack and damage by con or wis modifier at-will
Artificer - Punishing Eye - int damage bonus to enemies in 3sq, nulifies concealment in 3sq



Avenger - Fury's Advance - minor action 1w, extra damage, push, and shift

Bard - Revitalizing Incantation - double heal an ally for a minor action
Bard - Misdirected Mark - 1w and mark enemy in 10 by ally in 5 of you
Bard - Song of Discord - dominate an enemy


Battlemind - Lightning Rush - 2 augments - triggered vs ac, 2w attack vs 1 target ac and you take the damage

Cleric - Iron to Glass - reduces enemy melee attacks by 4-10

Druid - Charm Beast - dominate a creature
Druid - magic stones - three attacks vs reflex, low damage

Fighter - Dual Strike - two attack at-will melee
Fighter - Daring Shot - Minor action burst 1 mark enemies gain con mod + targets hp 
Fighter - Crushing Surge - Battlerager fighters continually get 2(con mod) temp hp

Invoker - Silent Malediction - stun close blast 3
Invoker - Thunder of Judgment - damage, daze, push 3 enemies
Invoker - divine bolts - two attacks vs reflex as at-will


Psion - Dishearten - burst 1 in 10 penalize enemies to hit until end of turn deal d6-2d6
Psion - Lightning Rush - 2 augments - triggered vs ac, 2w attack vs 1 target ac and you take the damage

Ranger - Off-Hand Strike - 1w as a minor
Ranger - Ruffling Sting - 1w minor grants ca
Ranger - Disruptive Strike - immediate interrupt, 1w enemy attack penalty 3+wis
Ranger - Jaws of the Wolf - 2(2w+mod) vs ac, half miss
Ranger - Invigorating Stride - second wind as move action, shift wis mod
Ranger - Attacks on the Run - 2(3W+mod) move as standard if no AoOs

Rogue - Low Slash - minor action attack 1w push slow
Rogue - Snap Shot - minor action 1w attack
Rogue - Riposte Strike - at-will  can beat twin strike, but depends on the dm
Rogue - Gloaming Cut - at-will 1w + sneak attack while hiding continuously

Scorcerer - Flame Spiral - level 3, 3 targets get (d10+char) vs reflex, d6 once per enemy for one turn
Sorcerer - Lightning Cuts - Encounter minor action 2w lightning vs ref
Sorcerer - Slaad's Gambit - trig you're hit, teleport before it, 2d10+mod daily

Shaman - Spirit Infusion - your ally MBAs with your int mod damage bonus and +2 to hit at-will

Swordmage - Ghost Step - a stance to shift an extra square when you shift
Swordmage - Dimensional Vortex - interrupt, teleport enemy to attack it's ally, aegis bonus damage
Swordmage - Transposing Lunge - (with shielding) 2w interrupt, teleport an enemy from out of range to you 


Warlord - Reorient the Axis - allies shift warlord int modifier, move action encounter power
Warlord - Vengeance is Mine - encounter power, you hit and an ally can hit as free action
Warlord - Powerful Warning - ally def boost, they can MBA

Wizard - Wall of Fire - 8 sq wall blocks line of sight and deals damage
Wizard - Color Spray - close blast 5 dazing
Wizard - Mirage Arcana - daze trap your enemy bust 2 in 10
Wizard - Twist of Space - burst 1 in 10 teleport enemies 3sq  slow (put them in a trap)
Wizard - Illusory Wall - block line of sight and movement of enemies 8 squares in 20
Wizard - Hypnotic Pattern - trap your enemies 
Wizard - Arc lightning - two attacks vs reflex as at-will
Wizard - Instant Friends - make your enemies cooperate

Warlock - Touch of Command - immediate interrupt dominate an enemy 

Skill Power - Prescient Maneuver - they move, you move away as an interrupt
Skill Power - Inspiring Fortitude - Grant your allies THP everyday for a second wind out of combat

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Concisely: I want a system where players don't have to pick between mechanics and roleplaying. I hope 5E fails asap so a better system can be made asap.
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1 year ago  ::  Apr 24, 2012 - 10:07AM #3
bajatmerc
Date Joined: Mar 3, 2010
Posts: 590
Notable debates:

Bedeviling Assault vs Thicket of Blades:
TOB does more damage overall, BA does more damage to a particular enemy in two rounds 

Bedeviling Assault vs Hellsworn Blessing:
Hellsworn Blessing gives the party more damage in three rounds.  

Flame Spiral vs Thicket of Blades:
TOB does more damage overall, Flame Spiral does damage and deters melee on the caster

Riposte Strike vs Twin Strike:
If the dm chooses to attack the riposter, it can produce higher damage.

Misdirected Mark:
It is defender/party/dm dependent, can be great for drawing enemies into AOE. 

Grasping Claws vs Lightning Rush:
Lightning Rush diverts the damage, Grasping Claws can be set to stop enemy attacks at-will.

Wrath of the Gods:
Originally it was overlooked. Every character has to pick utility powers. This is one of the best.

Rain of Blows:
Does less damage than flame spiral, ToB, and Bedeviling Assault. It can kill most heroic monsters in one turn. It was open for debate for a couple days, despite barbarian powers that seem superior, it was not contested. So it remains on the best list. 

Lead the Attack:
Most enemies will die so quickly that the attack bonuses won't last more than a round or two. Several people posted they wanted to keep it because it is very good against Elites and Solo enemies.  
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1 year ago  ::  Apr 24, 2012 - 10:07AM #4
bajatmerc
Date Joined: Mar 3, 2010
Posts: 590
This list highlights 75 powers out of over 4000 heroic powers.

There are less than 10 contested powers.

I expect that players will use build guides to develop their characters. 

I will review powers for the list as long as the requests are in the specified format. 

Not everyone will agree with my opinions.


Powers in my list do not exist in a vacuum. 

There is a log of contested powers.
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1 year ago  ::  Apr 25, 2012 - 8:33AM #5
bajatmerc
Date Joined: Mar 3, 2010
Posts: 590
I am pretty surprised there weren't more Barbarian powers suggested.
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1 year ago  ::  Apr 25, 2012 - 8:44AM #6
Bohrdumb
Date Joined: Mar 31, 2010
Posts: 1,989
Best thread evar!
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1 year ago  ::  Apr 25, 2012 - 8:46AM #7
Dragonette
Date Joined: Jul 28, 2011
Posts: 648
Hello,

I had to remove content from this thread because it was off-topic or otherwise violated our rules for posting conduct.

Here's a link to our Code of Conduct in case you need a refresher. www.wizards.com/Company/About.aspx?x=wz_...

Let's keep things friendly, polite, and respectful.

Thanks,

Monica
Monica
Wizards of the Coast Online Community Coordinator
A friendly dragon.
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1 year ago  ::  Apr 25, 2012 - 12:17PM #8
bajatmerc
Date Joined: Mar 3, 2010
Posts: 590
Do you have a power to contest or suggest?
The details on the thread are stated at the top.

I am sorry you feel how you do. Only ten powers were contested. 75% of the powers were contributed by other users.  
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1 year ago  ::  Apr 25, 2012 - 12:33PM #9
mellored
Date Joined: Jul 8, 2008
Posts: 19,522
I agree.
Enough attacking bajatmerc.
More attacking the powers.

Like the fact that gloaming cut doesn't actully let you hide after an attack any more then luring strike does.
guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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1 year ago  ::  Apr 25, 2012 - 2:50PM #10
Fardiz
Date Joined: Dec 22, 2010
Posts: 2,203
I'm gonna try one last time (and earn my gold in the etiquette handbook Tongue Out):

Powers to contest:

Grasping Tide
Grasping Claws
Thicket of Blades
Bedeviling Assault
Spitting Cobra Stance
Gloaming Cut <-- This one especially
Adamantine Echo
Hellsworn Blessing
Decree of Khirad
Visions of Avarice
Misdirected Mark
Lodestone Lure
Magic Stones
Dual Strike
Daring Shot <-- Don't see this one in the compendium
Ghost Step
Instant Friends
Prescient Maneuver
Inspiring Fortitude 

Please note that this isn't all of them and I thought about each one.

Powers to add: (IMO)
Hand of Radiance
Overwhelming Strike
Spirit Infusion
Commander's Strike
Lead the Attack
Stand the Fallen

The only barb power that might make it (seeing as you mentioned their absence) is Howling Strike.
 
Back to Basics - A Guide to Basic Attacks

You might be playing DnD wrong if...

"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
Albert Einstein
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