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1 year ago ::
Apr 24, 2012 - 10:07AM
#1
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This list highlights 75 of the 4000 Heroic powers. Over 75% of it was generated by the community so far. All information is presented with a bias, and none of the information is to be considered definitive as there are just to many variables including battle maps, DMs, Players, Rule Interpretations, Errata Etc.
The opinions here will not 100% coinside with your own. It is just one of many views of the non-linear Heroic Powers. Whenever creating an OP character, it is always a good idea to check many guides.
Contents: Best List Great List Heavily Contested Powers Information on the List
This is Baja's list of the best powers for heroic tier. (25) max
Ardent - Mindlink Strike - 2 augments - close burst 1 ~2w and one 1w
Artificer - Punishing Eye - moving 48sq area adds mod damage to all pc attacks, denys concealment Battlemind - Lodestone Lure - 2 augments - melee 5, 1w, pull 4, knock prone, can't move away from you
Cleric - Moment of Glory - knock an enemy away and down and sustain resist 5 for all party members
Druid - Grasping Tide - at-will, burst 1 in 10 vs fort, d6+mod, restrict enemy movement or prone Druid - Grasping Claws - because this
Fighter - Come and Get It - close burst 3, brings enemies to you for 1w damage Fighter - Thicket of Blades - 3w damage close burst 1 following Come and Get It Fighter - Rain of Steel - spend one minor to deal 1w to any enemy starting near you during the encounter Fighter - Bedeviling Assault - 2w+mod, 1 free mba against that target per round for the encounter Fighter - Rain of Blows - 2 potentially 3 attacks, can instant kill most Heroic monsters with modifier damage
Paladin - Astral Thunder - Close burst 3, 2d8 and attack penalties, as an encounter Paladin - Wrath of the Gods - Close burst 1 utility minor action, buffs damage by charisma mod for encounter Ranger - Twin Strike - two attack at-will, ranged or melee Ranger - Spitting Cobra Stance - 1w any enemy that moved toward you Rogue - Knockout - knock enemy unconscious
Sorcerer - Adamantine Echo - AoE w/ongoing damage, +2-7 ac bonus w/support
Swordmage - Sword Burst - close burst at-will vs reflex Wizard - Sleep - knock enemies unconscious Wizard - Summon Succubus - debuff enemies, dominate enemies, fly Wizard - Visions of Avarice - burst 5 in 10 trap your enemy in a zone sustain minor Warlock - Decree of Khirad - almost dominate close blast 3, consolation damage
Warlord - Lead the Attack - 3w + mod, party bonus to attack rolls on the target Warlord - Stand the Fallen - 3w+mod and allies healed surge+mod Warlord - Lamb to the Slaughter - Pull enemy 5, enable three allies a free charge attack
This thread was made for fun, keep it fun!
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Concisely: I want a system where players don't have to pick between mechanics and roleplaying. I hope 5E fails asap so a better system can be made asap.
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1 year ago ::
Apr 24, 2012 - 10:07AM
#2
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This is Baja's list of Some Great Powers for Heroic Tier: (50) max Ardent - Forward-Thinking Cut - 2 augments - 1w and 2w via allies Artificer - Magic Weapon - 1w and buff party attack and damage by con or wis modifier at-will Artificer - Punishing Eye - int damage bonus to enemies in 3sq, nulifies concealment in 3sq Avenger - Fury's Advance - minor action 1w, extra damage, push, and shift Bard - Revitalizing Incantation - double heal an ally for a minor action Bard - Misdirected Mark - 1w and mark enemy in 10 by ally in 5 of you Bard - Song of Discord - dominate an enemy Battlemind - Lightning Rush - 2 augments - triggered vs ac, 2w attack vs 1 target ac and you take the damage
Cleric - Iron to Glass - reduces enemy melee attacks by 4-10
Druid - Charm Beast - dominate a creature Druid - magic stones - three attacks vs reflex, low damage
Fighter - Dual Strike - two attack at-will melee Fighter - Daring Shot - Minor action burst 1 mark enemies gain con mod + targets hp Fighter - Crushing Surge - Battlerager fighters continually get 2(con mod) temp hp
Invoker - Silent Malediction - stun close blast 3 Invoker - Thunder of Judgment - damage, daze, push 3 enemies Invoker - divine bolts - two attacks vs reflex as at-will Psion - Dishearten - burst 1 in 10 penalize enemies to hit until end of turn deal d6-2d6 Psion - Lightning Rush - 2 augments - triggered vs ac, 2w attack vs 1 target ac and you take the damage
Ranger - Off-Hand Strike - 1w as a minor Ranger - Ruffling Sting - 1w minor grants ca Ranger - Disruptive Strike - immediate interrupt, 1w enemy attack penalty 3+wis Ranger - Jaws of the Wolf - 2(2w+mod) vs ac, half miss Ranger - Invigorating Stride - second wind as move action, shift wis mod Ranger - Attacks on the Run - 2(3W+mod) move as standard if no AoOs
Rogue - Low Slash - minor action attack 1w push slow Rogue - Snap Shot - minor action 1w attack Rogue - Riposte Strike - at-will can beat twin strike, but depends on the dm Rogue - Gloaming Cut - at-will 1w + sneak attack while hiding continuously
Scorcerer - Flame Spiral - level 3, 3 targets get (d10+char) vs reflex, d6 once per enemy for one turn Sorcerer - Lightning Cuts - Encounter minor action 2w lightning vs ref Sorcerer - Slaad's Gambit - trig you're hit, teleport before it, 2d10+mod daily
Shaman - Spirit Infusion - your ally MBAs with your int mod damage bonus and +2 to hit at-will
Swordmage - Ghost Step - a stance to shift an extra square when you shift Swordmage - Dimensional Vortex - interrupt, teleport enemy to attack it's ally, aegis bonus damage Swordmage - Transposing Lunge - (with shielding) 2w interrupt, teleport an enemy from out of range to you Warlord - Reorient the Axis - allies shift warlord int modifier, move action encounter power Warlord - Vengeance is Mine - encounter power, you hit and an ally can hit as free action Warlord - Powerful Warning - ally def boost, they can MBA
Wizard - Wall of Fire - 8 sq wall blocks line of sight and deals damage Wizard - Color Spray - close blast 5 dazing Wizard - Mirage Arcana - daze trap your enemy bust 2 in 10 Wizard - Twist of Space - burst 1 in 10 teleport enemies 3sq slow (put them in a trap) Wizard - Illusory Wall - block line of sight and movement of enemies 8 squares in 20 Wizard - Hypnotic Pattern - trap your enemies Wizard - Arc lightning - two attacks vs reflex as at-will Wizard - Instant Friends - make your enemies cooperate
Warlock - Touch of Command - immediate interrupt dominate an enemy
Skill Power - Prescient Maneuver - they move, you move away as an interrupt Skill Power - Inspiring Fortitude - Grant your allies THP everyday for a second wind out of combat
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Concisely: I want a system where players don't have to pick between mechanics and roleplaying. I hope 5E fails asap so a better system can be made asap.
Spoiler:
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1 year ago ::
Apr 24, 2012 - 10:07AM
#3
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Notable debates:
Bedeviling Assault vs Thicket of Blades: TOB does more damage overall, BA does more damage to a particular enemy in two rounds
Bedeviling Assault vs Hellsworn Blessing: Hellsworn Blessing gives the party more damage in three rounds.
Flame Spiral vs Thicket of Blades: TOB does more damage overall, Flame Spiral does damage and deters melee on the caster
Riposte Strike vs Twin Strike: If the dm chooses to attack the riposter, it can produce higher damage.
Misdirected Mark: It is defender/party/dm dependent, can be great for drawing enemies into AOE.
Grasping Claws vs Lightning Rush: Lightning Rush diverts the damage, Grasping Claws can be set to stop enemy attacks at-will.
Wrath of the Gods: Originally it was overlooked. Every character has to pick utility powers. This is one of the best.
Rain of Blows: Does less damage than flame spiral, ToB, and Bedeviling Assault. It can kill most heroic monsters in one turn. It was open for debate for a couple days, despite barbarian powers that seem superior, it was not contested. So it remains on the best list.
Lead the Attack: Most enemies will die so quickly that the attack bonuses won't last more than a round or two. Several people posted they wanted to keep it because it is very good against Elites and Solo enemies.
Spoiler:
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Concisely: I want a system where players don't have to pick between mechanics and roleplaying. I hope 5E fails asap so a better system can be made asap.
Spoiler:
Show
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1 year ago ::
Apr 24, 2012 - 10:07AM
#4
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This list highlights 75 powers out of over 4000 heroic powers.
There are less than 10 contested powers.
I expect that players will use build guides to develop their characters.
I will review powers for the list as long as the requests are in the specified format.
Not everyone will agree with my opinions.
Powers in my list do not exist in a vacuum.
There is a log of contested powers.
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Concisely: I want a system where players don't have to pick between mechanics and roleplaying. I hope 5E fails asap so a better system can be made asap.
Spoiler:
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1 year ago ::
Apr 25, 2012 - 8:33AM
#5
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I am pretty surprised there weren't more Barbarian powers suggested.
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Concisely: I want a system where players don't have to pick between mechanics and roleplaying. I hope 5E fails asap so a better system can be made asap.
Spoiler:
Show
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1 year ago ::
Apr 25, 2012 - 8:44AM
#6
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Date Joined:
Mar 31, 2010
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Best thread evar!
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1 year ago ::
Apr 25, 2012 - 8:46AM
#7
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Date Joined:
Jul 28, 2011
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Hello, I had to remove content from this thread because it was off-topic or otherwise violated our rules for posting conduct. Here's a link to our Code of Conduct in case you need a refresher. www.wizards.com/Company/About.aspx?x=wz_...Let's keep things friendly, polite, and respectful. Thanks, Monica
Monica Wizards of the Coast Online Community Coordinator A friendly dragon.
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1 year ago ::
Apr 25, 2012 - 12:17PM
#8
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Do you have a power to contest or suggest? The details on the thread are stated at the top.
I am sorry you feel how you do. Only ten powers were contested. 75% of the powers were contributed by other users.
Spoiler:
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Concisely: I want a system where players don't have to pick between mechanics and roleplaying. I hope 5E fails asap so a better system can be made asap.
Spoiler:
Show
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1 year ago ::
Apr 25, 2012 - 12:33PM
#9
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I agree. Enough attacking bajatmerc. More attacking the powers.
Like the fact that gloaming cut doesn't actully let you hide after an attack any more then luring strike does.
guides
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my builds
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F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
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1 year ago ::
Apr 25, 2012 - 2:50PM
#10
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Date Joined:
Dec 22, 2010
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I'm gonna try one last time (and earn my gold in the etiquette handbook  ): Powers to contest: Grasping Tide Grasping Claws Thicket of Blades Bedeviling Assault Spitting Cobra Stance Gloaming Cut <-- This one especially Adamantine Echo Hellsworn Blessing Decree of Khirad Visions of Avarice Misdirected Mark Lodestone Lure Magic Stones Dual Strike Daring Shot <-- Don't see this one in the compendium Ghost Step Instant Friends Prescient ManeuverInspiring Fortitude
Please note that this isn't all of them and I thought about each one. Powers to add: (IMO) Hand of Radiance Overwhelming Strike Spirit Infusion Commander's Strike Lead the Attack Stand the Fallen The only barb power that might make it (seeing as you mentioned their absence) is Howling Strike.
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