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Switch to Forum Live View What is your favorite D&D memory?
1 year ago  ::  Apr 20, 2012 - 8:03PM #1
TheLyons
Date Joined: Jan 30, 2012
Posts: 296
What was your favorite D&D memory? This could be an adventure, a revelation, a hook, a combat, an interaction, or anything at all. Name one D&D memory that will stick with you forever.

My favorite D&D memory is one single trap. I honestly do not know if my DM came up with this trap on his own, if he reused it from another DM, or if it was a published trap. Honestly, I don't care. I mean, I'd love to know the true origins, but regardless of origin the beauty of this memory will stick with me forever and shape my future games. It's my main villain's favorite trap to this day and what I use to 'haze' or 'initiate' new players.

We walk into the first room of a dungeon. We all walk in together to this circular room and the door behind us slams shut and is immovable. The ceiling starts to slowly move down. We can hear the slow scratch of stone on stone as the ceiling starts to press down on us. Spikes begin to protrude from the ceiling. There is nothing we can find, no search yields any results, just a button on the wall beside another door that will not open. We press it, the ceiling resets to the top and the cycle starts again. We let it get close to us time and time again, freak out and press the button. Everything we try fails. All of our attempts are futile. We brainstorm and all of our terrible as well as brilliant ideas do not work.

Eventually, we give up. We accept our fate. Kill us, we'll roll new characters if we have to but we can't figure out your damn trap. Why would you give us a trap we couldn't figure out? You are a terrible DM. Just before the spikes touch us the trap stops. We hear laughter. The ceiling resets, only now a door opens. Only after your will is broken are you allowed to explore the dungeon. The illusionist's tower apparently contains fake traps.
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1 year ago  ::  Apr 20, 2012 - 8:42PM #2
crazy_monkey
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Date Joined: Apr 5, 2006
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Awesome topic!  :D

For me, it was a sequence of events that were all roleplayed superbly.  During the course of the proto-adventure path in 3rd edition that begins with The Sunless Citadel and ends with Bastion of Broken Souls, two PCs developed a relationship that stands out in everyone's memories.

The trickster PC in the party slipped a Potion of Love to the ogre fighter/cleric PC.  The first person he gazed upon, and thus the object of his affections, was the party druid who had taken the old shifter prestige class (later renamed as the master of many forms).  Being an ogre, his method of wooing her involved leaving freshly caught fish on her doostep and filling her room at the inn with wild flowers.  The potion eventually wore off, but by that point, the feelings had started to become genuine for both of them. 

At the same time, the ogre had been spending time and money on improving his magical great sword, to the point of granting it intelligence.  The sword became a confidant of sorts, offering tactical advice and strategies.

Just before leaving the prime material plane to face the ultimate bad guy, Ashardalon, the ogre and the druid got married.  A short time later, the party visited a prophet who gave them mission critical knowledge..but also offered personal prophecies.  The ogre took her up on it but immediately regretted it as she told him that in order to defeat Ashardalon, someone close to him would have to be sacrificed.  The druid PC was the direct descendant of Dydd, the druid that originally defeated Ashardalon a thousand years ago and so the ogre assumed that it would be her, especially after she was targetted by powerful extraplanar assassins.

Worry and doubt plagued the ogre until, finally, as they approached Ashardalon's lair in the Positive Energy Plane, the group happened upon the body of a hero who had fallen to Ashardalon's minions.  A magnificent great sword, enchanted against evil and dragons, was theirs for the taking, but could only be wielded by a true hero...and the sword was vain enough to not share the hero with any other weapon.  So, the ogre had to sacrifice his intelligent great sword in order to defeat Ashardalon, causing the ogre to be at once relieved that it wasn't his wife, but saddened by the loss of a weapon he had come to consider a friend.

All of this was played out over several weeks of sessions and roleplayed to the hilt.  One of my fondest gaming memories.     
Quentin Small
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1 year ago  ::  Apr 20, 2012 - 8:58PM #3
Mithreinmaethor
Date Joined: May 23, 2005
Posts: 3,130
Well I can not tell you my top memory because I would get censured

But I think my 2nd favorite memory was buying my D&D Basic set in 1977 and my very 1st game shortly there after. 
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1 year ago  ::  Apr 21, 2012 - 4:05PM #4
Artifact
  • Surprisingly Honest
Date Joined: Dec 8, 2003
Posts: 3,184
My favorite D&D memory . . . Wow!  Now I know how the lion feels when the trainer comes at him with a four-legged chair.  I don't know where to begin.

In keeping with crazy monkey's theme of games that were roleplayed well, one of my favorites was inspired by an adventure in Dungeon Magazine #48 (from '94).  The adventure was named 'Melody' (written by Leonard and Anne Wilson) after a character in the story.  

Melody was a harpy that had been saved by a half-elven bard.  The bard took her upbringing upon himself.  He changed Melody's monstrous features via a spell, and also fabricated and spread a story about her being an eoshee ('faerie nightingale'), in anticipation of the day that his foster daughter would be introduced to the wider world.

At the conclusion of the adventure, our PCs helped Melody in her search for atonement.  That was our first fully homebrewed adventure.  She eventually befriended our elven rogue and was a recurring NPC from there on.  The story of Melody wrapped up nicely when it was revealed that there were other (true) eoshee in the world.  Harpys were in fact eoshee, cursed as monsters; Melody had been lucky enough to circumvent the original curse.

= = =

This all played out over the course of several sessions.  Thanks to Melody , I learned the value of recurring characters (events and locations).  Those sorta things really bring the world around the PCs to life I think.
/\ Art
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1 year ago  ::  Apr 21, 2012 - 10:39PM #5
Asperdn
Date Joined: Jan 13, 2012
Posts: 197

The Legend of the vorpal hobgoblin.


       One of my fondest memories of D&D, the year is 1982 and the module, The Lost City (Dungeons and Dragons module B4) it's hot off the presses. My DM has decided to run this for our game group and has given us vary specific instructions for the campaign. Each of the four players in the campaign was allowed to roll two first level characters under his watchful eye.  We carefully prepared each character over the course of two game sessions each was meticulously equipped and ready for action. He was an amazing DM and had a number of house rules to improve our play. We were required to wright a character background, and because first level characters were so fragile back then everyone received a full hit die at first level but had to roll hit points thereafter. He had also decided we would be using the critical hit tables from the ICE Law rules set. And that was the beginning of the end for our intrepid band.


We bought horses and camels at a small town at the edge of the great desert and began our journey to the mysterious perimd.  It takes us two entire game sessions to cross the desert and reaches the pyramid. We were waylaid by storms and desert nomads. When we park the livestock outside with the hirelings, after a few sessions we hit second level and started to move deeper into the pyramid. We ended up in a long corridor with an Otyuhg in a pool of water behind us and a sudden hobgoblin incursion before us. It was a tough fight our low level caster's burnt there sells early on and the hobgobes were falling back under a storm of magic and arrows when suddenly out of the fray comes a hobgoblin on a hot streak. We had killed like 8 of the fifteen hobgobes but that one just kept coming the DM rolled seven crit’s in like five minutes of play. With the crit tables we were using PCs were going down right and left. We retreated into the pool with the Otyuhg that we did not know was there it was a blood bath, a near TPK, alone second level thief with two hit points crawled out of that dungeon and lived to tell the tail. To this day among my friends, mostly computer guys now, when something goes horribly wrong we just say you know vorple hobgob and everyone lols.

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1 year ago  ::  Apr 22, 2012 - 1:44AM #6
Pashalik_Mons
Date Joined: May 17, 2009
Posts: 7,095
I think my favorite is an entire(yet too short lived) campaign.  We were in one of those situations where everyone wants to play, but no one wants to DM, so one of the guys volunteered to run a short intro to a new campaign that would give the PCs a base, and from there we could rotate DMs, who would each introduce a mission for a session or two, or however long they wanted.  We all agreed it was gonna be pretty hack n slash, no brainer stuff.

That intro took us into the Shadowfell where we claimed an old manor as our base.  The whole group immediately latched onto the idea of having our own village, and we all decided it was time to turn the RP up to eleven.  I even switched out my character for a Shadowborn just to have something more fitting.  We still rotated DMs, sometimes, and we did mission based stuff from our base, but the entire campaign revolved around the idea of taking this crappy old manor and creating our own point of light right there in the Shadowfell, just a couple days' travel from Gloomwrought.
Seriously, though, you should check out the PbP Haven.  You might also like Real Adventures, IF you're cool.
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1 year ago  ::  Apr 22, 2012 - 10:55AM #7
Kaldric
Date Joined: Oct 5, 2002
Posts: 2,618
Running a late 2nd edition Planescape campaign. One of my goals as a DM when running in exploration or travel mode is to evoke a sense of discovery, wonder, or awe (or panic, dread, and terror) - and the Planes are some of the best places to do that - I had players who'd never been to the planes before, and watching them react to my initial descriptions of the landscapes like Bytopia or Sigil or the 9 Hells was a treat.
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1 year ago  ::  Apr 23, 2012 - 6:49AM #8
Qmark
  • vitriol and virtue
Date Joined: May 18, 2002
Posts: 16,536
Finding a set of 1E books for ten bucks.
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1 year ago  ::  Apr 23, 2012 - 9:45AM #9
Pelletse
Date Joined: Apr 21, 2011
Posts: 229
[In Game]
situation which we still talk today!!!

I don't remember all the group but I was playing a CN Barbarian and we had a CN Wizard.
We were in a fight against a Boss. The wizards was outside the room and he threw a Fireball in the Room! The blast killed EVERYONE except me and the Boss! I killed the boss but when the boss died, he exploded and I was down to 0 HP. One day later, my character wakes up with 1 HP...I took the Magic Skull we were looking for and returned to the guy who wanted it. I talked to this guy and told him that all the group died, except me for this and I'd give him the skull if he could save my friend...

He gave me a wish to go back in time, just before the fireball...

So, we went back in time, 5 seconds before the fireball was launched....I yelled:"EVERYONE! GET OUT!"

So everyone went out of the room and the Wizards threw his fireball...But I kicked the mage inside the room then closed the door! I think the mage was at -25 HP because of his own fireball. Then we entered the room and killed the boss easily!!!

[IN REAL LIFE]
I sold all my 2nd editions book to a friend for 150$ because I was short on ca$h...Less than a year later, HE was short on ca$h, and I bought all my books back for 100$ ! ( That was back in the 90s' ) and I still have these books today!
I'm playing:
Abin Gadon, Halfling Bard
Winston "Slurphnose", Gnome Sorcerer
Pasiphaé, Minotaur Shaman
Eglerion, Elf Ellyrian Reaver (Ranger)

DMing:
Le Trésor du Fluide (Treasure from the Fluid)
Un Royaume d'une Grande Valeur (A Kingdom of Great Value)
La Légende de Persitaa (Persitaa's Legend)
Une Série de Petites Quêtes... (A serie of short quests)

Playtesting:
Caves of Chaos

We're building the greatest adventure ever known to DnD players!

Also playing Legend of the Five Rings and Warhammer Fantasy.

Sébastien, Beloeil, Qc.
I am Neutral Good and 32 years old.
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1 year ago  ::  Apr 23, 2012 - 9:57AM #10
MWSAber
Date Joined: Mar 27, 2008
Posts: 588
Tegel Manor (@ 1980)


My character "inheirited" the place and lacquered the deed of title to her sheild.  Many wishes and were expended and we still "had issues" with the tenants.  Eventually we clearded it out or allied with the remaining creatures and used it as a trans-dimensional base (we did the Multi-Verse YEARS before Spelljammer).


That group was AWESOME.  we had 3 of us that rotated being DM, all with a "sufficently warped" veiw on the game 
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