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Switch to Forum Live View Expert DM Competition 36: Create a Theme!
1 year ago  ::  Apr 20, 2012 - 9:26AM #1
wrecan
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XDMC 36: Create a Theme


Welcome to the thirty-sixth Expert Dungeon Master Competition! The primary purpose of the Expert Dungeon Master Competitions is threefold:
  • To create a resource for new Dungeon Masters drawing on the vast talent pool of the experienced Dungeon Masters of this forum.
  • To create a fun and vibrant competition that is sportsmanlike and friendly.
  • To showcase the creativity and talent of Dungeon Masters like you.

ThemePic

The best way to keep informed about the competition is to join the Expert Dungeon Master Competition group. There you can review the rules, archives, and future contest ideas, and get broadcasts telling you when new competitions begin and when results are released!

For this competition, you are asked to produce a character theme that a DM could allow players to choose. There are numerous free resources on the website that can give you sample themes to use as a framework:

Required Elements


In order to enter this competition, your entry must fulfill the following required elements:
  • Name. Name the theme.
  • Mechanics. Provide all mechanics necessary to integrate the theme into a campaign.
  • Flavor. Offer advice on roleplaying a character with this theme.

If you fail to include a required element, you will receive a score of zero in Themes.

Optional Elements


Each entry must include three of the following optional elements:
  1. Capricious: Invocation of at least one of the Theme's features is at the DM's discretion, and not the player's.
  2. Featureless: At least one of the Theme's features replaces or inhibits a feature from a race or class required to obtain the Theme.
  3. Gregarious: The Theme offers benefits solely in social situations.
  4. Keyword: All the Theme's features require, enhance, and/or possess a specific keyword other than weapon, implement, or a power source.
  5. Moonlighting: The Theme's flavor revolves around a specific non-combat profession.
  6. Original: The Theme changes the PC's origin.
  7. Prosthetic: At least one of the Theme's features prohibits the character from using magic items that would occupy a specific item slot.
  8. Recharging: The Theme contains a power that recharges like a monster power.
  9. Skillful: At least one of the Theme's features requires and/or enhances a specific Skill.
  10. Terroir: The Theme is more useful in a specific environment, climate, or terrain.
  11. Unfriendly: At least one of the Theme's features hinders or harms allies.
  12. Weapliment: At least one of the Theme's features requires a specific weapon or implement.

You should list the optional elements you intend your entry to meet. Failure to include this list means the judges will only credit you with those elements they happen to notice.

General Rules


Following are some general rules of the Expert DM Competition. The complete list of rules is in the Expert Dungeon Master Competition Group Wiki.
  • Code of Conduct. All entries must comply with the forum's Code of Conduct.
  • Contest Duration. Contests usually run for two weeks, beginning with the post announcing the competition. The Coordinator may extend the duration of the contest at his discretion after consulting the other judges for that competition. However, such extensions should be done very rarely.
  • Edits Made at Entrants' Own Risk. A judge may download your entry any time after it is submitted. So any edits you make might not be considered by a judge. For this reason, you should submit your entry in as complete a form as possible. Use the preview function liberally. Once winners have been announced, entrants may edit their entries.
  • Multiple Entries Prohibited. Each applicant may only submit one entry during the period in which entries may be submitted. Submitting multiple entries disqualifies all entries. Additional entries may be submitted after the competition closes, but they will not be judged.
  • Multi-Post Entries Prohibited. Each entry must be contained within a single post. The judges must ignore any subsequent posts.
  • Outside Materials Prohibited. Your entry may not include material hosted on a website other than wizards.com and community.wizards.com. Images from your profile gallery may be used. The judges must ignore material hosted on other websites.
  • Plagiarism and Peer Reviewing Prohibited. All entries must be the original, exclusive work of the applicant. Entries found to be copying the work of another, or that have been posted for review prior to the close of the competition, will be disqualified.

Judges and Schedule


The contest will run from today through Friday, May 4, 2012. All entries must be submitted no later than 12:00 midnight at the end of that day (Eastern Standard Time). The judges of this contest are ClanBattlerage and wrecan, and the coordinator of this contest is wrecan. Good luck and have fun!!
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1 year ago  ::  Apr 20, 2012 - 9:26AM #2
wrecan
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Questions and Answers


(questions posed by potential entrants and the coordinator's response)

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1 year ago  ::  Apr 20, 2012 - 9:27AM #3
wrecan
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Entry List




  1. Jehojen's Half-Golem
  2. Kestralb's Amnesia Patient
  3. SpacyRichochet's Traveling Arms Dealer
  4. XaviYago's Chain Fighter
  5. geoffa's Changeling Child


Sample or Supplemental Entries

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1 year ago  ::  Apr 20, 2012 - 9:27AM #4
wrecan
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Medalists and Scores


We are pleased to announce the winners of Expert Dungeon Master Competition 36!  The bronze medal goes to:


SpacyRicochet
with
Traveling Arms Dealer!


The silver medal goes to:


Kestralb
with
Amnesia Patient


The gold medal goes to:


Jehojen
with
Half-Golem!!!


Jehojen then becomes our newest Heric DM! Congratulations to all the winners and a special thank to my co-judge, ClanBattlerage.   Please enjoy the carefully tabulated scores below.


Entrant's Entry


Creativity


Usability


Themes


Clarity


Bonus


Total


Jehojen's Half-golem


12


11.5


9.5


8.5


0


41.5


Kestralb's Amnesia Patent


13.5


9


8.5


7.5


0


38.5


SpacyRichohet's Travelling Arms Dealer


10.5


10


6.5


8.5


0


35.5


XaviYago's Chain Fighter


11


12.5


1


6.5


0


31


geoffa's Changeling Child


10.5


9


7


7.5


0


34

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1 year ago  ::  Apr 20, 2012 - 10:22AM #5
SpacyRicochet
Date Joined: Mar 13, 2008
Posts: 486
Cool Going to enter this one, got some nice incentives from the optional elements.
Heroic Dungeon Master
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1 year ago  ::  Apr 20, 2012 - 1:46PM #6
AdenB
Date Joined: Jul 7, 2008
Posts: 32
Could you explain in some more detail what mechanics are required? Themes from different sources seem to follow different patterns - for example, themes in Heroes of the Elemental Chaos have both features and a few powers, while themes in Dark Sun contain only powers (a total of 8). Will either of these types be accepted?
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1 year ago  ::  Apr 20, 2012 - 2:42PM #7
wrecan
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Either will be accepted.
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1 year ago  ::  Apr 20, 2012 - 3:06PM #8
Jehojen
Date Joined: Jun 28, 2008
Posts: 293
How specific are we talking on the weapliment requirement? Is it "Requires a Bow", "Requires a Long Bow" or "Requires the Long Bow of Isabou the Archer of the Sands"?
My blog - Forced Movement: Play With Confidence.

"I find choice a bit overrated. Once you select a character concept and decide what you want a character to do, most of the choices are made for you. Powers aren't created equal, and there's usually one choice clearly superior to the others. Now this is more true for some classes than others, and the more you optimize the more true it is, but I find it holds." -- thecasualoblivion
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1 year ago  ::  Apr 20, 2012 - 3:17PM #9
ClanBattlerage
Date Joined: May 28, 2007
Posts: 576

Apr 20, 2012 -- 3:06PM, Jehojen wrote:

How specific are we talking on the weapliment requirement? Is it "Requires a Bow", "Requires a Long Bow" or "Requires the Long Bow of Isabou the Archer of the Sands"?


The intent of the optional was to key the feature to a specific weapon kind, such as a longsword, garrotte, sling, etc.  A weapon group is not acceptable (axe, sword, bow, simple melee, etc.).

That said, if you wanted to tie it to a +6 Holy Avenger Kukri, knock yourself out, though you'll probably lose some points to usability.  

Sorceror: "I'll attack the [solo monster] with Chaos Bolt."
Warden: "Don't you ever use encounter powers?!?!?"
Sorceror: (casually) "I don't need to."
-----------
"Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
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1 year ago  ::  Apr 21, 2012 - 6:13AM #10
wrecan
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I agree with ClanBattlerage.
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