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Switch to Forum Live View 3rd Group Character - Morrigan (Dragon Age)
1 year ago  ::  Apr 19, 2012 - 1:34AM #1
RaizielDragon
Date Joined: May 15, 2009
Posts: 891
Next character my group asked me to make is Morrigan, from Dragon Age.

I don't know much about her, but from what I've learned from the guy that requested her, she sounds like either a Wizare (Mage, Necromancy) or a Warlock.  She seems to be riding the fence between a Controller and a Striker.

I can probably handle either build using the excellent handbooks on the boards, however, I'm sort of torn between which one to use, as I don't know much about either build.

I'm wondering if there is anyone on the CO boards that knows enough about Dragon Age and about both builds to be able to make a recommendation on which one to use.

I'm going to go ahead and start on a Warlock build.  If I don't get a reply, I'll probably make one of each, and just see how I like both of them, and just keep one.  But if I get enough responses other wise, I'll go ahead and just use the suggested build.       
Sig Show


Yes, I killed your BBEG with his own lair: Show

Setting: Tomb with a perilous bridge and cliff 100 feet above a lava pit.

Mummy pops out of his sarcophagus, initiative:

Felix, Half-Elf Artificer: Twin Strike with crossbow.

Trump (ala Donald), Eladrin Warlord: Charges mummy with Opening Shove, pushing off the cliff.  Mummy fails saving throw, and falls into pit.

Sanshiro (ala Japanese "superhero" Segata), Minotaur Barbarian: Strength check to lift sarcophagus and carry to cliff.  Free action, drop sarcophagus into square above mummy.  Sarcophagus drops on mummy, shoving him further down into lava.

Mummy: proceeds to make a series of horrible athletics checks to swim and climb cliff.  Dies a horrible death with lava permeating every orifice.

Entire Party: Watches on in delight, faces alit with the glow of lava and flaming undead.



Original CharOpper Show


I soap myself up, and turn up the hot water in the shower, so my sweat mixes with the soap, slickening my skin: +5 to grapple

I use my own legs as a shield since only upper-body hits matter: +5 defense

I use my teammates bodies to construct a vehicle for myself, and dual-wield their weapons because as long as I win, we all win: +10 attack, +10 defense

I completely ignore the enemy, their attacks, the devastating damage they are dealing to me and my team, and strike directly for their base, completely obliterating them, their way of life, and any chance they had at survival as a species: WIN

Ender: The Original CharOpper and Power Gamer.



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1 year ago  ::  Apr 19, 2012 - 1:57AM #2
zeratulcraft
Date Joined: May 26, 2007
Posts: 1,589
Heh, my Morrigan was always party healer. Problem with dirvergant tech trees I suppose.
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1 year ago  ::  Apr 19, 2012 - 2:13AM #3
ArelOfAikala
Date Joined: Oct 27, 2011
Posts: 299
By lore, Morrigan is a Witch of the Wylds, a sorceress tied to nature and spirits, close to the "evil witch" of fairy tales.
On the playable side, she is (in DA:O) a Mage with the Shapeshifter specialization which starts with spells in the Entropy tree (and Spirit, iirc).

DAO's Entropy spells provide control. Weakness, paralysys, sleep, nightmares, disorient, stunning, increased miss chance and vulnerability to damage and critical strikes. Also some draining effects, but it's not a "striker" tree, it is, by all means, an extremely powerful control tree, possibly the strongest control DAO has in the whole game.

Spirit spells also provide control effects, while on a different level. Sprits grants protection against magic and mages, draining mana, dispels, anti-magic shields, etc. It also has stunning and imprisoning effects, as well as a slight touch of necromancy, but only a little.

The Shapeshifter specialization is straight that: changing form.

Going by DAO, she is a Witch down to the core, but the class kinda sucks :P She is closer to a Wizard than a Warlock with the effects she can create, but much more similar to a Fey Warlock in terms of lore, and you need to be VERY heavy on control to match the game character. The Shapeshifting bit should also find some form possibly, if you want to play the "real" Morrigan. Some form of Wizard|Druid or Wizard/Druid could probably suit her best, then god knows what you need to do to optimize that.

Also, Zeratul's right. Mages can be pretty much everything in DAO. Morrigan could be an elemental mage, a healer, both of them, or some mix of these with the mentioned curses and hexes. Lore-wise she is what I explained before, yet you could change her. This also seem to weight in favour of the Wizard. You hardly have THAT level of flexibility with anything else.
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1 year ago  ::  Apr 19, 2012 - 2:50AM #4
Neutronium_Dragon
Date Joined: Aug 11, 2006
Posts: 5,812
You're probably better off to cover the shapeshifting element with a theme, rather than going for a hybrid.
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1 year ago  ::  Apr 19, 2012 - 2:54AM #5
ArelOfAikala
Date Joined: Oct 27, 2011
Posts: 299
True. I had a second look at it and I thin you can do it just fine by playing a Witch (that fits the character perfectly) and taking a good selection of the wizard's control powers. Luckily enough, some of the most powerful choices also fit the theme very nicely.
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1 year ago  ::  Apr 19, 2012 - 3:09AM #6
RuinsFate
Date Joined: Jan 24, 2010
Posts: 1,525
Morrigan doesn't have a familiar. And the Witch class is not worth playing. Use a Mage or Arcanist and reflavour it.
A Beginners Primer to CharOp.
Archmage's Ascension - The Wizard's Handbook.
Let the Hammer Fall: Dwarf Warpriest/Tactical Warpriest/Indomitable Champion, a Defending Leader.
Requiem for Dissent: Cleric/Fighter/Paragon of Victory Melee Leader
Ko te manu e kai i te miro, nona te ngahere. Ko te manu e kai i te matauranga e, nano te ao katoa.

It's the proliferation of people who think the rules are more important than what the rules are meant to accomplish. - Dedekine
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1 year ago  ::  Apr 19, 2012 - 3:21AM #7
RaizielDragon
Date Joined: May 15, 2009
Posts: 891
For what it's worth, I had planned to focus on the entropy/death aspect of her possible builds.  I wasn't going to focus much, if at all, on her shapeshifting and even less on her healing.

Either way, it seems like a general agreement that a Wizard would make a better Morrigan than a Warlock.

I'll drop what I've got so far on the Warlock build and start on a Wizard build.  Should I go Arcanist or Mage?  I'm thinking Mage, because I don't think any of the Wizard features are that great.  Plus, the Necromancer Enigmatic Mage PP seems well suited for what little I know about Morrigan (I know she had a spell where she could make an enemy explode when they die, and that very spell is in that PP).   
Sig Show


Yes, I killed your BBEG with his own lair: Show

Setting: Tomb with a perilous bridge and cliff 100 feet above a lava pit.

Mummy pops out of his sarcophagus, initiative:

Felix, Half-Elf Artificer: Twin Strike with crossbow.

Trump (ala Donald), Eladrin Warlord: Charges mummy with Opening Shove, pushing off the cliff.  Mummy fails saving throw, and falls into pit.

Sanshiro (ala Japanese "superhero" Segata), Minotaur Barbarian: Strength check to lift sarcophagus and carry to cliff.  Free action, drop sarcophagus into square above mummy.  Sarcophagus drops on mummy, shoving him further down into lava.

Mummy: proceeds to make a series of horrible athletics checks to swim and climb cliff.  Dies a horrible death with lava permeating every orifice.

Entire Party: Watches on in delight, faces alit with the glow of lava and flaming undead.



Original CharOpper Show


I soap myself up, and turn up the hot water in the shower, so my sweat mixes with the soap, slickening my skin: +5 to grapple

I use my own legs as a shield since only upper-body hits matter: +5 defense

I use my teammates bodies to construct a vehicle for myself, and dual-wield their weapons because as long as I win, we all win: +10 attack, +10 defense

I completely ignore the enemy, their attacks, the devastating damage they are dealing to me and my team, and strike directly for their base, completely obliterating them, their way of life, and any chance they had at survival as a species: WIN

Ender: The Original CharOpper and Power Gamer.



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1 year ago  ::  Apr 19, 2012 - 7:54AM #8
RickDeckard
Date Joined: Feb 23, 2012
Posts: 178
You could go changling for race for that shapeshifter aspect (though you won't be turning into giant spiders or bears, sadly) and the racial bonuses synch up nicely with any of the spell casting classes.
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1 year ago  ::  Apr 19, 2012 - 8:57AM #9
ppaladin123
  • Dragon Slayer
Date Joined: Feb 21, 2008
Posts: 1,573
Really I think you'd just build her as a shapeshifter druid. The beast form abilities cover her shapeshifting and the human-form abilities cover the stuns, dazes, slows and hexes perfectly fine.
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1 year ago  ::  Apr 19, 2012 - 10:48AM #10
ScrewySqrl
Date Joined: Jun 11, 2005
Posts: 305
I'll second the Druid as well.

all the controllerish effects and the shapeshifting.


Though of the DAO mages, I really prefer Wynne.  She is made of it. 
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