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Undrhil
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April 15, 2012 4:53 PM PDT
If my character is grabbed and I teleport to a square which is still within the enemy's reach, am I still grabbed?
If my character is grabbed and I teleport to a square which is still within the enemy's reach, am I still grabbed?
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Alcestis
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April 15, 2012 4:57 PM PDT
No.
No.
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Undrhil
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April 15, 2012 6:13 PM PDT
Rules quote please? RC says if you teleport away ... You break grab. I am not teleporting away in my example.
Rules quote please? RC says if you teleport away ... You break grab. I am not teleporting away in my example.
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Alcestis
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April 15, 2012 6:44 PM PDT
Rules quote please? RC says if you teleport away ... You break grab. I am not teleporting away in my example.
RC 214, under teleporting. You can argue about the wording (specific space), but the actual example is being grasped by a monster, so the answer is clear.
RC 214, under teleporting. You can argue about the wording (specific space), but the actual example is being grasped by a monster, so the answer is clear.
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Jay_Ibero_911
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April 15, 2012 6:48 PM PDT
Rules quote please? RC says if you teleport away ... You break grab. I am not teleporting away in my example.
The usage of the word "away" is ambiguous. It could refer either to the grabbing creature, or the square that you are grabbed in. The forced movement portion specifically says it has to be out of the grabber's reach, but it doesn't apply that restriction to teleportation, merely that you can teleport away. This distinction leads to the conclusion that you do not have to teleport out of reach, just to another square.
The usage of the word "away" is ambiguous. It could refer either to the grabbing creature, or the square that you are grabbed in. The forced movement portion specifically says it has to be out of the grabber's reach, but it doesn't apply that restric
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efiend71
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April 15, 2012 7:01 PM PDT
RC page 231 under Grabbed says the grab effect ends only if the creature ends up out of the grabbed effects range.
RC page 231 under Grabbed says the grab effect ends only if the creature ends up out of the grabbed effects range.
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Alcestis
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April 15, 2012 7:07 PM PDT
RC page 231 under Grabbed says the grab effect ends only if the creature ends up out of the grabbed effects range.
Actually it says you can teleport away or be forced moved out of range. Two separate things. You can debate "away" but under the teleport the rules the actual example is teleporting out a grab. At best you have two valid RAW interpretations of away (out of the grab vs out of reach) but when the example of teleporting away from an immobilizing effect that exists in a space is being grabbed by a monster it ought to be a strong indication of which RAW interpretation is correct.
Actually it says you can teleport away or be forced moved out of range. Two separate things. You can debate "away" but under the teleport the rules the actual example is teleporting out a grab. At best you have two valid RAW interpretations of away (
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efiend71
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April 15, 2012 7:31 PM PDT
RC page 231 under Grabbed says the grab effect ends only if the creature ends up out of the grabbed effects range.
Actually it says you can teleport away or be forced moved out of range. Two separate things. You can debate "away" but under the teleport the rules the actual example is teleporting out a grab. At best you have two valid RAW interpretations of away (out of the grab vs out of reach) but when the example of teleporting away from an immobilizing effect that exists in a space is being grabbed by a monster it ought to be a strong indication of which RAW interpretation is correct.
I see that now. I am glad to because my common sense tells me teleporting takes you out of the plane of existence for a mil-sec. Thats pretty out of range to me.
Actually it says you can teleport away or be forced moved out of range. Two separate things. You can debate "away" but under the teleport the rules the actual example is teleporting out a grab. At best you have two valid RAW interpretations of away (
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Mckalf
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April 16, 2012 3:07 AM PDT
RC page 231 under Grabbed says the grab effect ends only if the creature ends up out of the grabbed effects range.
Actually it says you can teleport away or be forced moved out of range. Two separate things. You can debate "away" but under the teleport the rules the actual example is teleporting out a grab. At best you have two valid RAW interpretations of away (out of the grab vs out of reach) but when the example of teleporting away from an immobilizing effect that exists in a space is being grabbed by a monster it ought to be a strong indication of which RAW interpretation is correct.
I see that now. I am glad to because my common sense tells me teleporting takes you out of the plane of existence for a mil-sec. Thats pretty out of range to me.
Well I'm confused so if I teleport using Eladrins step out of a grasp say to a square adjacent to a monster that grabbed me, but i'm still in his threat range, i'm still grabbed( which is dumb in my opinion)? This is not an effect either.
Actually it says you can teleport away or be forced moved out of range. Two separate things. You can debate "away" but under the teleport the rules the actual example is teleporting out a grab. At best you have two valid RAW interpretations of away (
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Plaguescarred
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April 16, 2012 7:40 AM PDT
I agree with Alcestis if Teleporting gets you out of a creature's grasp it should break the Grab even if you end up being still within the Reach of the Grabber but it was subject to disagreement when last debated
hereAlso discussed
here RC 231 Grabbed: A grabbed creature can take the escape action to try to get away. Other commun tactics for escaping a Grab are to Teleport away OR to be Pulled, Pushed, Slid out of the Grabber’s Reach
And
RC 214 Teleport: If a target teleports away from physical restraint, a monster's grasp, or other immobilizing effect that is located in a specific space, the target is no longer immobilized or restrained.
I agree with Alcestis if Teleporting gets you out of a creature's grasp it should break the Grab even if you end up being still within the Reach of the Grabber but it was subject to disagreement when last debated hereAlso discussed here RC 231 Gra
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efiend71
•
April 16, 2012 9:10 AM PDT
RC page 231 under Grabbed says the grab effect ends only if the creature ends up out of the grabbed effects range.
Actually it says you can teleport away or be forced moved out of range. Two separate things. You can debate "away" but under the teleport the rules the actual example is teleporting out a grab. At best you have two valid RAW interpretations of away (out of the grab vs out of reach) but when the example of teleporting away from an immobilizing effect that exists in a space is being grabbed by a monster it ought to be a strong indication of which RAW interpretation is correct.
I see that now. I am glad to because my common sense tells me teleporting takes you out of the plane of existence for a mil-sec. Thats pretty out of range to me.
Well I'm confused so if I teleport using Eladrins step out of a grasp say to a square adjacent to a monster that grabbed me, but i'm still in his threat range, i'm still grabbed( which is dumb in my opinion)? This is not an effect either.
The conclusion is if you teleport you are no longer grabbed, no matter where you place your character.
Actually it says you can teleport away or be forced moved out of range. Two separate things. You can debate "away" but under the teleport the rules the actual example is teleporting out a grab. At best you have two valid RAW interpretations of away (
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Mckalf
•
April 16, 2012 9:32 PM PDT
RC page 231 under Grabbed says the grab effect ends only if the creature ends up out of the grabbed effects range.
Actually it says you can teleport away or be forced moved out of range. Two separate things. You can debate "away" but under the teleport the rules the actual example is teleporting out a grab. At best you have two valid RAW interpretations of away (out of the grab vs out of reach) but when the example of teleporting away from an immobilizing effect that exists in a space is being grabbed by a monster it ought to be a strong indication of which RAW interpretation is correct.
I see that now. I am glad to because my common sense tells me teleporting takes you out of the plane of existence for a mil-sec. Thats pretty out of range to me.
Well I'm confused so if I teleport using Eladrins step out of a grasp say to a square adjacent to a monster that grabbed me, but i'm still in his threat range, i'm still grabbed( which is dumb in my opinion)? This is not an effect either.
The conclusion is if you teleport you are no longer grabbed, no matter where you place your character.
Thanks for giving or acknowledging the common sense that you need to play a roleplaying game sometimes. I agree TELEPORT BREAKS A GRAB!
Actually it says you can teleport away or be forced moved out of range. Two separate things. You can debate "away" but under the teleport the rules the actual example is teleporting out a grab. At best you have two valid RAW interpretations of away (
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Luke-Lightning
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April 18, 2012 10:21 AM PDT
What if you teleport the thing that is grabbing you? My star pact hexblade was grabbed by a giant use, and used his "Wield the Warp" power which lets you teleport the target to another square adjacent to you. Luckily the DM ruled that this broke the grab.
What if you teleport the thing that is grabbing you? My star pact hexblade was grabbed by a giant use, and used his "Wield the Warp" power which lets you teleport the target to another square adjacent to you. Luckily the DM ruled that this broke the
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Mand12
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April 18, 2012 10:32 AM PDT
Breaks.
Breaks.
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mvincent
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April 18, 2012 10:48 AM PDT
What if you teleport the thing that is grabbing you?
By strict RAW, it doesn't seem to be addressed (unless you 'move it away' from yourself):
"Effects that End a Grab: If you are affected by a condition that prevents you from taking opportunity actions (such as dazed, stunned, surprised, or unconscious), you immediately let go of a grabbed enemy. If you move away from the creature you’re grabbing, you let go and the grab ends. If a pull, a push, or a slide moves you or the creature you’re grabbing out of your reach, the grab ends."
Although PHB p.286 says "If you were immobilized because of a physical effect, such as a creature grabbing you, you can teleport away and are no longer immobilized or restrained, if applicable", I haven't found anything that addresses if the grabber is teleported (and not 'moved away' from the grabbee). By common sense, I would still allow it to break the grab (or at least allow the teleport caster a DMG p.42 stunt roll to break the grab, maybe with an easy arcana check). I don't see the issue coming up very often though (since most teleport casters could simply move the grabber away from the grabbee).
By strict RAW, it doesn't seem to be addressed (unless you 'move it away' from yourself):"Effects that End a Grab: If you are affected by a condition that prevents you from taking opportunity actions (such as dazed, stunned, surprised, or unconsciou
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Koshinuke
•
April 18, 2012 3:05 PM PDT
By strict RAW only powers that render you from being able to take actions stop a grab. Dazed does not end a grab. Look up the Rules Compendium FAQ:
1. Maintaining a grab or flanking require that you aren't under "an effect that prevents you from taking actions". What would count for this?
This statement refers to effects that prevent you from taking any actions. Being stunned or dominated prevents you from taking actions, whereas being dazed does not. Being dazed limits the number of actions that you can take. Keep in mind that dazed specifically mentions you no longer flank, however.
Also, the only ways the RC says you can escape a grab is to teleport away or to be pulled, pushed, or slid out of the grabber's reach. Using forced movement on the grabber can also end the grab but only if, at the end of the move, the grabber is out of the reach of the one grabbed. Teleporting the grabber is technically not forced movement as per the RC.
That being said, if the grabber is suddenly teleported 1 or 2 squares from the target, I could see it breaking the grab.
By strict RAW only powers that render you from being able to take actions stop a grab. Dazed does not end a grab. Look up the Rules Compendium FAQ:1. Maintaining a grab or flanking require that you aren't under "an effect that prevents you from tak
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crazywolf
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April 19, 2012 9:55 AM PDT
What if you use one of the power that let you swap places with an ally via a teleport? The pc that ports out isn't grabbed but what about the pc that teleport in?
What if you use one of the power that let you swap places with an ally via a teleport? The pc that ports out isn't grabbed but what about the pc that teleport in?
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Plaguescarred
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April 19, 2012 10:02 AM PDT
The PC that Teleport in shouldn't be Grabbed since Teleporting back into the Grabber's Reach doesn't make you re-Grabbed again.
In other word, not because you Swap places that you end in the Grabber's grasp automatically.
The PC that Teleport in shouldn't be Grabbed since Teleporting back into the Grabber's Reach doesn't make you re-Grabbed again.In other word, not because you Swap places that you end in the Grabber's grasp automatically.
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Mand12
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April 19, 2012 10:51 AM PDT
To put it another way, you're swapping a 5' space, not swapping the specific volume occupied by your body.
To put it another way, you're swapping a 5' space, not swapping the specific volume occupied by your body.