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1 year ago ::
Apr 16, 2012 - 9:10AM
#11
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Date Joined:
Jan 16, 2012
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RC page 231 under Grabbed says the grab effect ends only if the creature ends up out of the grabbed effects range.
Actually it says you can teleport away or be forced moved out of range. Two separate things. You can debate "away" but under the teleport the rules the actual example is teleporting out a grab. At best you have two valid RAW interpretations of away (out of the grab vs out of reach) but when the example of teleporting away from an immobilizing effect that exists in a space is being grabbed by a monster it ought to be a strong indication of which RAW interpretation is correct.
I see that now. I am glad to because my common sense tells me teleporting takes you out of the plane of existence for a mil-sec. Thats pretty out of range to me.
Well I'm confused so if I teleport using Eladrins step out of a grasp say to a square adjacent to a monster that grabbed me, but i'm still in his threat range, i'm still grabbed( which is dumb in my opinion)? This is not an effect either.
The conclusion is if you teleport you are no longer grabbed, no matter where you place your character.
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1 year ago ::
Apr 16, 2012 - 9:32PM
#12
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Date Joined:
Nov 22, 2005
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RC page 231 under Grabbed says the grab effect ends only if the creature ends up out of the grabbed effects range.
Actually it says you can teleport away or be forced moved out of range. Two separate things. You can debate "away" but under the teleport the rules the actual example is teleporting out a grab. At best you have two valid RAW interpretations of away (out of the grab vs out of reach) but when the example of teleporting away from an immobilizing effect that exists in a space is being grabbed by a monster it ought to be a strong indication of which RAW interpretation is correct.
I see that now. I am glad to because my common sense tells me teleporting takes you out of the plane of existence for a mil-sec. Thats pretty out of range to me.
Well I'm confused so if I teleport using Eladrins step out of a grasp say to a square adjacent to a monster that grabbed me, but i'm still in his threat range, i'm still grabbed( which is dumb in my opinion)? This is not an effect either.
The conclusion is if you teleport you are no longer grabbed, no matter where you place your character.
Thanks for giving or acknowledging the common sense that you need to play a roleplaying game sometimes. I agree TELEPORT BREAKS A GRAB!
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1 year ago ::
Apr 18, 2012 - 10:21AM
#13
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Date Joined:
Nov 15, 2007
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What if you teleport the thing that is grabbing you? My star pact hexblade was grabbed by a giant use, and used his "Wield the Warp" power which lets you teleport the target to another square adjacent to you. Luckily the DM ruled that this broke the grab.
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1 year ago ::
Apr 18, 2012 - 10:32AM
#14
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Date Joined:
Jun 17, 2010
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Breaks.
D&D Next = D&D: Quantum Edition
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1 year ago ::
Apr 18, 2012 - 10:48AM
#15
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Date Joined:
Jun 15, 2004
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What if you teleport the thing that is grabbing you?
By strict RAW, it doesn't seem to be addressed (unless you 'move it away' from yourself): "Effects that End a Grab: If you are affected by a condition that prevents you from taking opportunity actions (such as dazed, stunned, surprised, or unconscious), you immediately let go of a grabbed enemy. If you move away from the creature you’re grabbing, you let go and the grab ends. If a pull, a push, or a slide moves you or the creature you’re grabbing out of your reach, the grab ends."
Although PHB p.286 says "If you were immobilized because of a physical effect, such as a creature grabbing you, you can teleport away and are no longer immobilized or restrained, if applicable", I haven't found anything that addresses if the grabber is teleported (and not 'moved away' from the grabbee). By common sense, I would still allow it to break the grab (or at least allow the teleport caster a DMG p.42 stunt roll to break the grab, maybe with an easy arcana check). I don't see the issue coming up very often though (since most teleport casters could simply move the grabber away from the grabbee).
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1 year ago ::
Apr 18, 2012 - 3:05PM
#16
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Date Joined:
Feb 23, 2012
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By strict RAW only powers that render you from being able to take actions stop a grab. Dazed does not end a grab. Look up the Rules Compendium FAQ:
1. Maintaining a grab or flanking require that you aren't under "an effect that prevents you from taking actions". What would count for this? This statement refers to effects that prevent you from taking any actions. Being stunned or dominated prevents you from taking actions, whereas being dazed does not. Being dazed limits the number of actions that you can take. Keep in mind that dazed specifically mentions you no longer flank, however.
Also, the only ways the RC says you can escape a grab is to teleport away or to be pulled, pushed, or slid out of the grabber's reach. Using forced movement on the grabber can also end the grab but only if, at the end of the move, the grabber is out of the reach of the one grabbed. Teleporting the grabber is technically not forced movement as per the RC.
That being said, if the grabber is suddenly teleported 1 or 2 squares from the target, I could see it breaking the grab.
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1 year ago ::
Apr 19, 2012 - 9:55AM
#17
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Date Joined:
Aug 17, 2010
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What if you use one of the power that let you swap places with an ally via a teleport? The pc that ports out isn't grabbed but what about the pc that teleport in?
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1 year ago ::
Apr 19, 2012 - 10:02AM
#18
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Date Joined:
May 12, 2009
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The PC that Teleport in shouldn't be Grabbed since Teleporting back into the Grabber's Reach doesn't make you re-Grabbed again.
In other word, not because you Swap places that you end in the Grabber's grasp automatically.
Yan Montréal, Canada
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1 year ago ::
Apr 19, 2012 - 10:51AM
#19
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Date Joined:
Jun 17, 2010
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To put it another way, you're swapping a 5' space, not swapping the specific volume occupied by your body.
D&D Next = D&D: Quantum Edition
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