So I'm looking for some feedback for a character build I've been experimenting with. It's built off my first-ever character that was a Deva Avenger. I'm working with some of the older materials, but have a little access to the more modern things like themes through a friend of mine.
The campaign we're building for is pretty loose about build, and I'm not trying to fully optimize, since the storyline is the main focus, but I love experimenting with builds and have been working with the Avenger|Druid build. We are making lv.10 characters, but prepping for lv.11, so pre-picking paragon paths. We're allowed as many magic items we want with levels adding to 30 or less, and can buy extra items costing up to 4200GP total. We're very open about pulling from all sorts of campaign settings, since our world is pretty non-descript.
In looking at the build, I wanted to emphasize damage resistance to different types of damage, since that's been a focus of the character all along. In addition, I wanted a high to-hit and damage (who doesn't), and then picked a couple of things for mobility. This will be played in conjuction with a Rogue, Paladin, and Bard, (two of which are running about a 28 AC with shield bonus). I'm going to toss my lv.11 ideas in here, just for feedback on the paragon path (again, mostly chosen for the resistances inherent in it).
Allonar Silver, level 11
Deva, Avenger|Druid, Storm Speaker
Hybrid Avenger: Hybrid Avenger Fortitude
Hybrid Druid: Hybrid Druid Reflex
Hybrid Talent: Armor of Faith
Background: Deva - Brink of Corruption, Thunderpeaks, Spirit Soul, Deva Regressor (+2 to Stealth)
FINAL ABILITY SCORES
Str 11, Con 12, Dex 17, Int 13, Wis 23, Cha 9.
STARTING ABILITY SCORES
Str 10, Con 11, Dex 14, Int 10, Wis 18, Cha 8.
AC: 24 Fort: 19 Reflex: 21 Will: 23
HP: 75 Surges: 8 Surge Value: 18
TRAINED SKILLS
Stealth +15, Perception +16, Acrobatics +13
UNTRAINED SKILLS
Arcana +6, Bluff +4, Diplomacy +4, Dungeoneering +11, Endurance +6, Heal +11, History +8, Insight +11, Intimidate +4, Nature +11, Religion +8, Streetwise +4, Thievery +8, Athletics +5
Theme: Windlord
FEATS
Level 1: Hybrid Talent
Level 2: Heavenly Heritage
Level 4: Clever Control
Level 6: Unarmored Agility
Level 8: Avenging Resolution
Level 10: Mighty Crusader Expertise
Level 11: Painful Oath
POWERS
Hybrid at-will 1: Bond of Pursuit
Hybrid at-will 1: Swarming Locusts
Hybrid encounter 1: Angelic Alacrity
Theme encounter 1: Windlord Attack Wind Fury Assault
Hybrid daily 1: Fog of Insects
Hybrid utility 2: Ferocious Transformation
Hybrid encounter 3: Flowing Swarm
Hybrid daily 5: Menacing Presence
Hybrid utility 6: Cloaked Steps
Hybrid encounter 7: Peal of Thunder
Hybrid daily 9: Blade of Repulsion
Hybrid utility 10: River of Life
ITEMS
Falchion of Evil Undone +2, Keicha's Amulet (Acid resist)+2, Viper Belt (heroic tier), Catstep Boots (heroic tier), Cloth Armor of Psychic Resistance +1, Floating Lantern (heroic tier), Executioner's Bracers (heroic tier), Magic Holy Symbol +3
In all, at level 11, It emphasizes blasts and bursts on the druid side when allies aren't in the area with about a +16 on Druid implement powers, and it gives me about a +18 to-hit on Avenger weapon attacks. Against Oath of enmity, I do a minimum of 20 damage with the At-Will (max of 22), and an extra 3d6 + 2d4 on crits (giving a minimum extra bonus of 15, max of 26).
This isn't quite as good at lv.10, because I don't yet gain the extra to-hit with the Mighty Crusader, nor the Painful Oath power.
Any feedback, ideas?