So I've ran the game twice. Some thoughts and questions .
1. It seems this game is made 90% toward battle matte gaming and not role-playing esp with the skills.
2. I've only ran with the premade games. I cannot see doing a game made from scrach. Mostly because of the monsters. Let's say I want a Hooper that can fight toe to toe with a 10th level character. How do I do that?
3. Let's say a power or what have you says something like wisdom modifer+character level vs. Will .
let's say the attacker has wisdom of +3 and is 3rd level =+6 . And the other characer has a will of 15.
Is that 1d20+6 vs 1d20+15? or is the will the difficulty? say 1d20+ 6 and must be 15 or higher??
You are absolutely correct. The save against Will (15) is the number you are trying to beat. So...you must roll at least a 10 (and add 6 points worth of bonus modifiers to get 16) on your d20 for your Will attack to succeed.
To roll for combat:
Roll a d20, add all modifiers and compare to the controlling attribute ( here it's Will but it could be AC just as well
Hoops that are already defined in the rulebook as novices cannot really be tailored to fight toe-to-toe with a 10th level PC, but these rules can be broken within reason. What you could do would be to increase the XP level of the modified Hooper Skirmisher or leader and thus increas critical hit benefits b. If you made your modified Hooper a level 10 creature, you would gain the benefit of an uber feature or a successful Omega charge every turn . This is a good deal because your 10th level PC also has an uber feature but probably a different one than the creature he/she is fighting.
I think that you might also consider using a"more experienced" monster (say, a Robot Eradicator, Berserk Android or Menarl slime fang). I hope that some of this helps but I am a newbie, too.
D&D Gamma World provides you with dozens of monsters to use in your games, both in the original boxed set and in Famine in Far-Go. However, it lacks rules on how to build your own custom monsters – rules that are located throughout several books in Gamma World’s sibling game, Dungeons and Dragons.
This document is designed to help you, a D&D Gamma World Game Master, create your own monsters from scratch and use them in your games. Options are also provided for random monster creation when appropriate, and some of the formulas used in monster creation are shown in gray boxes.
Thanks both of you! That pdf is awesome!
I'm starting a campaign on the obsiden portal if you want to look.
So I roll the same origin twice. That means I'm a pure strain human as my main origin right? And I guess it's assume (since it's not written) that you roll again for a secondary one. Right?
Alpha Mutations- I hate the resoning as to why they happen. Has anyone just make a character draw one when they reach the level that adds the cards and keep it permantly? Would that be too boring?
How would you do it? put all alpha cards together and shuffle?
AND what does everyone put thier cards in? I've seen indiviual sleeves and an album which I think is best. What doe you use and where did you get it?
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