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1 year ago ::
Apr 16, 2012 - 8:00AM
#31
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@TheBringer - I might need to make another video to depict this, but I am so used to other systems that the absense of melee along with functionality of melee boosters implies that those attacks are not melee in either sense. The goal of the game is fun though. It is not the first time that a game system had such an exploitable flaw that made it fun. RYL 2 had a major flaw in that a glitch allowed players to upgrade their weapons till the bits would roll over and they were useless lol. So if you want to play you are hitting monsters with powers that don't have the melee keyword and I want to play that I scare the crap out of them, then tomato tomato.
I personally get a kick out how messed up the rules are in this regard. Deliberately not putting the melee keyword on powers they intended as melee just makes no sense to me at all. My DM however said that the attacks are melee and all bonuses applied to melee would be applied, melee is melee even if someone forgot to put in the keyword. I tend to agree with that logic and it is how I will play it in my games as well. A friend in channel suggested we make a feat for melee powers to be melee, it was awesome.
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Concisely: I want a system where players don't have to pick between mechanics and roleplaying. I hope 5E fails asap so a better system can be made asap.
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1 year ago ::
Apr 16, 2012 - 8:30AM
#32
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You're completely and utterly wrong, of course. They aren't melee powers because they are close powers. An attack CANNOT be both. Look up 'Range' in the PHB; there are four.
Area Close Melee Ranged
And they are exclusive. They have different rules for how they operate (for example, close attacks are not subject to the penalty for concealment, melee attacks are).
Another day, another three or four entries to my Ignore List.
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1 year ago ::
Apr 16, 2012 - 8:34AM
#33
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Date Joined:
Feb 23, 2012
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It's not "messed up" its how the powers were designed. Sometimes things are broken in good ways and bad ways and get officially changed, but a lot of powers have specific key words and do not have other specific key words so that you can't combo up a ridiculous amount of cheese. Its part of the balance of the various character classes. I honestly don't know why you're being so hostile about it as well when people here are just trying to help with the rules and whatnot. As others have said, if you DM is changing a lot of the rules of the game to make your character more powerful than there isn't much that people here on the forums can do to help you as the majority of us play within the defined ruleset of the game.
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1 year ago ::
Apr 16, 2012 - 8:38PM
#34
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Date Joined:
Feb 26, 2011
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So you are now willingly cheating, unless everyone else is cheating, and then we can't help you since you and your entire table is now playing an entirely different game than us.
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1 year ago ::
Apr 17, 2012 - 3:04PM
#35
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It's not "messed up" its how the powers were designed. Sometimes things are broken in good ways and bad ways and get officially changed, but a lot of powers have specific key words and do not have other specific key words so that you can't combo up a ridiculous amount of cheese. Its part of the balance of the various character classes. I honestly don't know why you're being so hostile about it as well when people here are just trying to help with the rules and whatnot. As others have said, if you DM is changing a lot of the rules of the game to make your character more powerful than there isn't much that people here on the forums can do to help you as the majority of us play within the defined ruleset of the game.
The melee keyword absense on powers that are meant to be roleplayed as melee is messed up by design in my opinion. I don't plan to contrast 4E against 3.5 or Shadowrun in this thread. I am content with expressing my opinion on that matter.
You might want to read the thread. I am no longer breaking the rules.
I am going to start roleplaying that my warforged is so intimidating that the enemies are hurting themselves. 4E is so screwed up [because] CGI and TOB both don't count as melee attacks.
So my character just looks SUPER intimidating while enemies around him come in close and just start hurting themselves. That's badass!
320 + mods maximum damage without actually hitting anyone with a melee attack! I might make a guide for heroic tier just because the title could be so awesome to make close combat characters that don't make melee attacks.
So if you want to play you are hitting monsters with powers that don't have the melee keyword and I want to play that I scare the crap out of them, then tomato tomato.
I asked for help regarding the paragon path and epic destiny for my character that would divert the campaign the least.
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Concisely: I want a system where players don't have to pick between mechanics and roleplaying. I hope 5E fails asap so a better system can be made asap.
Spoiler:
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1 year ago ::
Apr 17, 2012 - 3:32PM
#36
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Date Joined:
Jun 19, 2004
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I asked for help regarding the paragon path and epic destiny for my character that would divert the campaign the least.
The problem with us trying to help you pick a PP and ED is that the DM of your game plays DnD by a ruleset that has major differences between the way it was intended when Wizards wrote their books. That is a perfectly acceptable way to play the game, we just can't be of much assistance to you as we are playing, in essence, different games.
To put it in perspective:
If you came in here and asked about help in setting up your character for DnD online. We would point out that this is a 4e forum and direct you elsewhere. It would be clear that we were playing different games and the discussion would end there. The confusion arises when you are trying to play a game with the same name, but different rules. That is the problem here.
You can try to explain to us how your game is different, but that would take a level of rules mastery which you do not yet possess.
Currently working on making a Dex based defender. Check it out hereSpoiler:
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Need a few pre-generated characters for a one-shot you are running? Want to get a baseline for what an effective build for a class you aren't familiar with? Check out the Pregen thread here If ever you are interested what it sounds like to be at my table check out my blog and podcast here Also, I've recently done an episode on "Refluffing". You can check that out here
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1 year ago ::
Apr 17, 2012 - 7:53PM
#37
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I have blocked communication from you Matyr. I apologize if you had offered a paragon path or epic destiny for me.
Spoiler:
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Concisely: I want a system where players don't have to pick between mechanics and roleplaying. I hope 5E fails asap so a better system can be made asap.
Spoiler:
Show
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1 year ago ::
Apr 17, 2012 - 8:28PM
#38
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Date Joined:
Mar 27, 2011
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I asked for help regarding the paragon path and epic destiny for my character that would divert the campaign the least.
The problem with us trying to help you pick a PP and ED is that the DM of your game plays DnD by a ruleset that has major differences between the way it was intended when Wizards wrote their books. That is a perfectly acceptable way to play the game, we just can't be of much assistance to you as we are playing, in essence, different games.
To put it in perspective:
If you came in here and asked about help in setting up your character for DnD online. We would point out that this is a 4e forum and direct you elsewhere. It would be clear that we were playing different games and the discussion would end there. The confusion arises when you are trying to play a game with the same name, but different rules. That is the problem here.
You can try to explain to us how your game is different, but that would take a level of rules mastery which you do not yet possess.
I dont know if you can see that with me quoting him/her, but nothing was inflammatory really. I think the answer they were giving you is we can't help you very much because you aren't playing by the normal rules.
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1 year ago ::
Apr 19, 2012 - 9:27AM
#39
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You might want to read the thread. I am no longer breaking the rules.
I am going to start roleplaying that my warforged is so intimidating that the enemies are hurting themselves. 4E is so screwed up [because] CGI and TOB both don't count as melee attacks.
So my character just looks SUPER intimidating while enemies around him come in close and just start hurting themselves. That's badass!
320 + mods maximum damage without actually hitting anyone with a melee attack! I might make a guide for heroic tier just because the title could be so awesome to make close combat characters that don't make melee attacks.
So if you want to play you are hitting monsters with powers that don't have the melee keyword and I want to play that I scare the crap out of them, then tomato tomato.
I asked for help regarding the paragon path and epic destiny for my character that would divert the campaign the least.
Cuts is legal, and being played legally.
Someone pmed me Warforged Juggernaut and Ceaseless Guardian.
I am going to be checking them out.
Spoiler:
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Concisely: I want a system where players don't have to pick between mechanics and roleplaying. I hope 5E fails asap so a better system can be made asap.
Spoiler:
Show
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1 year ago ::
Apr 19, 2012 - 2:13PM
#40
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Cuts is legal,
Probably. I haven't checked carefully, but probably.
and being played legally.
Hmm.
My DM however said that the attacks are melee and all bonuses applied to melee would be applied ...
Nope.
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