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1 year ago  ::  Apr 12, 2012 - 2:51AM #1
esuom
Date Joined: Sep 2, 2007
Posts: 50
I was curious if anyone has tried to recreate the world In the book Game of Thrones to be used as a dnd campaign setting.  If not has there been anyone who has ideas of how it can work, ideas they have had for campaigns similar, or websites that might help me delve more into the work.  I read the first 2 books and although impressive I would like to find out more and get input from you guys.
I believe it could be a very fun setting if demonstrated correctly.  And I can't be the only one who thought of this.  Can I?
Help needed please!  I have to dm a group of 3-4 and I don't wanna use a campaign setting as we always been playing in them.  I want to create my own game of sorts.  And stealIng from Game of Thrones sounds good. Lol

Thanks again
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1 year ago  ::  Apr 12, 2012 - 1:28PM #2
AzureShade
Date Joined: Jan 30, 2012
Posts: 3,693

It'd be like normal D&D except you'd just use the martial classes and maybe a handpicked divine or arcane class (as an NPC not a player), and the monsters would be your choice of various humans, direwolves, undead, and eventually, dragons.

Dec 18, 2012 -- 7:05PM, magicpablo666 wrote:

You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!

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1 year ago  ::  Apr 18, 2012 - 5:17AM #3
godofmediocrity
Date Joined: Nov 6, 2011
Posts: 2
How I have been looking for any post regarding this... Sorry to say, I didn't find any either.
So here is what I did for my campaign:

Technically:
As AzureShade suggested, use the martial classes and 'martiallize' the others. Harder for some, I had to work with my players to sort this out. But basically any class that uses weaponattacks can be made compliant. I also passed out free heavy armor feats to replace hide+dex on some chars. (they didn't gain any ac)
I forced them to make 'knights' so they would fit with Lord Stark, and we banned certain powers because of 'realism' . "No you don't throw your sword in an arc and hit 3 man 10 squares apart, I don't care you rolled a natural 20."

Story:
I inserted them as wards of the Starks. And I had Ned Stark create a sort of 'small council' to discuss things with the young ones. For Stark is was part of educating his sons & wards. For me it was a reason why the PC's were always around him, and a way to get the information to them. Then I replaced every encounter Eddard had in the books with an encounter the players had. Without adding spoilers : every action he took, they took in his stead as much as possible. Stark was very preoccupied with the King during his stay at Kinds Landing, leaving it to the players to do whatever-Stark-was-meant-to-do.

I only plan to play book 1. And will leave it open ended, allowing my players to deviate from the storyline in the books. They have a natural tendency to go the other way if they feel pushed ever so slightly one way
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1 year ago  ::  Apr 18, 2012 - 6:32AM #4
esuom
Date Joined: Sep 2, 2007
Posts: 50
That's a cool idea.  Never thoUght of making them play out the roll of Edward stark. 

See I don't so much want them to play out his role which would be cool as only 1 in my grp has read the books and watches it.  I more so wanted to just use the world that the author created and place then in there.  Ex: a band of prisoners on journey north to the wall where they encounter so many different obstacles that might end them up across the sea with the tygarious (spelling) girl and her dragons.  But I don't know enough to actually make it seem like a world.

Any more help Would be greatly appreciated or a site that has information on this world.

Thanks
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1 year ago  ::  Apr 20, 2012 - 1:04AM #5
randomvirus
Date Joined: May 19, 2011
Posts: 139

Apr 18, 2012 -- 6:32AM, esuom wrote:

That's a cool idea. Never thoUght of making them play out the roll of Edward stark.




Double D's on that "DD", not the boobs, "Eddard Stark."

This is a fine time to point out Martin's way of naming people, take a normal name, and change a letter or two.  Bammo, you are now a Westerosi!

(Edward - w) + d = Eddard, Rob + b = Robb, Jamie (transpose the i) = Jaime!

Also, 2/3rds of every campaign session should be spent describing the food they're eating.

Also, there was an actual pen and paper RPG for Game of Thrones, the core rules for it vary between $80 bucks to $200 + on ebay.  And a "Song of Ice and Fire" campaign guide, in a similar range.  I saw a used copy of the GoT one at my local hobby store and regret not spending the $20 bucks on it as it was a pretty solid guide to the world.

You might be lucky as such, or even find a *cough* torrent *cough*. 

I think they even used a d20 system, so a conversion couldn't be too tough... In theory.

I remember looking through it seeing character builds for the major players, could be what you're looking for.

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1 year ago  ::  Apr 20, 2012 - 4:48AM #6
freudpimp
Date Joined: Dec 17, 2009
Posts: 193
I would use the Artificer class as a Maester, that and the Warlord should cover the leader role.
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1 year ago  ::  Apr 26, 2012 - 10:44PM #7
stevelabny
Date Joined: Oct 9, 2003
Posts: 19
There was a Game of Thrones RPG
Then the license expired and there was a Song of Ice and Fire RPG.

Now that the TV show is super popular, the latter is being reprinted in an all new edition this year!

Google.

its more than just a silly word.
Character optimization is a group decision not an individual one.
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1 year ago  ::  Apr 30, 2012 - 5:50AM #8
godofmediocrity
Date Joined: Nov 6, 2011
Posts: 2

Apr 18, 2012 -- 6:32AM, esuom wrote:

I more so wanted to just use the world that the author created and place then in there. ... But I don't know enough to actually make it seem like a world.




What works best for me: 
-) Details. I've printed all familiy trees of the major houses. They 've already encountered 2/3ths of the mains and we are only 2 sessions in.
-) Secondly : Make everything fit. If it all makes sense they'll more quickly grasp the concept you're trying to present them. I use the npc's from the books. Tyrion is brilliant for that. So are Cersei en Robert. Looking forward to presenting them with littlefinger and Varys on wednesday. These guys are Westeros pure sang. Play them out well, and your players will follow suit.
90% of my info comes from from the books. I didn't like the HBO series, but I know I'm an exception there. Still they allowed me to explain or describe things in more detail then I otherwise would. and reading the SIFRP chronicle starter en de Rulebook, but to a lesser extend.

As for your idea : Don't think you can make it a specific 'world' if you don't include the political pieces. I mean the game of thrones atmosphere is defined IMO by it's politics, backstabbing houses etc. The wall and beyond is just a border. A bunch of prisoners... are the same in Westeros as they are on Eberron or in the Forgotten Realms. I would try to link as much as possible from the books, cos you know them. You have the details, and a lot makes sense. the whole route Arya followed from Kings Landing to the Wall sounds a bit like what you're trying to do, but your players need to know the npc's, their houses, their alligiance to make sense of all the encounters you would throw at them. Beric Dondarion or Gregor Clegane are pretty much the same to a prisoner on his way to the wall, but if you've read the books... got to get that story across. Who's the bad guy ? Vargo Hoat or Roose Bolton ? Without the background... impossible to tell.

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1 year ago  ::  May 02, 2012 - 7:29AM #9
Diction
Date Joined: Apr 22, 2012
Posts: 3
Try to remember the feel of A Song of Ice and Fire. The world is gritty and terrible for everyone to live in. Because of the heroic tendency of D&D, you may have to work harder to make the tone sink in. A Song of Ice and Fire is more of a Political / Social setting where not everything (most things) are solved with words and leverage rather than swords—though swords help. Keeping the mechanics for social interactions interesting will be challenging because of the way skill checks are set up. One Diplomacy roll does not feel very climactic, neither do seven rolls in a row. Even a skill challenge will become bland if it is the constant -roll X successes before Y fails-.
Since D&D characters are pain resistant, as the GM there will have to be points were you make them feel physically defenceless—Spolilers—like Jaime losing his hand and Arya becoming blind. I agree with randomvirus that finding a d20 game better suited for the setting or checking out a game that has more grit to it before starting your game.
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1 year ago  ::  May 02, 2012 - 5:02PM #10
fictionalbeing
Date Joined: Jan 28, 2006
Posts: 226
Trying to use 4e to actually play in the Game of Thrones setting could be problematic. It can be done. Inherent Bonuses, only martial classes, no magic items, etc. Perhaps better, depending on your group, would be to use the setting as inpiration for your own. That way you can include D&D tropes like monsters, etc. AND have the inter house fighting, backstapping, etc.  Take the GOT map, rename the houses (or don't), massage the history as necessary to add D&D style magic and mayhem - best of all (straight from the newest iteration of the ASOIF rpg) have the players create a house of their own.

Best of luck! 
---
-S.

My campaign wiki:
http://www.obsidianportal.com/campaigns/noble-house


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