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1 year ago ::
Apr 11, 2012 - 10:21AM
#1
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Date Joined:
Jan 24, 2006
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Dear Forum Users, I created this thread because I thought it would be interesting to see what people's favorite and least favorite things about 4e are. You only have to write one thing you like, and one thing you don't; but feel free to post as many "pros" and "cons" as you want. I'm looking forward to hearing your replies. *** Favorite thing about 4e: the power system: Daily, Encounter, and At-will. Least Favorite thing about 4e: lack of some of the multitude of spells built up in 3e. ***update April 16th 2012*** Just thought I'd give you all a recap of what most people have been saying so far: 4e Cons sum up: Magic Items are too crazy, Rituals implementation, Feats too mechanical, too many effects stacking up in combat, too many interrupts, combats too formulaic, no out of combat flexibility, and too many number increases at higher levels which makes combat slower. 4e Pros sum up: Encounter Building, Monster Building, The Power System (most people like it, some favor Essentials) All PCs being equal and more balanced, tighter and more flexible system, clear page layout and formatting. 4e Splits (some people like, some don't): Essentials, Skill Challenges, The skill system in general, Healing System, and Status Effects. Hope that helps you guys! --David L. Dostaler Author, Challenger RPG a Free Roleplaying Game www.amazon.com/Challenger-Free-Roleplayi...
David L. Dostaler Author, Challenger RPG (free)
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1 year ago ::
Apr 11, 2012 - 11:28AM
#2
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Date Joined:
Aug 29, 2008
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Wow, only one favorite thing? Okay, let me think.....
I would say the Power System (though I've grown more fond of the Essentials version as time has passed)
Least Favorite would be the Ritual System. I get the idea, but the separation (they way it was handled) of Combat and Non-Combat spells seems artificial and forced to me.
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1 year ago ::
Apr 11, 2012 - 12:10PM
#3
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Date Joined:
Jan 23, 2003
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Favorite is the four defenses, armor, fortitude, reflex and will. It creates a system where different classes or different powers are better against different monsters. It creates a new layer of strategy both in character creation and in play.
Least favorite is the over-abundance of status effects. They get cumbersome when they start to pile up, and make it hard for a DM to maintain the threat in monsters.
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1 year ago ::
Apr 11, 2012 - 12:34PM
#4
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Date Joined:
Mar 15, 2001
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Favorite : Parity. Which is a function of the power system.
Least : Magic Items. A situation made even worse by the introduction of the half-arsed rarity system. A lot of lower level items and low level enhnacements need to die instead of just being carried up to +6 low powered benefit.
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1 year ago ::
Apr 11, 2012 - 12:59PM
#5
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Date Joined:
Nov 15, 2007
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Wow, only one favorite thing? Okay, let me think.....
I would say the Power System (though I've grown more fond of the Essentials version as time has passed)
Least Favorite would be the Ritual System. I get the idea, but the separation (they way it was handled) of Combat and Non-Combat spells seems artificial and forced to me.
Dammit, you stole my answers.
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1 year ago ::
Apr 11, 2012 - 1:07PM
#6
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Date Joined:
Sep 19, 2007
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Favorite : Parity. Which is a function of the power system.
Least : Magic Items. A situation made even worse by the introduction of the half-arsed rarity system. A lot of lower level items and low level enhnacements need to die instead of just being carried up to +6 low powered benefit.
Pretty much this.
Rituals are hard to remember exist sometimes, making them hard to care enough to consider them 'least favourite'. Doesn't help that new castery classes dont even get it as a bonus feat.
Magic items are generally in your face and showing how bad they are most the time. Waaaay too many items have really weak daily powers and its all they do, and they take up space all the way to epic tier. As a DM I hate sifting through them, and I know my players don't like having to either.
The item rarity system added on top doesn't care about power or actual usefulness, just how "cool" or "rare" the designers think it should be.
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1 year ago ::
Apr 11, 2012 - 1:09PM
#7
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Date Joined:
Sep 30, 2006
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my favorite thing about 4e is probably the fact that it lets everyone feel awesome, no matter what class or race they play.
least favorite thing would be how formulaic most fights end up being.
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1 year ago ::
Apr 11, 2012 - 1:48PM
#8
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Date Joined:
Jun 30, 2008
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Hard to limit to just one of each.
I like that overall they have done a very good job at making PCs consistently useful. I have never seen a PC that wasn't at least a decent addition to the group and I have seen about a 100 different PCs in play at this point. Sure some have been more useful than others, but all have contributed something. You can build for some random combo or concept and there is a really good chance it will at least be decent.
Magic items are frustratingly underpowered or overpowered. I am playing a level 30 warden soon for a one shot and was adding items last night. Multiple times the high epic ones were not much better than than the paragon tier ones. In a lot of cases they had one situational daily power vs a constant good property or good encounter power from a lower level one. Except for my neck/weapon/armor slots I don't think I went with a single item over level 23 or so and had close to a million gold left over with nothing tempting besides some wondrous items. And things like iron armbands of power always seem to be the best choice for a lot of builds, but that seems like a boring choice and expensive if I go for the epic tier ones.
my handbooks & builds
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1 year ago ::
Apr 11, 2012 - 2:49PM
#9
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Favorite thing is easy: The balance. No more broken spellcasters and useless warriors. Everybody gets to contribute and be cool.
Least Favorite: Probably the whole 'magic items required for math' thing, but Inherent Bonuses solves that problem quite well.
Another day, another three or four entries to my Ignore List.
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1 year ago ::
Apr 11, 2012 - 4:56PM
#10
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Date Joined:
Aug 29, 2008
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Wow, only one favorite thing? Okay, let me think.....
I would say the Power System (though I've grown more fond of the Essentials version as time has passed)
Least Favorite would be the Ritual System. I get the idea, but the separation (they way it was handled) of Combat and Non-Combat spells seems artificial and forced to me.
Dammit, you stole my answers.
Great minds thinking alike and such...
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