|
1 year ago ::
Apr 24, 2012 - 5:02PM
#21
|
|
|
I rarely have a character who doesn't intend to spend time not adventuring... but campaigns frequently end up being a long series of misadventures with little time inbetween. Even if that isn't what the characters want. Some campaigns are part of an epic story where the characters don't get an opportunity to rest for more than a day or so before they need to move on. When the story comes to a close though... there could well be several years downtime before the next event begins. My characters tend to be put in positions where they simply don't have the opportunity to spend much time doing other things (other than during the several years downtime bits :p).
I think the characters would like a rest occasionally...
|
|
|
|
1 year ago ::
Apr 24, 2012 - 7:29PM
#22
|
Date Joined:
Nov 27, 2006
|
It really depends on the edition. When you can use money to buy gear at Item Mart, it's 100% adventure. My players never bothered using their money on anything else than gear in 3rd edition (and the little 4th edition I played).
In 2nd edition, adventuring was a part time job after level 8-9. My players were always trying to buy houses, taverns, shops, keeps... Whatever made them happy.
No, it really depends upon the type of campaign being run, not the rules edition.
|
|
|
|
1 year ago ::
Apr 24, 2012 - 8:05PM
#23
|
Date Joined:
Jan 12, 2012
|
It really depends on the edition. When you can use money to buy gear at Item Mart, it's 100% adventure. My players never bothered using their money on anything else than gear in 3rd edition (and the little 4th edition I played).
In 2nd edition, adventuring was a part time job after level 8-9. My players were always trying to buy houses, taverns, shops, keeps... Whatever made them happy.
No, it really depends upon the type of campaign being run, not the rules edition.
I believe that 3.5ed is balanced on an assumption that players spend a certain amount of old on gear. If none of the players spend gold on gear, then some classes become stronger than others. If the characters have too much money to spend then you also don't get balance.
Earlier editions didn't have this problem in the same way.... but let us not derail this fine thread :-)
DISCLAIMER: I never played 4ed, so I may misunderstand some of the rules.
|
|
|
|
1 year ago ::
Apr 24, 2012 - 8:34PM
#24
|
Date Joined:
Nov 27, 2006
|
The only times I play a character who is 100% adventurer is when the game being run doesn't permit anything else. Thankfully I don't play in many of that type of game....
Several of my characters;
In one game, set in fantasy Rome, I play a fighter. He learned fighting as a Legionaire, but his actual "job" (when not adventuring) is as an engineer. He builds roads, bridges, aquaducts, fortifications, etc etc etc. And he's good at it. This alone has led him into areas where adventure has ensued. Sometimes he's just there working when x happens. Or because x happened. Or in preperation of x happening. Other times? He's been contracted for more specialized expeditions because he's an engineer. (that he can swing a sword is just a bonus) Every now & then he'll take a purely mercenary fighting job though. Or be answering a call for help from a contact/friend. I've played a 1/2ling big game hunter. (a Pathfinder gunslinger who used an elephant gun & had a loyal assistant thanks to the leadership feat) His actual job? He was a wine merchant. When the rest of the party encountered him he was on "Holiday" in Varisia hunting sphinx. The party needed a guide through the area & up to a fort. So he took their coin, led them through the wilderness, & once at the fort even helped them repel a small army of ogres. Unfortunately this ate up his remaing free time & he had to return home - without a sphinx kill.
In our long running Thur. night game? I play a human wizard - who dropped out of THE premiere magical college to go "adventuring". (Actually he has a list of about 15 places/things/people he wants to see or meet.) Why did he drop out? Because he's a human & the college is Elven. After being enrolled for 17 years he'd only made it to lv.1.... The elves might be content learning at this rate, but then they'll also live for hundreds of years.... He'd have beeen perfectly happy to spend every single day on the road. You know how that turned out? In his travels he's gained a wife (a fellow adventurer as well) & is now the father of twins. So he only gets to spend 1/2 his time on the road & the other 1/2 of his time in town. And when he goes to loot the lost temple of crocidiles? Well, the loots really important & he has to then describe the adventure in an entertaing way to a 3 year old audiance.
|
|
|
|
1 year ago ::
Apr 27, 2012 - 4:37PM
#25
|
Date Joined:
May 27, 2011
|
Shoot! I was hoping to read some cool stuff about Finn and Jake in this thread...
|
|
|
|
1 year ago ::
Apr 27, 2012 - 11:33PM
#26
|
|
|
My characters - in D&D anyway, are professional adventurers. When not adventuring, they carouse for a bit to celebrate the last adventure, then train, plan, and gather information for the next adventure.
|
|
|
|
1 year ago ::
May 11, 2012 - 5:54AM
#27
|
- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
|
 Since the poll is now closed, I figured I'd conclude the thread with my analysis of the results. It's important to note that the results were fairly spread out. "Might Dabble in Other Activites" was the most popular, but only received 36% of the votes. Five of the seven categories received 10% or more of the votes. Only "Dabbles as an Adventurer" and "Adventures Reluctantly and Rarely" failed to get 10% of the vote. Another way to look at it is that two-thirds of respondents see adventuring as a character's primary occupation, while the remaining third is split evenly between those who see adventuring as a secondary occupation, and those who see characters splitting their time evenly between the two. A third way to look at it is that 90% of the respondents felt that adventurers do spend time doing things other than adventuring, and more than half see that aspect as significant (part-time job or greater). So I would say the game should assume the adventurers primarily adventure, but should be open to ways to address other occupations. That may simply be a section with narrative advice, robust themes that incorporate part-time professions, secondary skill charts, or even -- as much as I loathe them -- craft, perform, and profession skills.
|
|
|