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1 year ago ::
Apr 11, 2012 - 6:00AM
#11
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Date Joined:
Feb 20, 2011
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Big thumbs up on Reign of Despair. My group had a lot of fun with that one.
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1 year ago ::
Apr 11, 2012 - 9:37AM
#12
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Date Joined:
Aug 10, 2011
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Trial of the Underkeep (standalone published) has gotten really good reviews.
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1 year ago ::
Apr 12, 2012 - 6:05PM
#13
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Date Joined:
Aug 24, 2007
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I've seen Trial of the Underkeep in stores. Have you played through it?
Any other cool adventures I should be looking at, anyone?
Aoi
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1 year ago ::
Apr 14, 2012 - 4:20AM
#14
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Date Joined:
Aug 26, 2007
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I am doing something similar here www.rpol.net/game.cgi?gi=50058&date=1334.... My campaign will be The Slaying Stone (HS1) (lvl 1) -> Reavers of Harkenwold (DM's Kit) (lvls 2-4) -> Cairn of the Winter King (Monster Vault) (lvl 4) -> Orcs of Stonefang Pass (HS2) (lvl 5)-> Madness at Gardmore Abbey (lvls 6-8).My advice would be not to get bogged down trying to tie in all of the adventures at the very beginning, otherwise your first few sessions will get bogged down with history and plot hooks. Instead, just tie in each module with the following one. We are half way through the slaying stone now, and I have been tying it in with Reaver of Harknewold - you can see how I did it by following the link and reading the very first post in the campagain, and the part near the beginning where the PCs enter Treona's tower (I made her Baron Stockmer's daughter). It seems to be working well so far.
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1 year ago ::
Apr 14, 2012 - 7:41AM
#15
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Date Joined:
Aug 24, 2007
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I am doing something similar here www.rpol.net/game.cgi?gi=50058&date=1334.... My campaign will be The Slaying Stone (HS1) (lvl 1) -> Reavers of Harkenwold (DM's Kit) (lvls 2-4) -> Cairn of the Winter King (Monster Vault) (lvl 4) -> Orcs of Stonefang Pass (HS2) (lvl 5)-> Madness at Gardmore Abbey (lvls 6-8).
My advice would be not to get bogged down trying to tie in all of the adventures at the very beginning, otherwise your first few sessions will get bogged down with history and plot hooks. Instead, just tie in each module with the following one. We are half way through the slaying stone now, and I have been tying it in with Reaver of Harknewold - you can see how I did it by following the link and reading the very first post in the campagain, and the part near the beginning where the PCs enter Treona's tower (I made her Baron Stockmer's daughter). It seems to be working well so far.
Thanks for the post Jacktannery! It's funny because that's pretty much exactly what I was planning to run my group through. Also, thanks for the link to your game. I like how you've tied Slaying Stone and Reavers of Harkenwold together. Do you think that each of these adventures will have enough XP to level up a party all by itself?
Aoi
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1 year ago ::
Apr 14, 2012 - 1:36PM
#16
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Date Joined:
Aug 26, 2007
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Do you think that each of these adventures will have enough XP to level up a party all by itself?
Yes. If your players manage to avoid half the encounters in every module and complete the adventure before reaching the required XP, then just level them up automatically when they finish one adventure and start the next.
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13 months ago ::
Jun 04, 2012 - 8:11PM
#17
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There is also the Scales of War Adventure Path. Published in Dungeon 156 - 175. You'll have to update the monsters to the current standard.
I'm planning to run it as my next campaign as most of it looks quite good
I would respectfully disagree. A lot of the Scales of War adventure path seemed to highlight both the piss-poor adventure design skills of WotC and also the worst parts of the 4E ruleset. Considering the amount of nerdrage expended against this so-called adventure path across the internet I definitely wouldn't be including it on a list of greatest hits (greatest misses, hell yeah!). Don't forget, a lot of Scales of War was written without an outline of where the adventure path was going. Oh, and grabbing random level-appropriate creatures and throwing them into an encounter and then stringing many of these encounters together is not the best way to create the feel of an adventure path (nor a good way to design adventures).
I think the OP's list pretty much nails it. I also really like Monuments of the Ancients but it might lose some votes, as it were, for being set in the Forgotten Realms (which is a shame because it is one of the best of the DDi adventures and the first one I read that inspired an entire campaign).
Cheers Imruphel aka Scrivener of Doom
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13 months ago ::
Jun 07, 2012 - 1:13AM
#18
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Date Joined:
Mar 15, 2009
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Slaying Stone is definitely one of the best WotC 4e adventures. I like Keep on the Shadowfell, but maybe that's because I ran it with a feeling similar to Indiana Jones and the Temple of Doom (And who hasn't noticed the similarities between Kalarel and Mola Ram? Loved haming that villain up!).
I agree that Scales of War is not a great adventure path. I liked the first three adventures, Rescue at Rivenroar, Siege of Bordrin's Watch, and The Shadowrift at Umbraforge, but after that it just started to feel to strained to play.
I ran a similar game to what is being talked about here. It went as follows: The Slaying Stone + Sunderpeak Temple (lvl 1-2)-Placed the temple ruins in the town and hid the stone there behind the secret wall. Reavers of Harkenwold: The Iron Circle (lvl 2-3) Storm Tower (lvl 3)-Used for the abandoned tower in Harken. Reavers of Harkenwold: The Die is Cast (lvl 3-4) The Village of Hommlet (lvl 4-5) Journey through the Silver Caves (lvl 5)-used villain that escaped the Moathouse in Hommlet instead of the Kobold wyrmpriest.
That's as far as we got. Wer're currently on hiatus, though I have been planning on combining parts of Beneath the Lonely Tower with Madness at Gardmore Abbey and then adding whatever I like from the upcoming Free RPG Day adventure Dead in the Eye for an especially abberant adventure, thought it might not be the next one. I set it all in a homebrew world and edited certain aspects, but the adventures remained overall the same.
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12 months ago ::
Jun 07, 2012 - 7:44AM
#19
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Date Joined:
Mar 29, 2012
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There is also the Scales of War Adventure Path. Published in Dungeon 156 - 175. You'll have to update the monsters to the current standard.
I'm planning to run it as my next campaign as most of it looks quite good
what is the current standard? what needs updating on the mobs?
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12 months ago ::
Jun 07, 2012 - 10:31AM
#20
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Date Joined:
Dec 23, 2010
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There is also the Scales of War Adventure Path. Published in Dungeon 156 - 175. You'll have to update the monsters to the current standard.
I'm planning to run it as my next campaign as most of it looks quite good
what is the current standard? what needs updating on the mobs?
Its in the UpdateDMG.pdf Page 7.
The stats for MM1 and MM2 Monsters got changed. Less HP more 'Umpf'
As you have DDI you can just get the new stats from Compendium or Monster-Builder.
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