Okey, I have a question. How do I optimize a Sorcerer in a non-magic item campaign. (Inherent bonuses)
One of the main schticks with a sorcerer seems to be the Dual implement. But since we're not playing with enhancement bonuses on items, it's a waste.
Got any suggestions?
It's for a friend. I play the groups defender. (eldarin knight), we have an awesome leader (cleric) and a super minimaxed two-weapon ranger.
The sorc was playing as with wild magic, but it's too random, and he simply can't compare to the ranger in any way.
I made a dragon sorcerer, but he didn't really approve of it. Plus, the one I made was subpar compared to even my knights damage.
(Mainly due to the lack of magical items)
I think it still works. (need to double check the wording on inherited bonuses).
Possibly better, since your off-hand will automaticly increase.
Correct me if I'm wrong, but mundane implements, if not being used to attack with, possess no Enhancement bonus (the entire crux of DIS) under the Inherence system, making that feat useless.
Losing magic items severely cuts down how well a Sorcerer can do (Staff of Ruin, Staff of the Warmage, Destiny Staff, Queen's Staff... all of them quite important in the hands of certain Staff-wielding Sorcerers), and they don't possess enough Control to compensate.
He may be better off as a Wizard (both for the INT-base and for having a Controller around). Your Ranger, since he sounds to me like he's crazy optimized, will have no trouble pulling his weight in a four-man party. What needs to happen, then, is for something else to buddy with you to present enemies to him; and a Controller's the perfect fit. Invokers can also work quite well, especially Wrathvokers, who carry stupendous buffs and debuffs that will make a nova-centric class like the Ranger very happy.
DIS says Magic Implements. Unenchanted Implements are not Magic. DIS does not work by RAW with Inherent Bonuses.
Houserule it or grab the Unseelie theme.
Yes to Houserule(s) ... I mean they never really totally finished the conversion.
Technically you should be able to make your own Boons,
with the 3 rituals in DMG2. You only have about ~20% of
the dough of normal, so it doesn't change much. IF
your DM is gonna be reasonable and lets the underlying
"magic"/boon item be a basic +1 , +2 , +3 etc item ; then that
generates some more gold value. Either use the item
as is, make something better, or break it down to make
something different. Still quite short of the standard game.
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