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1 year ago ::
Apr 06, 2012 - 3:39AM
#11
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Date Joined:
Nov 23, 2011
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I really like Chaosfang's idea of introducing more healing surge damage for a more lethal game when tempered with moderation. The purview of these types of powers is usually the undead or any creating with the "draining" gimmick in their fluff. I'm not sure how contrived it would be to your players to constantly see healing surge drain amongst a pair of bandits only then to have their surges drained by a wight in the next encounter. Definitely a recipe that calls for "use to taste".
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1 year ago ::
Apr 06, 2012 - 7:05AM
#12
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If you want to introduce some lethality to your game, look at the damage threshold from star wars saga edition.
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