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1 year ago ::
Apr 03, 2012 - 6:02AM
#1
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Date Joined:
Sep 28, 2007
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I've been playing an eldarin knight now for a couple of monthes. (MC'd Swordmage and went for Intelligent Blademaster.) However, we just suddenly leveled twice this last meeting. And now I'm staring myself blind on the possibilities. Current setup: Henry Archer, level 4 Eladrin, Knight Knight Feature: Shield Finesse FINAL ABILITY SCORES Str 10, Con 14, Dex 10, Int 21, Wis 8, Cha 15. STARTING ABILITY SCORES Str 10, Con 13, Dex 10, Int 18, Wis 8, Cha 13. AC: 23 Fort: 17 Reflex: 20 Will: 16 HP: 47 Surges: 11 Surge Value: 11
TRAINED SKILLS History +14, Diplomacy +9, Endurance +8, Intimidate +9, Arcana +14 UNTRAINED SKILLS Acrobatics +1, Bluff +4, Dungeoneering +1, Heal +1, Insight +1, Nature +1, Perception +1, Religion +7, Stealth +1, Streetwise +4, Thievery +1, Athletics +1 FEATS Level 1: Melee Training (Intelligence) (retrained to Intelligent Blademaster at Level 3) Level 2: Blade Initiate Level 4: World Serpent's Grasp POWERS Knight at-will 1: Feywild Guardian Knight utility 1: Defend the Line Knight utility 1: Glimmering Blade Knight utility 2: Glowering Threat We are going for level 6 now. I see four possibilites. Eldarin Soldier (Will be using a longsword if that is the case.) Eldarin Swordmage Advance (This seems to be awesome, unless I'm missing something. - especially if I get Fey Charge on 11) Master at Arms / Heavy Blade Expertise Improved Defences I'm also throwing an eye on my World Serpent's Grasp.. Because our DM really don't try to leave my Aura with Any enemies. There is no catch 22 in attacking me at the moment. So he just targets me first, and I usually spend my standard on doing full defence. This pretty much means that I'm sticky enough as it is. I need suggestions.  By the way. I'm going for Eldricht Knight as a paragon path. And I will not use Hammers. (The knight guides insist on those hammers a lot. >.<)
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1 year ago ::
Apr 03, 2012 - 6:43AM
#2
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First, it's El ADrin  . One of my first choices now would be Superior Will just to help mitigate any Daze you face (if you face much). Then at 8 put another point in CON and take Superior Fortitude to mitigate ongoing damage at 8 or 10. Those are your lowest defenses and the nastiest conditions usually target them and even though it's two feats vs. one those conditions are important and your Reflex should be fine. You "bought" a pre-racial 18 and are using a +3 weapon, so Expertise isn't a big deal, at least for a while. You're in one of the positions where if you never took expertise you'd be okay and you may not ever even notice it coming in to play in heroic.
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1 year ago ::
Apr 03, 2012 - 6:58AM
#3
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Date Joined:
Feb 28, 2011
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Eladrin soldier is good only if you will use a superior greatspear. Not for a longsword heavy blade expertise is a good option at that level. Eladrin swordmage advance is great too, but the combo with fey charge doesnt work since the 4/9/2010 errata. at level 7 you can retrain a feat for martial cross-training (come and get it). This is my preference. Hammers are great because they get the awesome-for-basic-attack-classes hammer shock and overwhelming impact in epic, plus inmobilize with power attack. The blinker is a good example of eladrin knight ( Staff of the Traveler for awesome teleporting) My preference is going 18 str - 13 (15) int 13 (15) cha as stat array, with hammers and plate, because going swordmage for the basic attack burns you 2 feats, and there are lots of great feats there (vicious advantage, expertise, WSG, improved initiative, martial cross-trainning, improved defenses, superior will...) Eldritcht Knight is allways very good path. For the theme Iliyanbruen Guardian is very good, guardian is awesome too.
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1 year ago ::
Apr 03, 2012 - 7:05AM
#4
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Date Joined:
Oct 28, 2010
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NB: Fey Charge and Eladrin Swordmage Advance have no synergy whatsoever. The former expends Fey Step without ever using it, the latter works on the on the use of Fey Step.
Unless you're using Staff of the Traveller, hammers or flails are the weapons you should be using as a Knight. The former have an excellent Power Strike benefit, and the insanely good feat Overwhelming Impact at epic, the latter have the inescapable slide-and-prone vortex thing going for them. Polearms used to have something going for them, but Flails do the same now with less investment.
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1 year ago ::
Apr 03, 2012 - 11:58AM
#5
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Date Joined:
Sep 28, 2007
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About a month ago, I found a nice item independent version of the blinker. I can't seem to find it anymore. Anyone got a link? The search function is not of any help to me atm. XD
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1 year ago ::
Apr 03, 2012 - 2:02PM
#6
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Date Joined:
Oct 27, 2011
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IIRC, the only way to have at-will teleport beside Staff of the Traveler is Ethereal Sidestep, which means MC Warlock and power-swap. But you can't do that :P Otherwise, I think there's an Epic feat for Eladrins, but nothing sooner.
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1 year ago ::
Apr 03, 2012 - 3:56PM
#7
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Date Joined:
Sep 28, 2007
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Hmm.. Either way, my priority at the moment is finding something that makes attacking me a catch 22. At the moment, our DM simply charges me and starts beating at me. Yes, that means I do my job as a defender. But I feel kind of silly having all my tools, but not being able to punish them in any way for attacking me. For the last two game sessions, I use Full defense at least 90% of the time. Maybe getting 1-2 opportunity attacks from my aura per encounter. Which in turn makes World Serpent's Grasp a waste. >.<
I see one possibility, and that is raising my defenses even higher. Making it redundant to waste attacks on me.. Are there any other suggestions? Especially if they are synergizing with my paragon path. (Eldricht Knight) I'm also unsure of which lv 7 enc wizards spell to take. The guides seems to focus on getting Charm of the Defender.. It is indeed nice, but I really don't feel like it would supplement the character for anything it needs. Ideas?
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1 year ago ::
Apr 03, 2012 - 4:37PM
#8
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I'm also throwing an eye on my World Serpent's Grasp.. Because our DM really don't try to leave my Aura with Any enemies. There is no catch 22 in attacking me at the moment. So he just targets me first, and I usually spend my standard on doing full defence. This pretty much means that I'm sticky enough as it is. I need suggestions. 
Don't spend your standard going full defense. Spend it to attack....
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1 year ago ::
Apr 03, 2012 - 5:00PM
#9
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Date Joined:
Feb 23, 2012
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The problem with blade initiate and intelligent blademaster is that you are stuck using blades. Unfortunately you lose out on a lot of tricks. This is not to say that there are not benefits to using blades, but the bonus to push/slide distance from bludgeon expertise or the prone on a slide from flail expertise really helps.
Personally, for knights, I think flails are the way to go. By paragon, you have great aura enforcement, they try to move past you, you take an OA, you knock them prone, slide them 1 square. Instead of moving past you, they have to spend a move standing up, and unless they have reach, you can make sure they can't attack you right away.
Lashing Flail = slide 1 on all melee basic attacks (including OAs, normally attacks, immediate reaction attacks, warlord enable attacks, etc) Flail Expertise = prone on a slide, +1 to attack per tier Dragging Flail = slide on a prone
Get a staggering flail, increase the distance you slide by the enhancement bonus.
Add repel charge, they charge you, you get an OA for being charged, you hit, slide them back at least one. Numerous tricks.
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1 year ago ::
Apr 03, 2012 - 5:03PM
#10
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Date Joined:
Sep 28, 2007
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I'm also throwing an eye on my World Serpent's Grasp.. Because our DM really don't try to leave my Aura with Any enemies. There is no catch 22 in attacking me at the moment. So he just targets me first, and I usually spend my standard on doing full defence. This pretty much means that I'm sticky enough as it is. I need suggestions. 
Don't spend your standard going full defense. Spend it to attack....
I do sometimes. Depending on the situation of course. But I normally suck up a lot of minions/monsters in my aura instantly. Like I said. The DM pretty much never ignores my aura and charges me with melee stuff instantly. Getting in 2d10+6 (with power strike that is) seems neglible if I'm getting 4-5 attacks aimed at me afterwards.
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