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1 year ago ::
Mar 29, 2012 - 1:40PM
#1
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Hybrid Talent Heroic Tier Prerequisite: Hybrid character Benefit: You gain a hybrid talent option for one of your hybrid class entries. Special: You gain this feat at 11th level if you don’t take a paragon path. If you gain this feat twice, you can’t use it to choose an option that you already have.
does that special line override the prerequisit? Meaning can an Avenger (PMC ranger) get the feat?
Can you retrain it? (or other free feats, such as ranger's toughness?)
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F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
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1 year ago ::
Mar 29, 2012 - 1:53PM
#2
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Date Joined:
Oct 28, 2010
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No, you can't retrain it. Yes, I'd guess that a PMC character gets it free. But I'd need to check the rules to be sure.
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1 year ago ::
Mar 29, 2012 - 2:16PM
#3
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Date Joined:
Jun 17, 2010
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No, it doesn't override it. Hybrid only, PMC cannot get it. It is free if you go paragon hybrid, though.
D&D Next = D&D: Quantum Edition
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1 year ago ::
Mar 29, 2012 - 3:33PM
#4
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RAW you get it if you PMC, actually, but you can only get feats you qualify for, so you have to actually be a hybrid. IIRC it even works that way in the CB (you get it if you're a hybrid and PMC).
You can never retrain granted feats. It is in the retraining rules somewhere, though it might be worth checking the RC ones to see if they forgot it.
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1 year ago ::
Mar 29, 2012 - 4:22PM
#5
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Date Joined:
Jun 17, 2010
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Wait, mellored, did you mean playing a hybrid and then PMCing? Because no, you can't get both PMC and paragon hybrid. The feat doesn't stand in a vacuum: it's one of the stated benefits of going paragon hybrid. You have to go paragon hybrid to get it at 11. You can choose to not take a paragon path and instead take PMC, or you can choose to not take a paragon path and instead take paragon hybrid. You can't trade away your paragon path twice. It's like trying to take hide expertise on a warden, it doesn't work.
Even if you could take both paragon hybrid and PMC, you still can't get hybrid talent for your PMC class. It would only apply to your two hybrid classes, not your PMC. A non-hybrid PMC cannot utilize any part of hybrid talent: even if you conjure an argument to give yourself the feat and ignore its prerequisite, you can't benefit from its effect because you have no hybrid classes.
Short answer? No.
D&D Next = D&D: Quantum Edition
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1 year ago ::
Mar 29, 2012 - 4:47PM
#6
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His question was "Do you get hybrid talent if you PMC since you're not taking a PP?" The answer is yes by RAW, if you meet the other requirements. Normal restrictions apply.
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1 year ago ::
Mar 29, 2012 - 6:52PM
#7
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Date Joined:
Sep 29, 2009
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As Alcestis points out by the words printed in the book there are not 3 options 1-paragon path 2-paragon multiclass 3-paragon hybrid
there are only two options 1-paragon path 2-do not take a paragon path
PHB under the multiclass rules tells you what a multiclass character with 3 power swaps can get if thet do not take a paragon path
PHB3 under the hybrid rules tell you what a hybrid character gets if they do not take a paragon path
The sea looks at the stabillity of the mountian and sighs. The mountian watches the freedom of the sea and cries.
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1 year ago ::
Mar 29, 2012 - 8:31PM
#8
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Date Joined:
Jun 17, 2010
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1-paragon path 2-do not take a paragon path, instead gain X 3-do not take a paragon path, instead gain Y
D&D Next = D&D: Quantum Edition
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1 year ago ::
Mar 30, 2012 - 10:41AM
#9
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1-paragon path 2-do not take a paragon path, instead gain X 3-do not take a paragon path, instead gain Y
In either case of 2 or 3, you did not take a paragon path. The feat doesn't care whether you took option X or option Y.
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1 year ago ::
Mar 30, 2012 - 2:09PM
#10
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Date Joined:
Jun 17, 2010
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But paragon multiclass and paragon hybrid do.
PMC: "If you have the Novice Power, Acolyte Power, and Adept Power feats for a class, you can choose to continue to gain powers from that class rather than take a paragon path. If you choose this option, you gain several benefits."
PH: "Rather than take a paragon path at 11th level, a hybrid character can choose to gain more powers from his or her classes. If you choose this option, you gain several benfits. At 11th level, you gain Hybrid Talent as a bonus fet, even if you already have it."
You can't 'rather than' the same thing twice. PMC and Paragon Hybrid are mutually exclusive.
D&D Next = D&D: Quantum Edition
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