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Switch to Forum Live View Those Troublesome Players
1 year ago  ::  Mar 30, 2012 - 11:48AM #11
RedSiegfried
Date Joined: Dec 10, 2008
Posts: 1,903

Mar 30, 2012 -- 6:33AM, Madfox11 wrote:

I simply shrug, and mention that it is a game with certain limitations into place both for simplicity and fun.


Or as I like to say  "This is not 'Nam.  This is D&D.  We have rules."

Usually people get the reference and lighten up.

Another approach you can take to encourage following rules is to acknowledge that perhaps the player can't do exactly what they want to do at any given time in the way they want to do it, but you know they are smart enough to figure out a way to make it work within the framework of the rules, so they should consider it a fun challenge.

I would second what MadFox said about the CB.  The number of bugs in it is really exaggerated.  It does just about everything right just about all the time.  But yes, it's not a rules source because it does not necessarily cite things word for word out of the rulebook.  You still gotta know the rules.

OD&D, 1E and 2E challenged the player. 
3E challenged the character, not the player. 
Now 4E takes it a step further by challenging a GROUP OF PLAYERS to work together as a TEAM. 
That's why I love 4E.

"Your ability to summon a horde of celestial superbeings at will is making my ... BMX skills look a bit redundant."
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1 year ago  ::  Mar 30, 2012 - 12:04PM #12
Metafictional
Date Joined: Apr 15, 2007
Posts: 916
Well, the main problem is it's public play- I'm running Encounters this season, and he ended up at my table. 

As to the CB, it's not really that bad, it's just that I've been hit by more than one error and/or glaring omission lately.  It's a conspiracy, I tell you!

I know he's gamed before 4e, so I'm thinking he's just used to a more simulationist game.  I vastly prefer the gamist ruleset.  Sure, it breaks logic and common sense, but it's so much easier to balance.  "The power does what it says it does, all stop."

But there are edge cases, and when they crop up, it causes problems because everyone wants an explanation for why things don't work the way they thought they should RIGHT NOW.  I guess I may need to post a "rules for play" on my screen next week.     
"You can always judge a man by the quality of his enemies." -The Doctor, Remembrance of the Daleks
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1 year ago  ::  Mar 30, 2012 - 12:13PM #13
RedSiegfried
Date Joined: Dec 10, 2008
Posts: 1,903

Mar 30, 2012 -- 12:04PM, Metafictional wrote:

But there are edge cases, and when they crop up, it causes problems because everyone wants an explanation for why things don't work the way they thought they should RIGHT NOW. 


I know this sounds harsh but when this happens, you know what? 

Too bad.  The explanation is because you're the DM and you said so and we need to move on because we only have a certain amount of time.  Next ...

Yeah, I said that'd sound harsh.  But be fair to yourself too ... you're only human so you can't be expected to always have an explanation for everything right now.  Plus, you're the referee so players are expected to respect that, just like a referee in any other game.  As long as you're trying to be fair and let everyone have fun, that's the best you can do.  If you find you made a mistake, explain what the mistake was and do what you can to rectify it and remember it for next time.

For rules questions/disputes in my monthly group, we abide by whatever decision I make immediately then talk about it later and toward that end I put up a specific section in our Google Group to facilitate rules discussions outside of the game.  I find it really helps people to talk the rules through.  If you communicate with your Encounters players outside the game maybe you might want to consider some sort of forum where rules discussions and RP can happen.  Then if you want to get into a lengthy rules discussion it can be settled without taking time away from the game.

OD&D, 1E and 2E challenged the player. 
3E challenged the character, not the player. 
Now 4E takes it a step further by challenging a GROUP OF PLAYERS to work together as a TEAM. 
That's why I love 4E.

"Your ability to summon a horde of celestial superbeings at will is making my ... BMX skills look a bit redundant."
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1 year ago  ::  Mar 30, 2012 - 2:11PM #14
Cohen95
Date Joined: Mar 15, 2008
Posts: 3,447

Mar 30, 2012 -- 6:33AM, Madfox11 wrote:

Note that the character builder actually does not contain that many errors. It does summerize a lot of stuff, and as such it is a bad source on how class abilities and feats work precisely.




I will absolutely concede this point, but also note I said flaws and mistakes (and I'm not assuming here that you were saying this to me specifically). The biggest problems from the CB come in the form of those flaws and mistakes, where it either doesn't say something, or implies something different from RAW, based in how it chooses to truncate how powers and class features are presented (Warlock's Curse being formatted as a power is a great example of a mistake, it makes players think it is a power, and it's not, and that's a mistake on the part of the program's devs).

"Not only are you wrong, but I even created an Excel spreadsheet to show you how wrong you are." --James Wyatt, May 2006

Dilige, et quod vis fac
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1 year ago  ::  Mar 30, 2012 - 2:17PM #15
Centauri
Date Joined: Jul 21, 2004
Posts: 9,651

Mar 30, 2012 -- 2:11PM, Cohen95 wrote:

(Warlock's Curse being formatted as a power is a great example of a mistake, it makes players think it is a power, and it's not, and that's a mistake on the part of the program's devs).


What difference does it make whether or not Warlock's Curse is a power? Does this have to do with the belief that monsters can only tell when a "power" affects them and therefore somehow don't know when they've been cursed or quarried or marked by a fighter?

[N]o difference is less easily overcome than the difference of opinion about semi-abstract questions. - L. Tolstoy
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1 year ago  ::  Mar 30, 2012 - 6:00PM #16
TheApokalypseShovel
Date Joined: Jan 18, 2007
Posts: 360
This may have been implied, but I don't think it has been stated yet: 
 
Sit down with him and walk him through his character. Look at the abilities, the powers, items, everything. Explain how everything will work in your game. If he doesn't like it, tell him that he is free to build a different character but you will still need to explain how everything will work for them as well. Bust out the minitures and illustrate some cases in which the powers would and wouldn't work. If you feel capable, explain why the character is balanced the way it is. If he has a particular style that he is aiming for, explain how he can achieve it, suggesting other classes or powers that would better suit him.

A large part of my DMing style is that I am very involved with character creation and advancement. For the most part I expect myself to be able to know the rules for their characters better than the players do. From this position I do what I can to help the player understand the strengths and weaknesses of their character and help them tweak it towards the type of character they want to play. In addition to mechanics, I also often try to work in story hooks and character background to help tie the group together. I don't really know how much other DMs do this, but it's been successful for me.
Give your players awesome loot: Loot by Type
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1 year ago  ::  Mar 30, 2012 - 6:32PM #17
BRJN
Date Joined: Jun 7, 2001
Posts: 1,168
I do not like using Character Builder to make up a character (unless I should ever get killed in the middle of a convention module and need a new character FAST).  I prefer to build characters by hand with pencil and paper, and then type out the texts of my powers from the source books.  This is so I know what my character is supposed to be able / unable to do.

I also made myself read PH1 all the way through before I played my first session of 4e.  So I would know the rules, and also have an idea of what I wanted to try out in play to see how it worked (because I didn't understand from just reading).
Which is why my STR 8 Warlock wound up trying to Bull Rush a swarm monster into a pit.

If your player doesn't know or care how the rules describe his character, then he may just not be that into D&D.  Maybe he prefers video games?  It's hard to argue 'that's not how it's supposed to work' with a TV screen.
Best complements I have yet received:
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Making it up as I go along:
{BRJN}
     If I was writing the Tome of Lore, I would let Auppenser sleep. But I also would have him dream.
     In his dreaming he re-activates the innate powers of (some) mortal minds. Or his dreaming changes the nature of reality - currently very malleable thanks to Spellplague &c. Or whatever really cool flavor text and pseudo-science explanation people react positively to.
{Lord_Karsus}
You know, I like that better than the explanations for the Spellplague.

My plot device: http://community.wizards.com/go/thread/ … #489880509 (The reaction is the next post.)

Prepped ahead of time:
I started the thread "1001 Failed Interrogation Results"
{ADHadh}
These are all good and make sense!  I just can't come up with something that's not covered here and is not completely ridiculous.

My characters:
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Active Characters:
LFR Half-elf StarLock6     Gondolin Nightstar
AoA Dwarf Guardian Druid6     Narvik from House Wavir

Character A-building:
Neverwinter Dwarven Invoker / Heir of Delzoun / worships Silvanus (!)
"Truenamer" - speaks Words of Creation

Concepts I'm kicking around:
"Buggy" Wizard - insect flavor on everything
Halfling Tempest Fighter - just because nobody else is doing it
Shifter Beast-o-phile Druid - for PoL campaign
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1 year ago  ::  Mar 30, 2012 - 6:50PM #18
Cohen95
Date Joined: Mar 15, 2008
Posts: 3,447

Mar 30, 2012 -- 2:17PM, Centauri wrote:

Mar 30, 2012 -- 2:11PM, Cohen95 wrote:

(Warlock's Curse being formatted as a power is a great example of a mistake, it makes players think it is a power, and it's not, and that's a mistake on the part of the program's devs).


What difference does it make whether or not Warlock's Curse is a power? Does this have to do with the belief that monsters can only tell when a "power" affects them and therefore somehow don't know when they've been cursed or quarried or marked by a fighter?




It has to do with the fact that things that are not powers are not powers, and presenting them as powers can lead some players to believe they are powers, which can cause some weird, inaccurate, and sometimes screwy interactions with certain items, powers, and feats.

For instance, whether or not something is a power is pretty important when Domination is involved, as Dominated allows you to use any of the dominated creatuer's at-will powers. Something that looks like a power but is not actually a power will cause confusion, and result in the rules being used in ways they were not originally intended to be used.

"Not only are you wrong, but I even created an Excel spreadsheet to show you how wrong you are." --James Wyatt, May 2006

Dilige, et quod vis fac
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1 year ago  ::  Apr 02, 2012 - 8:03AM #19
Tubaman
Date Joined: Sep 21, 2009
Posts: 626
I'm a teacher IRL, so for me, i read the post and immediately found the issue.

1. The player wants to play a game which requires understanding.
2. The player is unwilling to do the (admittedly) large amount of work required to gain that understanding.
3. When he makes mistakes due to lack of understanding, he evades the blame (pinning it on you "making stuff up")

You could "let him walk" and kick him out, probably even ideal if your patience or playing time or even player tolerance is low.  Or you could teach him to play.

This player will be a challenge, but not impossible to teach.

you have 2 options, one will likely give much better results, but will take more work on your part:
Option 1: He reads all the rules pertaining to his class, including combat and use of skills
Option 2: You let him know that D&D requires a lot of rules, especially in combat, to keep things running smoothly.  Certain classes require significantly less rules.  Suggest that he start out with a simple class, such as slayer, scout, knight, hunter, or maybe hexblade (low levels).  Be sure to emphasize the effectiveness of these classes and that they are not "beginner classes."  Once he does that, help him put everything on his BLANK SHEET OF PAPER (not character sheet).  Customize it for him to make things easy to read, find and understand.  For example, a slayer might have an "always" column for at-wills, and a "once each fight" column for encounter powers.  The stances would be listed separately - maybe even simplifying it down to "once per round, you can change a stance or draw/sheathe a weapon (this eliminates even the need to track minor actions).  Lastly, be very SELF-critical.  If you take it upon yourself to help him learn the rules for whatever class he plays, make sure you don't punish him for things YOU forgot to help him with.  Say things like "ok, but i forgot to tell you it works like X.  Next time you use it it will have to work that way."  He can even trasition to harder to run classes step-by-step....maybe layering in Thief the next time, along with a cheat sheet for combat advantage, sneak attack, and the stealth rules.

Should he be reading up all the rules he needs to know to play all the aspects of the game that he's taking onto himself?  Sure.

Is it reasonable to expect him to do that on his own before playing D&D?  Maybe.

Does D&D have a reasonable amount of rules for people who just want to jump in and play?  Absolutely not.  Its a bog of exceptions and qualifications that contradict and affect each other in hard to understand ways.  Having an expert walk you through the rules is, to me, the only reasonable way to learn it.     
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1 year ago  ::  Apr 06, 2012 - 12:29AM #20
Metafictional
Date Joined: Apr 15, 2007
Posts: 916
The amusing thing about this is that since I blew up at the player in question, I haven't had any problems with him.  Unfortunately, now I have another player who showed up with a Beastmaster Ranger, and he thinks I'm trolling him whenever I explain how his wolf actually works...
"You can always judge a man by the quality of his enemies." -The Doctor, Remembrance of the Daleks
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