|
1 year ago ::
Mar 28, 2012 - 8:44PM
#11
|
|
|
Invoker - Silent Malediction (stun save ends at lvl 1), Thunder of Judgment (3 target push+daze at lvl 1) are among the best in the game.
Sorcerer - Flame Spiral at level 3 is a big omission.
Shaman - Spirit Infusion is the best enabling at-will in the game. With feat support, it grants temp hps and bonus to attack, so it's like Magic Weapon and Commander's Strike all rolled into one at-will.
Warlord - Vengeance is Mine. 'Nuff said.
Cleric - Moment of Glory is nuts at level 1 and throughout early heroic.
My Articles for Dragon and Dungeon
Show
My CharOp Guides and Builds
Show
|
|
|
|
1 year ago ::
Mar 28, 2012 - 11:45PM
#12
|
Date Joined:
Feb 26, 2011
|
Mirage Arcana, Face of Death? Low Slash? Knockout?
|
|
|
|
1 year ago ::
Mar 29, 2012 - 1:05AM
#13
|
Date Joined:
Oct 28, 2010
|
I'd third Disruptive Strike. Probably the overall best heroic encounter power IMO. I haven't once failed to see it used when a Ranger has it available in an encounter, and it's rarely not useful when it hits (though it helps that our group house rules it slightly to work on all the attacks of a burst or blast).
|
|
|
|
1 year ago ::
Mar 29, 2012 - 1:46AM
#14
|
|
|
I know the CharOp guides only list it as dark blue, but the most dependably encounter-killing power in the group I DM for is the tiefling wizard's Fire Shroud. That might just be a result of my terrible luck with saving throws, though...
|
|
|
|
1 year ago ::
Mar 29, 2012 - 6:45AM
#15
|
Date Joined:
Apr 14, 2010
|
Psion - Dishearten Battlemind - Lightning Rush Paladin - Wrath of the Gods Warlord - Reorient the Axis Artificer - Shocking Feedback
|
|
|
|
1 year ago ::
Mar 29, 2012 - 7:53AM
#16
|
Date Joined:
Jul 23, 2010
|
Bard: Staggering Note, Timeless Trek in Mithrendain, Mantle of Unity
|
|
|
|
1 year ago ::
Mar 29, 2012 - 8:38AM
#17
|
Date Joined:
Feb 26, 2011
|
Staggering note is not that great a power.
|
|
|
|
1 year ago ::
Mar 29, 2012 - 8:44AM
#18
|
Date Joined:
Oct 11, 2010
|
Staggering note is not that great a power.
yeah, if that's there, then Direct the Strike is cause it works at range.
Snap Shot? all the minor action attacks?
Wizards of the Coast can suck it.
|
|
|
|
1 year ago ::
Mar 29, 2012 - 8:53AM
#19
|
|
|
Swordmage: Dimensional Vortex
Situational -
Warlord: Pin Cushion (Setting up ranged nova round) Paint the Bull's Eye (in five or six person party focus firing)
Invoker: Silent Malediction (Level 1 close blast Stun)
|
|
|
|
1 year ago ::
Mar 29, 2012 - 9:13AM
#20
|
Date Joined:
Jun 30, 2008
|
Is this list supposed to be for everyone? Or just for the class? Since I would include tenebrous blessing for clerics as one of the best heroic tier at wills for the class, but its not going to be that great for most hybrids and almost no one would want to pick up through dilletante because almost no one else is going to be wis/con with a melee implement. Maybe some halfelf cha/con paladin would want it with adept dilletante or something.
And some heroic powers become better or worse over time. Something like astral flair becomes a lot better once you can get dizzing mace at level 11. And something like fell strike becomes less valuable the more proning options you get, but is really good at level 1-5.
Other Cleric ones (they have a lot of powers so there are a lot I would put, but these are all good for hybrids and pure): Brand of the Sun, Sacred Flame, Icon of Fear, Mighty Hew Moment of Glory, Death Surge, Iron to glass, inspire fervor, Strength of Spirit, Fey Beguiling, Divine Favor, Bastion of health, Spirit of health, Stream of life, Word of Vigor, battle Surge
Shaman: Spirit Infusion, Spirit of the healing flood, Condensation, Protective Roots, Light of the crimson sun, Ancient Warlords Inspiration, Spirit Summons, Call forth the spirit world.
my handbooks & builds
Show
|
|
|