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Locked: Baja's list of best heroic powers
1 year ago  ::  Mar 28, 2012 - 8:44PM #11
Cazzeo
Date Joined: Jul 3, 2008
Posts: 724
Invoker - Silent Malediction (stun save ends at lvl 1), Thunder of Judgment (3 target push+daze at lvl 1) are among the best in the game.

Sorcerer - Flame Spiral at level 3 is a big omission.

Shaman - Spirit Infusion is the best enabling at-will in the game.  With feat support, it grants temp hps and bonus to attack, so it's like Magic Weapon and Commander's Strike all rolled into one at-will.

Warlord - Vengeance is Mine.  'Nuff said.

Cleric - Moment of Glory is nuts at level 1 and throughout early heroic. 
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1 year ago  ::  Mar 28, 2012 - 11:45PM #12
zelink551
Date Joined: Feb 26, 2011
Posts: 3,354
Mirage Arcana, Face of Death? 
Low Slash?
Knockout?
 
The Elemental Man (or Woman): A Genasi Handbook

The Warlord, Or How to Wield a Barbarian One-Handed

The Bookish Barbarian

Fardiz: RAI is fairly clear, but RAZ is different

That's right. Rules According to Zelink!

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http://community.wizards.com/go/thread/view/75882/28317541/Barfcheeze_help?pg=1

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1 year ago  ::  Mar 29, 2012 - 1:05AM #13
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,667
I'd third Disruptive Strike.  Probably the overall best heroic encounter power IMO.  I haven't once failed to see it used when a Ranger has it available in an encounter, and it's rarely not useful when it hits (though it helps that our group house rules it slightly to work on all the attacks of a burst or blast).
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
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1 year ago  ::  Mar 29, 2012 - 1:46AM #14
Duskweaver
Date Joined: Jun 9, 2008
Posts: 3,633
I know the CharOp guides only list it as dark blue, but the most dependably encounter-killing power in the group I DM for is the tiefling wizard's Fire Shroud. That might just be a result of my terrible luck with saving throws, though...
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1 year ago  ::  Mar 29, 2012 - 6:45AM #15
svendj
Date Joined: Apr 14, 2010
Posts: 2,052
Psion - Dishearten
Battlemind - Lightning Rush
Paladin - Wrath of the Gods
Warlord - Reorient the Axis
Artificer - Shocking Feedback
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1 year ago  ::  Mar 29, 2012 - 7:53AM #16
Olrox17
Date Joined: Jul 23, 2010
Posts: 992
Bard: Staggering Note, Timeless Trek in Mithrendain, Mantle of Unity
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1 year ago  ::  Mar 29, 2012 - 8:38AM #17
zelink551
Date Joined: Feb 26, 2011
Posts: 3,354
Staggering note is not that great a power.
The Elemental Man (or Woman): A Genasi Handbook

The Warlord, Or How to Wield a Barbarian One-Handed

The Bookish Barbarian

Fardiz: RAI is fairly clear, but RAZ is different

That's right. Rules According to Zelink!

Self Reference Links Show

http://community.wizards.com/go/thread/view/75882/28317541/Barfcheeze_help?pg=1

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1 year ago  ::  Mar 29, 2012 - 8:44AM #18
mattador666
Date Joined: Oct 11, 2010
Posts: 533

Mar 29, 2012 -- 8:38AM, zelink551 wrote:

Staggering note is not that great a power.



yeah, if that's there, then Direct the Strike is cause it works at range. 

Snap Shot?  all the minor action attacks?

Wizards of the Coast can suck it.
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1 year ago  ::  Mar 29, 2012 - 8:53AM #19
Gunthar
Date Joined: Feb 1, 2005
Posts: 1,376
Swordmage: Dimensional Vortex

Situational -

Warlord: Pin Cushion (Setting up ranged nova round)
               Paint the Bull's Eye (in five or six person party focus firing)

Invoker: Silent Malediction (Level 1 close blast Stun)
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1 year ago  ::  Mar 29, 2012 - 9:13AM #20
GelatinousOctahedron
Date Joined: Jun 30, 2008
Posts: 5,740
Is this list supposed to be for everyone?  Or just for the class?   Since I would include tenebrous blessing for clerics as one of the best heroic tier at wills for the class, but its not going to be that great for most hybrids and almost no one would want to pick up through dilletante because almost no one else is going to be wis/con with a melee implement.  Maybe some halfelf cha/con paladin would want it with adept dilletante or something. 

And some heroic powers become better or worse over time.  Something like astral flair becomes a lot better once you can get dizzing mace at level 11.  And something like fell strike becomes less valuable the more proning options you get, but is really good at level 1-5.

Other Cleric ones (they have a lot of powers so there are a lot I would put, but these are all good for hybrids and pure): Brand of the Sun, Sacred Flame, Icon of Fear, Mighty Hew Moment of Glory, Death Surge, Iron to glass, inspire fervor, Strength of Spirit, Fey Beguiling, Divine Favor, Bastion of health, Spirit of health, Stream of life, Word of Vigor, battle Surge

Shaman: Spirit Infusion, Spirit of the healing flood, Condensation, Protective Roots, Light of the crimson sun, Ancient Warlords Inspiration, Spirit Summons, Call forth the spirit world.
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