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Switch to Forum Live View Game of Thrones Setting and Player problems
1 year ago  ::  Mar 22, 2012 - 7:34PM #1
Kingnothing
Date Joined: May 30, 2005
Posts: 159
I am currently thnking of doing a campaign with a storyline simmilar to game of thrones, but im not very good with all the politics and such, and would appricate some advice on the matter.

Also i am having a problem with 1 player not paying attention, wanting to insert sex in nearly every situation,does not pay attention to the game, and has an attitude problem and i am tired of it, this player is the fiance of our former DM, who just stepped down as a result of her attitude. I am trying to run a clean game as clean as i can anyway, there are several children in the room at the time and my girlfriend is going to be joining us next week.
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1 year ago  ::  Mar 22, 2012 - 8:26PM #2
Salla
Date Joined: Apr 3, 2003
Posts: 23,524
Can't help you with the first problem, but the second is easy.

Address her directly, in private.  Tell her there is no sex in this game because there are children, and tell her that she will need to start paying attention.  Address her attitude problem directly and specifically, citing individual incidents if at all possible.  Inform her that, if her behavior does not change, she will not be returning to the game.
Another day, another three or four entries to my Ignore List.
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1 year ago  ::  Mar 22, 2012 - 8:38PM #3
Kingnothing
Date Joined: May 30, 2005
Posts: 159
I think the problem kind of got taken care of tonight, but since we're under a new DM i don't know, im not fond of the new dm and his style which is why im working on my own campaign.
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1 year ago  ::  Mar 24, 2012 - 3:12AM #4
Damon_Tor
Date Joined: Jun 20, 2009
Posts: 3,590
To be fair, A Song of Ice and Fire is a world dripping with sex.  Sex drives the entire plot, defeats heroes, topples kingdoms, and is a key component in the most powerful spells.  If you want a family-friendly game, I'd pick a different setting.
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1 year ago  ::  Mar 25, 2012 - 4:26PM #5
ciaran
Date Joined: Apr 16, 2005
Posts: 2,892
Politics are difficult in any setting. Start out light to get practice. It's possible the players wont be into it, so figure that out before you worry yourself too much.

As for the sexy stuff, yeah its funny once ib a while, but also gets creepy pretty quick. If you are uncomfortable speaking directly to the problem player, then address her fiance.
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1 year ago  ::  Mar 25, 2012 - 5:26PM #6
Kingnothing
Date Joined: May 30, 2005
Posts: 159
If its sex for story plot, thats fine but when it gets to the point shes (Content Removed), it gets really annoying.

(ORC_Chaos: Edited-Inappropriate Content is against the Code of Conduct
Moderated by ORC_Chaos on Mar 25, 2012 - 06:49PM
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1 year ago  ::  Mar 25, 2012 - 6:27PM #7
Salla
Date Joined: Apr 3, 2003
Posts: 23,524

Mar 25, 2012 -- 5:26PM, Kingnothing wrote:

If its sex for story plot, thats fine but when it gets to the point shes (Content Removed), it gets really annoying.




Yeah, that definitely warrants a 'stop that or go away' ultimatum.



Moderated by ORC_Chaos on Mar 25, 2012 - 06:49PM
Another day, another three or four entries to my Ignore List.
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1 year ago  ::  Mar 25, 2012 - 7:18PM #8
Kingnothing
Date Joined: May 30, 2005
Posts: 159
I would also love to turn the opening scene in game of thrones into an encounter, not sure how to make the white walkers though, seeing as they are undead and nearly unkillable.
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1 year ago  ::  Mar 25, 2012 - 9:10PM #9
Kavannah
Date Joined: Oct 18, 2007
Posts: 396

Mar 25, 2012 -- 7:18PM, Kingnothing wrote:

I would also love to turn the opening scene in game of thrones into an encounter, not sure how to make the white walkers though, seeing as they are undead and nearly unkillable.




That kind of encounter goes against the grain for the vast majority of d&d players out there.  d&d is not a book or a show.  In d&d, for every pc who dies, 99 monsters die.  Trying to get a party to retreat from even a very obviously superior foe is often an uphill battle.  No matter how many hints you drop about how unkillable the monster is, most parties will suffer at least 33% mortality before they even consider a retreat. 

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1 year ago  ::  Mar 25, 2012 - 10:16PM #10
Kingnothing
Date Joined: May 30, 2005
Posts: 159
the idea is, they see how easily they kill the 3 NPCs, and if the pary leader has any brains, he'll run, and they'll never enoucnter them again untill later in the campaign. kind of a prelude to whats in store for later on when they're better equipped. Things i know about them, they can raise thier own wights, obsidian kills them instantly, and nearly invincible, and are supposedly extinct (we know diffrently). i always give my players a way out. The walker wouldnt attack the players, more or less send a message. kind of like what the one in the opening did, he didnt kill Will, just sent a message.
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