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Switch to Forum Live View I don't want D&D Next built around heroes.
1 year ago  ::  Mar 22, 2012 - 6:32AM #1
XunValDorl_of_HouseKilsek
Date Joined: May 31, 2003
Posts: 5,317
I don't want the next iteration of D&D built around everyone being a cinematic hero, or even a hero for that matter. I want the 'hero" aspect to be just one of the many ways that a group can play the game. Sometimes I like to be part of an evil group where the bad guy does win and we have to fight against evil creatures and good creatures. I also don't want to be the only hero, villain, whatever in the world. I want the world to be built around us "not" being the only ones around, unless the DM decides he wants to run that type of game. I want the game to be able to accommodate the hero, the villain and everything in between. 
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1 year ago  ::  Mar 22, 2012 - 6:37AM #2
TheMormegil
Date Joined: Aug 19, 2007
Posts: 2,064
I want yours to be a way to run the game, sure, but I love my heroic action fantasy RPG. To many people D&D is different things; I know that for me, D&D is heroic fantasy. Characters are the protagonists of a fantasy tale, and are goddamn heroes from the start. The whole world is built on the assumption that if they don't manage to stop it, evil will happen.
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Reflavoring: the change of flavor without changing any mechanical part of the game, no matter how small, in order to fit the mechanics to an otherwise unsupported concept.
Retexturing: the change of flavor (with at most minor mechanical adaptations) in order to effortlessly create support for a concept without inventing anything new.
Houseruling: the change, either minor or major, of the mechanics in order to better reflect a certain aspect of the game, including adapting the rules to fit an otherwise unsupported concept.
Homebrewing: the complete invention of something new that fits within the system in order to reflect an unsupported concept.


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1 year ago  ::  Mar 22, 2012 - 6:46AM #3
XunValDorl_of_HouseKilsek
Date Joined: May 31, 2003
Posts: 5,317

Mar 22, 2012 -- 6:37AM, TheMormegil wrote:

I want yours to be a way to run the game, sure, but I love my heroic action fantasy RPG. To many people D&D is different things; I know that for me, D&D is heroic fantasy. Characters are the protagonists of a fantasy tale, and are goddamn heroes from the start. The whole world is built on the assumption that if they don't manage to stop it, evil will happen.




I disagree. I don't want the game telling me how I need to play. If I want to be a hero then I will play in a heroic game, if I want to be an adventurer then I can be an adventurer where the fate of the world isn't in my hands. I want to be able to play in a living, breathing world that is not based around me or my group, unless the DM decides to run a game that way. I don't want to be part of a "movie game", unless the DM runs his game that way.

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1 year ago  ::  Mar 22, 2012 - 6:50AM #4
TheMormegil
Date Joined: Aug 19, 2007
Posts: 2,064

Mar 22, 2012 -- 6:46AM, XunValDorl_of_HouseKilsek wrote:

Mar 22, 2012 -- 6:37AM, TheMormegil wrote:

I want yours to be a way to run the game, sure, but I love my heroic action fantasy RPG. To many people D&D is different things; I know that for me, D&D is heroic fantasy. Characters are the protagonists of a fantasy tale, and are goddamn heroes from the start. The whole world is built on the assumption that if they don't manage to stop it, evil will happen.




I disagree. I don't want the game telling me how I need to play. If I want to be a hero then I will play in a heroic game, if I want to be an adventurer then I can be an adventurer where the fate of the world isn't in my hands. I want to be able to play in a living, breathing world that is not based around me or my group, unless the DM decides to run a game that way. I don't want to be part of a "movie game", unless the DM runs his game that way.




As I said, that's good for you. I know your way of playing will be supported by D&D Next, we've got plenty of info confirming that.

I, however, want to play an RPG that is about heroic fantasy. I hope D&D Next delivers. 

Are you interested in an online 4E game on Sunday? Contact me with a PM!

Spoiler: Show
Reflavoring: the change of flavor without changing any mechanical part of the game, no matter how small, in order to fit the mechanics to an otherwise unsupported concept.
Retexturing: the change of flavor (with at most minor mechanical adaptations) in order to effortlessly create support for a concept without inventing anything new.
Houseruling: the change, either minor or major, of the mechanics in order to better reflect a certain aspect of the game, including adapting the rules to fit an otherwise unsupported concept.
Homebrewing: the complete invention of something new that fits within the system in order to reflect an unsupported concept.


Ideas for 5E
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1 year ago  ::  Mar 22, 2012 - 6:52AM #5
Renark_von_Bek_02
Date Joined: Sep 16, 2005
Posts: 603
I'm with you on the "heroes" part. I want to be able to play an elric type character at least out of the box. I do however want to be the games protagonist. I really don't want to hear, "you know they have leveled people too." As a shoot down to every one if my awesome plans.
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1 year ago  ::  Mar 22, 2012 - 7:08AM #6
Jim11735
Date Joined: Jun 1, 2009
Posts: 1,512
Heroic stuff is sort of the core game.  And that's fine because you don't have to play D&D anyway but the way you like.  But I would also like to see some Optional Rules for playing an evil party.  Not DM side, but player side.  Since they are using the nine alignment system, talk about playing a chaotic evil character. 

I think alignments should be discussed in two terms, in the general sense.  This is what LE looks like in a kingdom or one of it's military leaders.  But also in terms of the PC, because I don't think they are necessarily the same.  LG or LStupid is one thing when you mock it on an NPC but another when your playing that character and want some depth to your story.  CE should be an Optional Rule player choice, and D&D should describe how to play it without killing everyone in your party on the first overnight watch because they didn't laugh at your bad pun that day.

I don't see Optional Rules as the wrong way to play the game.  I see them as providing rules for playing the game different ways.  An evil party is a different way to play the game, I think the OP knows that or he wouldn't have started this thread.  Let's see some support for this way.
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1 year ago  ::  Mar 22, 2012 - 7:14AM #7
Orkbard
Date Joined: Mar 3, 2012
Posts: 508
I also like my Heroic fantasy, which is why I play this game still. Its kind of the guey filling of D&D for me. 
However, I find that its real easy to switch to a sandbox adventure or even a group of well-meaning jerks bent on world domination.  You just need to have some imaginary flexiblity when looking at what is presented.
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1 year ago  ::  Mar 22, 2012 - 7:21AM #8
kaamoku
Date Joined: Jan 26, 2010
Posts: 324
Like Renark said I think the most important point is the the player characters are always the principle Protagonists in the game.

Like XunValDorl and Mormegil said they should be free to be glorious heroes,  glory seekers or horrible villains as long as it is clear that the story is about them.
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1 year ago  ::  Mar 22, 2012 - 7:50AM #9
Tlantl
Date Joined: Feb 10, 2007
Posts: 504
As far as I can see there's nothing that says you need to be the great hero in D&D, at least none of the versions I play. If it isn't possible to play the every man in D&Dnext then the developers have failed to deliver the game they promised. uniting the community includes designing a game where the PC is only one of thousands of people in the world. 

I don't design epic adventures or attempt to make the player feel like if he wasn't there the world would come to a stop. It doesn't. even a 20th level character will find others that are stronger and hold more power. Some NPC's are beyond the player and will always remain beyond the player. 

Cinematic crap is something that happens during the game it isn't something the game tries to deliver every time you play. If that's your style then fine, but it's not everyones thing. 

Of course in a game where the only thing you do for hours on end is fight the same battle, this kind of thing is necessary or the game goes flat. For me half hour combats are a waste of time. I look forward to being able to put the party up against a challenging foe and have them finish in ten minutes. I like roleplaying NPCs, I like intricate traps and puzzles, nothing cinematic about four guys wracking their brains trying to figure out a deadly puzzle left by some nut job in a tomb. 
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1 year ago  ::  Mar 22, 2012 - 7:54AM #10
TheMormegil
Date Joined: Aug 19, 2007
Posts: 2,064

Mar 22, 2012 -- 7:50AM, Tlantl wrote:

nothing cinematic about four guys wracking their brains trying to figure out a deadly puzzle left by some nut job in a tomb. 




Agreed. That's part of the reason I hate using puzzles in my game. The other reason being, either the players breeze through one or the game grinds to a halt for hours with no real stuff happening.

Are you interested in an online 4E game on Sunday? Contact me with a PM!

Spoiler: Show
Reflavoring: the change of flavor without changing any mechanical part of the game, no matter how small, in order to fit the mechanics to an otherwise unsupported concept.
Retexturing: the change of flavor (with at most minor mechanical adaptations) in order to effortlessly create support for a concept without inventing anything new.
Houseruling: the change, either minor or major, of the mechanics in order to better reflect a certain aspect of the game, including adapting the rules to fit an otherwise unsupported concept.
Homebrewing: the complete invention of something new that fits within the system in order to reflect an unsupported concept.


Ideas for 5E
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