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1 year ago  ::  Mar 26, 2012 - 9:44PM #21
The_Jester
  • Stampeding Hybrid
Date Joined: Nov 1, 2003
Posts: 3,505
My personal book preference is an all-in-one core rulebook with the basics of playing the game, simple classes, basic DM advice, and a smattering of monsters. Kinda like a hardcover starter set but with full rules. So instead of the lame (LAME!) $boarded sets with enough content to psty for a long weekend, this is one purchase that has the entire game. Or at least 2-3 levels before needing a Monster Manual. 
And since the whole book is simple and options like (kinda like Basic D&D) it can be a little thinner making for a nice cheap price point. Making it very gift-able.
And it solves the flaw of D&D where you need three books to play. It makes answering the question "What do I need to start playing?" super simple: "Buy this one book. And if you like playing get the MM." 

The standard "starter set" could instead be an accessory kit with pogs and maps and character sheets and such, as a little bonus to help new players. So new players could avoid the annoying "drop $25 but you still need to pay the full cost later, so you end up paying more" problem.

Then the Player's Handbook would be a the PC rules plus. No reprinting of the core rules, as those are already covered. This book would be tonnes and tonnes of PC options and character modules. This can and should be a nice giant tome.
This does mean experienced players would need to carry two book from the start. However, this is ussually the case anyway after the accessories start dropping, and the Core Rulebook quickly becomes less necessary for *everyone* to bring as the rules are learned.

Then we get to the DMG. Like the PHB this should be big, unlike the dissapointing DMG1. Because the very basics of running were covered in the Core Rulebook, this can focus on advanced DMing, optional rules, house rules, and the like. This should read like the best of DMG 1 and 2 combined with advice on game design and world building. 
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1 year ago  ::  Mar 27, 2012 - 3:08AM #22
svendj
Date Joined: Apr 14, 2010
Posts: 2,049
I hope there'll be as few paper rulebooks as possible. So many benefits.

- Saves printing costs, which makes it easier for D&D to turn a profit and turn into a fabled $100 million brand like MtG. 
- Makes rules updates and errata far easier to handle, so no need to change every zone power individually instead of making a one line update in the Rules Compendium. 
- Less time between development and publishing, getting the crunch to the players faster. 
- Everyone will have access to the same content, instead of players scratching their heads when someone brings over the new splatbook with a race/class they've never heard of.  
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1 year ago  ::  Mar 28, 2012 - 8:05AM #23
Orkbard
Date Joined: Mar 3, 2012
Posts: 508

Mar 26, 2012 -- 3:11PM, StupidFatHobbit wrote:

All books should be leatherbound with gilded edges.



You have money to burn, don't you?

OT: Three (PHB, DMG, MM) hardback quality books that can stand up to the abuse of being tossed around, handled by different people and ink that won't run when players inevitably spill stuff on them. Also, the option (we are all about options with this) for digital only or physical w/digital codes.  
 

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1 year ago  ::  Mar 28, 2012 - 9:35AM #24
Thakowsaizmu
Date Joined: Jul 7, 2007
Posts: 324
What I would like to see is not only the big, hardcover books that really give the feeling of an RPG book, but also to not have errata coming out every day that makes the hardcover books obsolete soon after their printing. That is one of the major influences in me not playing 4e for very long.
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1 year ago  ::  Mar 29, 2012 - 12:28PM #25
Asperdn
Date Joined: Jan 13, 2012
Posts: 197

I love the big hard cover books, I would love to see all of the 5e material continue to be produced in this format, and I would also like to see a code for a printable PDF included with each book. I want a PDF for each book, particularly the monster manuals so that I can print single page monster discriptions out and include them in my in house modules. I would be happy to pay a bit extra for a PDF I could print and edit (read add my own notes and or house rules too).

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1 year ago  ::  Mar 30, 2012 - 9:56AM #26
LordF8
Date Joined: Aug 1, 2008
Posts: 1
Hard cover for the Big Three guidebooks. They can survive being passed around the table a LOT longer, especially when full rule upgrades collides with player budgets. Not everyone in my static game can bring portable computers to the table, so although *I* don't mind seeing the rulebooks on Compendium, I don't want to force my players to be locked out of checking the PH any time they feel the need to during gameplay.
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1 year ago  ::  Apr 02, 2012 - 6:07PM #27
TrystanR
Date Joined: Feb 23, 2012
Posts: 3
I think most people appear to be in agreement.  Beyond what's needed to play the core game, supplemental material purchased and distributed digitally would be most desirable.  
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1 year ago  ::  Apr 02, 2012 - 8:26PM #28
ViolenceJack
Date Joined: Dec 13, 2005
Posts: 2,091

Apr 2, 2012 -- 6:07PM, TrystanR wrote:

I think most people appear to be in agreement.  Beyond what's needed to play the core game, supplemental material purchased and distributed digitally would be most desirable.  



I didn't say anything earlier because... well, this thread isn't very relevant to me. But this comment absolutely is; I will not buy any physical RPG books. The core books must be digital for me to buy them. If they make the core books hard-copy only, or downloadable only when you buy the hard copy, I will not buy them. I don't know if my attitude on this is all that common, though. There is just no way I want to  buy more gaming books if I have to lug them around when I move to different continents and all.

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1 year ago  ::  Apr 02, 2012 - 8:35PM #29
Kishri
Date Joined: Oct 28, 2008
Posts: 599

Apr 2, 2012 -- 8:26PM, ViolenceJack wrote:

Apr 2, 2012 -- 6:07PM, TrystanR wrote:

I think most people appear to be in agreement.  Beyond what's needed to play the core game, supplemental material purchased and distributed digitally would be most desirable.  



I didn't say anything earlier because... well, this thread isn't very relevant to me. But this comment absolutely is; I will not buy any physical RPG books. The core books must be digital for me to buy them. If they make the core books hard-copy only, or downloadable only when you buy the hard copy, I will not buy them. I don't know if my attitude on this is all that common, though. There is just no way I want to  buy more gaming books if I have to lug them around when I move to different continents and all.



I prefer hard copy myself, but this really does drive home the need for both hard copy and digital format.  This is the 21st century.  There is no reason we can't have both.

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1 year ago  ::  Apr 02, 2012 - 9:17PM #30
TrystanR
Date Joined: Feb 23, 2012
Posts: 3

Apr 2, 2012 -- 8:26PM, ViolenceJack wrote:


I didn't say anything earlier because... well, this thread isn't very relevant to me. But this comment absolutely is; I will not buy any physical RPG books. The core books must be digital for me to buy them. If they make the core books hard-copy only, or downloadable only when you buy the hard copy, I will not buy them. I don't know if my attitude on this is all that common, though. There is just no way I want to  buy more gaming books if I have to lug them around when I move to different continents and all.




Fair enough.  I think it's just as likely that Wizards will release all DnDNext books electronically as any of them.  Hopefully the devs are taking heed of our thread right now.

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