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Switch to Forum Live View Item-Based Save-Granting?
1 year ago  ::  Mar 20, 2012 - 10:54PM #1
RayjeEliwan
Date Joined: Mar 4, 2010
Posts: 608
I'm trying to add a little more save-granting to my Runepriest, who's currently level 15. My feats and powers are pretty well locked in place, so I'm looking at item-based ways of doing it. (I could possibly spare 1 feat if there's something really sexy out there, but it'd be a tough sell . . . and I already have a different dragonmark, so Mark of Healing is a no-go.) The Medic's Amulet is a no-brainer, but the fact that it only works against ongoing damage is kind of a downer. Similarly, I know about the Gloves of Grace, but the fact that it's a daily power makes me not so happy. Are there any other good item-based ways to make me a little bit better at granting saving throws, or is this all there is?
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1 year ago  ::  Mar 21, 2012 - 7:03AM #2
GelatinousOctahedron
Date Joined: Jun 30, 2008
Posts: 5,740
There are a bunch of higher level daily items like a generals belt that have daily save granting abilities.  There used to be a holy symbol of hope as a cheap item that did that as a daily, but I just checked and they stealth errated that one in one of the recent books.

There are not any encounter power items grant a save items that I know of, not counting aritifacts like the rod of seven parts.

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1 year ago  ::  Mar 21, 2012 - 9:08AM #3
Feralspirit
Date Joined: Nov 7, 2009
Posts: 347
Necklace of Prayer Beads, Holy Symbol slot, encounter minor action, you and each ally within 5...
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1 year ago  ::  Mar 21, 2012 - 9:12AM #4
GelatinousOctahedron
Date Joined: Jun 30, 2008
Posts: 5,740
Thats a rare item unfortunately.
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1 year ago  ::  Mar 21, 2012 - 9:13AM #5
Feralspirit
Date Joined: Nov 7, 2009
Posts: 347

Oh, sorry. I'm one of those that doesn't pay too much attention to Item Rarity...

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1 year ago  ::  Mar 21, 2012 - 9:33AM #6
mellored
Date Joined: Jul 8, 2008
Posts: 19,513

Mar 21, 2012 -- 9:13AM, Feralspirit wrote:

Oh, sorry. I'm one of those that doesn't pay too much attention to Item Rarity...


It wasn't worth it before.

But it's actually meaning full as of the last update.

guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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1 year ago  ::  Mar 21, 2012 - 9:40AM #7
GelatinousOctahedron
Date Joined: Jun 30, 2008
Posts: 5,740
In this case its rarity acutally makes sense when you compare it to all the similar uncommon items that only grant saves to one PC as a daily.  The necklace grants saves in a burst as an encounter power and is a really good item. 

I am considering asking for one for my avenger since our DM asked us to pick rare items we would quest for and this one would actually fit his plot line and be useful.
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1 year ago  ::  Mar 21, 2012 - 10:01AM #8
Feralspirit
Date Joined: Nov 7, 2009
Posts: 347

Mar 21, 2012 -- 9:33AM, mellored wrote:

Mar 21, 2012 -- 9:13AM, Feralspirit wrote:

Oh, sorry. I'm one of those that doesn't pay too much attention to Item Rarity...


It wasn't worth it before.


But it's actually meaning full as of the last update.



The Compendium offers nothing when I search for Rarity... could you elaborate on (or link to) this update?

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1 year ago  ::  Mar 21, 2012 - 10:17AM #9
mellored
Date Joined: Jul 8, 2008
Posts: 19,513

Mar 21, 2012 -- 10:01AM, Feralspirit wrote:

Mar 21, 2012 -- 9:33AM, mellored wrote:

Mar 21, 2012 -- 9:13AM, Feralspirit wrote:

Oh, sorry. I'm one of those that doesn't pay too much attention to Item Rarity...


It wasn't worth it before.

But it's actually meaning full as of the last update.


The Compendium offers nothing when I search for Rarity... could you elaborate on (or link to) this update?


Here.

guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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1 year ago  ::  Mar 21, 2012 - 8:58PM #10
RayjeEliwan
Date Joined: Mar 4, 2010
Posts: 608

Mar 21, 2012 -- 9:40AM, GelatinousOctahedron wrote:

In this case its rarity acutally makes sense when you compare it to all the similar uncommon items that only grant saves to one PC as a daily.  The necklace grants saves in a burst as an encounter power and is a really good item. 

I am considering asking for one for my avenger since our DM asked us to pick rare items we would quest for and this one would actually fit his plot line and be useful.




No kidding. This is what a rare item SHOULD look like. Never before have I been so jealous of holy symbol proficiency.

To revisit a glossed-over point, there's no way a feat (just one feat, sadly) could make me more save-granty, is there? My dragonmark slot and MC slot are already taken (Scribing and Warlord, respectively—perhaps not optimized, but also not negotiable), which I think kills the easy routes. If anyone would know of something, though, it'd be CharOp.

I'm happy with my Runepriest overall, but now that we're hitting mid-Paragon, save-ends effects are becoming more and more common (not to mention nastier and nastier), so I'm really starting to feel the deficiency.

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