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1 year ago ::
Mar 18, 2012 - 5:08PM
#11
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Date Joined:
Aug 23, 2011
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I'd reward him for doing something interesting and off the wall. Plus players tend to enjoy "I did that crazy thing and it turned out awesome" vs "I did that thing, and then the DM called me an idiot and my PC died".
Maybe treat it as a short term buff similar to a potion. Gives short term buff related to something the monster could do.
Although I do want to address a few other things you did... i decided it was super fermented so he was drunk for a week in character time IC your players wizard would know if magical potions ferment. I would run off the logical assumption that "its magic" and so is good indefinatly. It would be really annoying to find out "suprise you couldn't read my mind now you are penalized."
well he got a natural 20 on the roll Natural 20 auto success doesn't work on skills for good reason. "I jump to the moon, and continue trying until I succeed" or other stuff I don't enjoy in the game. Thats an extreme, but illustrates the point of "Extremes that shouldn't be possible are".
tried to jokingly bluff that maybe if the wizard players shouldn't be able to use social skills against one another. This often leads to someone realizing that their maxed out intimidate PC can just dictate how the entire party plays.
just wondered if it was to awful of a thing to do to a player? Yes it is. You should offer the player some sort of monster identification check to determine whether or not it is poisonous or deadly. It should have a low DC if it is super obvious. Otherwise, how is the player to know your intention? I personally like to reward risks like this and would give a buff as explained above.
oh and as a side not the same player was forced into intamacy with a dragon. Never OK or acceptable.
it just seems the other players and him do stuff that causes bad things to happen to him Consider that their logical thoughts on outcomes don't match up with yours. Allow skill checks when you think their PCs probably know something the players do not. Such as an obviously bad idea. The players can't read your mind, and just because you think "this is the logical outcome" doesn't mean they had a totally valid equally logical thought.
well just a few minor things. they were told the potion was 600 years old and is unlikely to act exactly as a fresh one would. i mean in the old dnd potions had a chance of having been poisoned because of time and the way they worked.
as for the natural 20s. one of the three was just to find stuff no big. one was to set up a bomb without it blowing up in his face so i gave it to him. the third i told the player he was trying to mess with about it and the player did what he did. although if they wanted to jump to the moon i would say if they get a one on a d 1000000 then they get to the moon. one in twenty would be to easy for something like that. just like when my party wanted to get this dangerous beast as a pet i made them roll a d 1000 and get under a five to succeed. they didnt.
as said above i just told the player the roll. he could have said screw that but he didnt he said oh in that case i eat it basically. i even asked the player if he minded before the barbarian did anything like roll.
next part is your opinion and i am making note of peoples opinions on it before i decide what to do since it is 9 days before the next session.
the dragon part was his idea dont feel sorry for him. he wanted to get past the dragon without a fight and the party unanimously agreed to let him be intimately used by the dragon. not a single player disagreed and no he did not get the last or even near the last say in the matter.
will keep the last bit in mind. i never say no to an opinion of matters since that would be how i stop improving as a dm.
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1 year ago ::
Mar 19, 2012 - 2:42AM
#12
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Date Joined:
Nov 14, 2011
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I discourage (almost outrightly stopping) my players from using Rolls on Party members. This especially includes Thievery.
In any case, sometimes you can hand the DM mask over to the drunk player, and its obvious he doesn't mind eating it. I'm sure any question along the lines of "Hmm, you sure you want to?" would have done the trick, which it obviously didn't.
That said, he might not have viewed it as anymore than a well-timed dare. As he was about to eat it, you might have made some remark like "Even through your intoxication, you can tell it smells horrible, revolting" or even "it seems very unappetizing and has a rotting, acidic smell. The flesh and burning acid looks like they could eat their way through your intestines." for example.
Anyway, you didn't, so that was the clue stage that was missed.
Next bit - feel free to drop him a Stage 2 disease that kills him when it reaches Stage 5. Prepare a few logical ways he could get a cure. Be prepared to kill off the Wizard.
Frankly, from the RP, the Player might enjoy playing another class instead lol. Like Barbarian.
 
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1 year ago ::
Mar 19, 2012 - 6:04AM
#13
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Date Joined:
Sep 20, 2010
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How else are we to know how convincing the Barbarian was? The Wizard's player was under no compulsion to act upon the Barbarian's advice, or even believe it,
A bluff check that I (the player being bluffed) can feel totally free to ignore the results of? That sounds like a waste of time.
"Hey theres candy down that hole." Nat 20 Bluff check. Even though the play climbed up the hole and knows there is a poisonous spike pit at the bottom he is forced to believe me. Player jumps down hole because otherwise he's not roleplaying his character and promptly has to make a new character after 10d10 damage from the fall and 8d6 poison spike damage.
I was the leader of a party and everyone kept stealing dragon eggs, so I stopped them by threating to court martial them later if they did so. I see a player walking back towards teh nest, because my perception check was so high. But then the Player called it unfair because I wouldn't know the player was stealing the egg. To me it was just logical, a person leaves the party towards the dragon eggs I specifically told them not to take. So I roll a knowledge check and fail, now I don't know whats going on anything and my character is now an idiot.
Ant Farm
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1 year ago ::
Mar 19, 2012 - 6:30AM
#14
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Date Joined:
Jul 14, 2008
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How else are we to know how convincing the Barbarian was? The Wizard's player was under no compulsion to act upon the Barbarian's advice, or even believe it,
A bluff check that I (the player being bluffed) can feel totally free to ignore the results of? That sounds like a waste of time.
Well, that's how it works. A Bluff check, whether from an NPC or a fellow PC, merely indicates how convincing the lie is. How you react is up to you. PCs are not limited by the skills or abilities of their players, and it is highly unlikely that anyone sitting around playing D&D is as good at lying as the best PC. Which is why it is appropriate to make skill checks against other players.
"Hey theres candy down that hole." Nat 20 Bluff check. Even though the play climbed up the hole and knows there is a poisonous spike pit at the bottom he is forced to believe me. Player jumps down hole because otherwise he's not roleplaying his character and promptly has to make a new character after 10d10 damage from the fall and 8d6 poison spike damage.
No, just no.
One-half of the tabletop gaming news podcast Going LastCo-author on AoA 2-3 and 4-1.
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1 year ago ::
Mar 19, 2012 - 6:41AM
#15
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Date Joined:
Sep 21, 2009
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just to list things:
DM just "decided" that a 600 year old healing potion got the character drunk for a week (apparently healing potions are now impossible to hand out as loot in OLD RUINS of the type adventurers explore)
Barbarian had a -1 to his stats, either rolled and was allowed to have a -1 character, or the dm is using stat penalties
A dominate effect with a -8 to saves included making it a real likelihood that a player who got dominated should just walk away til combat is over.
PCs using social skills in a forced manner on PCs
DM ran monster powers that removed all of a player's possessions
DM ran a game where a player was forced into intimacy with ANYTHING, let alone a dragon.
PCs attacking PCs to get them to stop stuff (or do stuff)
I think at this point i will withhold "giving advice" and just use the original poster's posts for a laugh.
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1 year ago ::
Mar 19, 2012 - 7:29AM
#16
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Ask the player what he or she thinks should be a reasonable side effect for eating the flesh of an unknown creature. If the player says they don't think it should be a big deal, move on and get back to heroic adventure. If the player says otherwise, use it and make it cool.
Players using skills on each other is okay, but remember it's up to the target to play along. In my regular group, they do these sorts of things all the time because they can make it interesting. Not every group will be as cool with it. Check first.
I see no problem with whacky or gonzo games as long as they are fun and everyone thinks it's fair (or fair enough). I enjoy playing in or DMing those.
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1 year ago ::
Mar 19, 2012 - 7:33AM
#17
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Date Joined:
Jul 14, 2008
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DM just "decided" that a 600 year old healing potion got the character drunk for a week (apparently healing potions are now impossible to hand out as loot in OLD RUINS of the type adventurers explore)
As was stated, the DM took inspiration from the old school wackiness of potions. I don't necessarily agree with the gotcha! aspect, or the fact that the wizard didn't get a knowledge check before hand.
Barbarian had a -1 to his stats, either rolled and was allowed to have a -1 character, or the dm is using stat penalties
Charisma 8 or 9. I think at this point I will just use your post for a laugh.
A dominate effect with a -8 to saves included making it a real likelihood that a player who got dominated should just walk away til combat is over.
Why? Should players walk away when they die, or when their PC is unconcious but stable and no one can give a heal?
PCs using social skills in a forced manner on PCs
Again, the Barbarian didn't force the Wizard to do anything. The Barbarian told a lie, and very appropriately made a Bluff check. The Wizard was free to respond in any manner at that point.
DM ran monster powers that removed all of a player's possessions
If that is the sort of campaign they want, and everyone enjoys it, this is fine.
DM ran a game where a player was forced into intimacy with ANYTHING, let alone a dragon.
Yeah, that's not okay.
PCs attacking PCs to get them to stop stuff (or do stuff)
What's wrong with this? If the players are all fine with that sort of conflict resolution (which is an appropriate sort of conflict resolution for some characters and stories) then they're doing it right.
One-half of the tabletop gaming news podcast Going LastCo-author on AoA 2-3 and 4-1.
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1 year ago ::
Mar 19, 2012 - 9:38AM
#18
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Date Joined:
Jan 19, 2012
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oh and as a side not the same player was forced into intamacy with a dragon. had all of his posessions lost due to a fluke of monster powers. and had his left arm bitten off by an ogre. it just seems the other players and him do stuff that causes bad things to happen to him. or because what happens to him isnt designed for a wizard to be the first choice to handle.
also side note i never told him to eat the creature i just said wow the barbarian got a nat 20.
First I have to say.. serious AWESOME!
Rolling skill checks against other PC's I feel is completely fine. This is roll play, not a FPS with friendly fire turned off. If their character is the kind of person who would play pranks, try to intimidate people, etc then by all means roll away. As long as it stays within the characters alignment or personality. No different then the jerk friend who gives you chocolate x-lax when you're growing up. It's a bluff to see if you would eat it, if you believe him well you'll be living in the bathroom for the next couple days.
As for what is going to happen to the wizard:
- I wouldn't cause a disease to affect him but rather a nasty poisoning. - First have some really high fortitude saves, but nothing that would be excessive for the level. This way if he happens to roll a 20, he will be fine. - If he takes some anti-venom, or gets magically healed within 12 hrs no effect. - If he makes the first or second save, then he will be sick in the bathroom for the next couple days. - If he fails the saves, but gets healed after 12hrs I would cause a permanent negative to poison saves after. - If he fails and doesn't get healed then cause a permanent negative to strength and constitution because the poison caused a weakening/wasting and a stronger permanent negative to poison saves
If you really want to hurt him have the flesh cause negative level effects similar to a succubus or wraith attack. 1d4 levels life draining effect really hurts.
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1 year ago ::
Mar 19, 2012 - 10:34AM
#19
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Date Joined:
Nov 27, 2006
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"Hey theres candy down that hole." Nat 20 Bluff check. Even though the play climbed up the hole and knows there is a poisonous spike pit at the bottom he is forced to believe me. Player jumps down hole because otherwise he's not roleplaying his character and promptly has to make a new character after 10d10 damage from the fall and 8d6 poison spike damage.
What kind of stupid example is that?
OK, so you say there's candy down there. I don't see it. But for whatever reason I believe you.... Even if I wanted that candy, it doesn't follow that I'll A) forget what else is down there, B) forget how to navagate around whatever it is, C) simply jump down a hole & take damage. I wouldn't do that for gold, magic items, etc, so why candy? And then comes D) When I find out you lied to me? I'll chop off your characters head - while I stand watch that night. Let's see you bluff me while asleep 
I was the leader of a party and everyone kept stealing dragon eggs, so I stopped them by threating to court martial them later if they did so. I see a player walking back towards teh nest, because my perception check was so high. But then the Player called it unfair because I wouldn't know the player was stealing the egg. To me it was just logical, a person leaves the party towards the dragon eggs I specifically told them not to take. So I roll a knowledge check and fail, now I don't know whats going on anything and my character is now an idiot.
Correction, you're character was already an idiot. Seriously, people willing to steal dragon eggs don't have much reason to fear you.... So if the gain from stolen dragon eggs outweighs you're usefulness? You're character becomes pretty expendable.
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1 year ago ::
Mar 19, 2012 - 10:39AM
#20
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Date Joined:
Nov 30, 2005
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How else are we to know how convincing the Barbarian was? The Wizard's player was under no compulsion to act upon the Barbarian's advice, or even believe it,
A bluff check that I (the player being bluffed) can feel totally free to ignore the results of? That sounds like a waste of time.
Well, that's how it works. A Bluff check, whether from an NPC or a fellow PC, merely indicates how convincing the lie is. How you react is up to you.
Thats not how it works at all. Both 3rd and 4th editions specifically say that the social skills don't work against PCs when used by another PC.
5e comments and thoughts all in one place. Check it out to provide feedback, mock, or steal ideas. http://community.wizards.com/go/thread/view/75882/28835423/Krusks_5e_Design_Goals?sdb=1
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