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1 year ago ::
Mar 18, 2012 - 12:52AM
#11
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Date Joined:
Jul 29, 2009
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Thanks everyone! Truly helpful stuff!
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1 year ago ::
Mar 18, 2012 - 9:59AM
#12
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Date Joined:
Jul 21, 2004
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Thanks everyone! Truly helpful stuff!
Glad to hear it.
If you find it still doesn't work for you, take a look at the Knight class. Instead of a mark, it uses an aura, which I will concede is somewhat easier to imagine.
[N]o difference is less easily overcome than the difference of opinion about semi-abstract questions. - L. Tolstoy
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1 year ago ::
Mar 18, 2012 - 6:37PM
#13
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Date Joined:
Nov 14, 2011
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Fighter : Like a Basketballer doing a point mark. Except its in big armor, and instead of his hand reaching for yours, its a big ass weapon waiting to chop you to bits if you try to make a wrong move. And that makes aiming for someone else that much harder too.
Paladin : Shining Halo around the eye level and so. You can feel a higher power is nearby, only it ain't loving you. You have only one choice and only one target swims clearly into focus through the radiant field. And if you aim for someone else, its a burning radiant bolt from above!
Battlemind : some thing is in your mind, under your skin. its a time bomb building under the scalp of your head, and you know who its coming from. Better move away, it eases, but only temporarily, its hard to focus hitting anyone except the guy who is doing this to you.. And when you hit an Enemy, your head explodes into starbursts of pain, as if you just hit yourself (Mind Spike) .
Swordmage : a shimmering "aegis" shield seems to surround you. It slows your swing (both Aegis), weakens your blow (Aegis of Shielding), or even better, as you attack you can feel the energy summoning up your most hated nemesis (the Swordmage) to strike at you! (Aegis of Assault. coolest, ever.)
Edit : lol a bit late, I guess?
 
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1 year ago ::
Mar 18, 2012 - 7:36PM
#14
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It gets trickier when the opponent has moved away and is still marked, which I think is why Essentials uses auras more than marking.
Actually, the reasoning is simpler: An E-Defender never has to care about the past. Last round is irrelevant. Who he targeted a while ago is irrelevant. Did he punish someone five turns ago, but after his last round? Who cares?
All an E-Defender cares about is right now, in the current turn: Are you adjacent to him *right now*, and has he already punished someone *during this turn*?
E-defenders use auras and OAs because that requires less bookkeeping and less remembering. It's not a narrative decision at all.
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1 year ago ::
Mar 18, 2012 - 11:31PM
#15
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Date Joined:
Jul 21, 2004
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E-defenders use auras and OAs because that requires less bookkeeping and less remembering. It's not a narrative decision at all.
Whatever. It's easier to narrate, that all. Whether that was intended or not doesn't matter, though it's hard to imagine it wasn't, given the complaints there have been about how unrealistic marking can be.
[N]o difference is less easily overcome than the difference of opinion about semi-abstract questions. - L. Tolstoy
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1 year ago ::
Mar 19, 2012 - 6:09AM
#16
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Date Joined:
Sep 20, 2010
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I always considered marking a form of taunting with a prepared action ready for when the target does something without affecting the user.
Ant Farm
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1 year ago ::
Mar 19, 2012 - 6:47AM
#17
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Date Joined:
Sep 21, 2009
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marked (adjacent) is fairly easy to conceptualize.
marked (distant) is a bit harder, but try this:
have you ever playerd basketball and got away from everyone on the opposing team? Have they ever attempted to shout or distract you RIGHT as you start to take a shot? does it work to distract you?
if so, great, you've got your answer.
if not, what if they whipped a small rock at you as you took the shot? it doesn't even have to hit!
THAT can be what a fighter can do...i mark an enemy by taunting it, shouting for its attention, threatening it, etc. If necessary, i RP out the -2 to attack by throwing a rock at it right as it swings, or by releasing a string of expletives comparing its mother to something that would make a sailor blush. THATS a -2 to hit effect.
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