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Switch to Forum Live View A Protest Against Epic Powers that Weren't
1 year ago  ::  Mar 17, 2012 - 6:12AM #21
Leekanh
Date Joined: Apr 15, 2009
Posts: 287

Mar 16, 2012 -- 3:46PM, Zelkon wrote:

I agree, spells need to be awesome, world breaking even, in epic. However, fighters need to be able to SoD a person by flexing their muscles, and a lot of people don't like that idea. Hell, YOU ARE GODS at epic level, or close. Does "realism" and veramiliwhatever need to come into play? Also, epic level is the best way to play, IMO. Heroic bores me to tears.




4e has that, though. And they can be used even by non-casters, to boot!

Rituals, where most of the funny spells of past editions are. I know that they get overlooked, but they are there for a reason! At high levels you can raise into the air a chunk of earth of several miles and command it at your will. If this isn't flashy, what it is?
Also, the Immortality rules states that at level 30 the character basically gets a free wish before exiting the game and can do something so big that alters forever the fate of the world, and his legacy (or his physical body) lives forever. This is kinda epic.

Sadly, the rest of the game does not follow, one of the themes of epic style is that no matter how powerful you are, fate can (and will) screw you over. When you think about Achilles you don't remember that he was invulnerable, you remember that he was killed by an arrow in the k heel. Greeks were big fans of the whole "You can't escape fate".

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1 year ago  ::  Mar 17, 2012 - 9:52AM #22
insrtnmhre
Date Joined: Feb 11, 2005
Posts: 32
It really is all a matter of scale.  Part of the feel of 4e is that the PCs are head and shoulders above the common man.  You really should feel epic in your own tier, even if your tier isn't Epic.

A 1st level character wielding Split the Sky sounds a good bit more awesome than one wielding My Weapon Just Sneezed On Your Feet.
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1 year ago  ::  Mar 17, 2012 - 10:30AM #23
Zelkon
Date Joined: Oct 30, 2011
Posts: 614

Mar 17, 2012 -- 6:12AM, Leekanh wrote:

Mar 16, 2012 -- 3:46PM, Zelkon wrote:

I agree, spells need to be awesome, world breaking even, in epic. However, fighters need to be able to SoD a person by flexing their muscles, and a lot of people don't like that idea. Hell, YOU ARE GODS at epic level, or close. Does "realism" and veramiliwhatever need to come into play? Also, epic level is the best way to play, IMO. Heroic bores me to tears.




4e has that, though. And they can be used even by non-casters, to boot!

Rituals, where most of the funny spells of past editions are. I know that they get overlooked, but they are there for a reason! At high levels you can raise into the air a chunk of earth of several miles and command it at your will. If this isn't flashy, what it is?
Also, the Immortality rules states that at level 30 the character basically gets a free wish before exiting the game and can do something so big that alters forever the fate of the world, and his legacy (or his physical body) lives forever. This is kinda epic.

Sadly, the rest of the game does not follow, one of the themes of epic style is that no matter how powerful you are, fate can (and will) screw you over. When you think about Achilles you don't remember that he was invulnerable, you remember that he was killed by an arrow in the k heel. Greeks were big fans of the whole "You can't escape fate".




Oh, don't get me wrong. 4e is by far the best edition, IMnot-so-humbleO. I just think that everyone needs some awesomeness, and the way to do that is to make the martial even better and earth shattering. You know Chuck Norris jokes? Martial characters should actually be able to power Australia for 43 minutes with a single sword swing.

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Mundane (AKA fighter and co) encounter and daily powers will probably not be in the PHB (for the lack of space), but nor will they be in some obscure book released halfway through the edition.

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I DO NOT WANT A FREAKING 4E REPEAT. I DO NOT WANT A MODULE THAT MIMICS MY FAVORITE EDITION. I WANT MODULES THAT MIMIC A PLAYSTYLE AND CAN BE INTERCHANGED TO COMPLETELY CHANGE THE FEEL, BUT NOT THE THEME, OF D&D. A perfect example would be an espionage module, or desert survival. A BAD EXAMPLE IS HEALING SURGES. WE HAVE 4E FOR THOSE! A good example is a way to combine a mundane and self healing module, a high-survival-rate module, and a separate pool of healing resource module.
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1 year ago  ::  Mar 17, 2012 - 11:05AM #24
ReaperTatt
Date Joined: Mar 7, 2012
Posts: 279
Head and shoulders above the common man, and yet only 6(X) weapon against the common monster when using some epically named power.

"I disintegrated your self esteem for 68 damage! You only have 562 HP left!"
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1 year ago  ::  Mar 17, 2012 - 11:09AM #25
AtariasTheWiser
Date Joined: Apr 9, 2011
Posts: 22
If you want to understand the fluff conventions of 4e, reread Keep on the Shadowfell.

As for the powers you listed, no, many don't reach the height of AD&D shenanigans.  They're also not limited to the die roll alone:  rain of steel, for instance, becomes a nightmare when you add the static mods to it (even moreso when you can hold mobs adjacent to you).  Likewise, the riders on some of those powers are far more important that a few extra dice.  Banishment, for example, will win you the battle, when timed properly.

Keep in mind, 4e is far more dependent on synergy than its predecessors, both in terms of character design and party interaction, so many pieces, when viewed in a void, do not shine all that well (honestly though, if you've ever seen Blade Cascade used effectively, you wouldn't complain about it's performance).

And yes, as others have stated, the power bloat, coupled with the "go fluff yourself" mentality of the creative material does leave a great deal to be desired. 

Personally, I'd rather not see a return to "well, this (spell/power/ability) completely circumvents the challenge, so nyah".  As for whether they can make 5e flavorful and balanced, we'll see.

An

4e relies far more heavily
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1 year ago  ::  Mar 17, 2012 - 11:26AM #26
ReaperTatt
Date Joined: Mar 7, 2012
Posts: 279
"go fluff yourself"

That is sig worthy.
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1 year ago  ::  Mar 17, 2012 - 11:43AM #27
RPJesus
Date Joined: Nov 27, 2005
Posts: 15,155

Mar 16, 2012 -- 4:56PM, ReaperTatt wrote:



That's not a problem. It should be different from game to game. Each fantasy milieu is different; each story is it's own canvas. Having the exact same effect happen the same way every time; rather than narratively telling the story is the main problem.
The minute you start designing an acting improv game for official rulings/judging etc. you start to lose that magical piece that makes it a role playing game.



That is msot definitely a problem. The heart of a modular system is the assurance that your character is going to be able to do the same things regardless of where he's playing. When a character can break the world in half in one campaign, and then be completely useless in another, despite the two being identical save for the DM, down to the dice rolled, and the best answer the designers can give is "work it out yourself," you have a flawed game.

Zammm = Batman.
Bronies unite.
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Jul 29, 2012 -- 9:56PM, ChaosLight wrote:


Everything is better when you read it in Bane's voice.


Oct 18, 2012 -- 11:06AM, SteelWall wrote:

Your human antics and desire to continue living have moved me. Just kidding. You cannot move me physically or emotionally. Wall humor.


Oct 26, 2012 -- 8:17AM, Chaikov wrote:

Copy effects work like a photocopy machine: you get a copy of the 'naked' card, NOT of what's on it.



Dec 3, 2012 -- 10:18PM, Splattercat wrote:


Funny story:
InQuest Magazine (I think it was InQuest) had an oversized Chaos Orb which I totally rooked someone into allowing into a (non-sanctioned) game. 
I had a proxy card that was a Mountain with "Chaos Orb" written on it. When I played it, my opponent cried foul:

Him: "WTF? a Proxy? no-one said anything about Proxies. Do you even own an actual Chaos Orb?"
Me: "Yes, but I thought it would be better to use a Proxy." 
Him: "No way. If you're going to put a Chaos Orb in your deck you have to use your actual Chaos Orb."
Me: "*Sigh*. Okay."

I pulled out this huge Chaos Orb and placed it on the table. He tried to cry foul again but everyone else said he insisted I use my actual Chaos Orb and that was my actual Chaos Orb. I used it, flipped it and wiped most of his board.

Unsurprisingly, that only worked once and only because everyone present thought it was hilarious.


My DM on Battleminds:

no, see i can kill defenders, but 8 consecutive crits on a battlemind, eh walk it off.





Jan 15, 2013 -- 5:28PM, Iam_IronMan wrote:


Jan 15, 2013 -- 5:20PM, Jerrymm91 wrote:

Hi guys!  So, I'm a sort of returning player to Magic.  I say sort of because as a child I had two main TCG's I liked.  Yu-Gi-Oh, and Pokemon.  Some of my friends branched off in to Magic, and I bought two pre-made decks just to kind of fit in.  Like I said, Yu-Gi-Oh and Pokemon were what I really knew how to play.  I have a extensive knowledge of deck building in those two TCG's.  However, as far as Magic is concerned, I only ever used those two pre made decks.  I know how the game is played, and I know general things, but now I want to get in the game for real.  I want to begin playing it as a regular.  My question is, are all cards ever released from the time of the inception of this game until present day fair game in a deck?  Or are there special rules?  Are some cards forbidden or restricted?  Thanks guys, and I will gladly accept ANY help lol. 


I have the same problem with women.




Is this my new ego sig? Yes it is, other Barry Show


Jan 7, 2012 -- 6:59PM, KeeperofManyNames wrote:

And that's why you should never, ever call RP Jesus on being a troll, because then everyone else playing along gets outed, too, and the thread goes back to being boring.



Dec 2, 2012 -- 1:39PM, KeeperofManyNames wrote:

See, this is why RPJesus should be in charge of the storyline. The novel line would never have been cancelled if he had been running the show. Specifically the Slobad and Geth's Head talkshow he just described.



Dec 17, 2012 -- 4:27PM, KeeperofManyNames wrote:

Not only was that an obligatory joke, it was an on-topic post that still managed to be off-topic due to thread derailment. RP Jesus does it again folks.




Feb 8, 2012 -- 4:40AM, ArtVenn wrote:

I think I'm gonna' start praying to Jesus... That's right, RPJesus, I'm gonna' be praying to you, right now.

O' Jesus

Please continue to make my time here on the forums fun and cause me to chuckle.

Amen.


Feb 17, 2011 -- 3:08AM, ArtVenn wrote:

Feb 16, 2011 -- 6:43PM, RPJesus wrote:

It was wonderful. Us Johnnies had a field day. That Timmy with the Grizzly bears would actually have to think  about swinging into your Mogg Fanatic , giving you time to set up your silly combo . Nowadays it's all DERPSWING! with thier blue jeans and their MP3 players and their EM EM OH AR PEE JEES and their "Dewmocracy" and their children's card games and their Jersey Shores and their Tattooed Tenaged Vampire Hunters from Beverly Hills


Seriously, that was amazing.  I laughed my *ss off.  Made my day, and I just woke up.


ArtVenn
You're still one of my favorite people... just sayin'.




Jan 11, 2012 -- 7:19AM, Salla wrote:

Jan 11, 2012 -- 4:37AM, Ogiwan wrote:


.....would it be a bit blasphemous if I said, "PRAYSE RPJAYSUS!" like an Evangelical preacher?



Perhaps, but who doesn't like to blaspheme every now and again?

Especially when Mr. RPJesus is completely right.


May 16, 2011 -- 12:18PM, Salla wrote:

I don't say this often, but ...

LOL



May 10, 2010 -- 7:37AM, AivaRuin wrote:



You... You... Evil something... I actualy made the damn char once I saw the poster...

Now you made me see it again and I gained resolve to put it into my campaign. Shell be high standing oficial of Cyrix order. Uterly mad and only slightly evil.

And it'll be bad. Evil even. And ill blame you and Lizard for it :P.



Jun 29, 2011 -- 11:05AM, Lineov wrote:

Jun 28, 2011 -- 2:44PM, Litmus wrote:



I'm trying to work out if you're being sarcastic here.  ...



Am going to stop you right there... it's RPJesus... he's always sarcastic


Jan 16, 2012 -- 11:37PM, febbstalicious42 wrote:

Jan 16, 2012 -- 11:35PM, RPJesus wrote:

Jan 16, 2012 -- 9:58PM, HeartlessNobody wrote:

we can only hope it gets the jace treatment...it could have at least been legendary


So that even the decks that don't run it run it to deal with it? Isn't that like the definition of format warping?


I lol'd.


Oct 26, 2011 -- 11:40PM, zammm wrote:

Oct 26, 2011 -- 7:43PM, TyGuy42 wrote:

Uktabi Orangutan What the heck's going on with those monkeys?

The most common answer is that they are what RPJesus would call "[Debutantes avert your eyes]ing."



Feb 9, 2012 -- 8:41AM, Dilleux_Lepaire wrote:

Spoiler: Show

Feb 9, 2012 -- 7:45AM, KeeperofManyNames wrote:

Feb 9, 2012 -- 5:49AM, ORC_Ragnar wrote:

I’ve removed content from this thread because off-topic discussions are a violation of the Code of Conduct.

You can review the Code here: www.wizards.com/Company/About.aspx?x=wz_...

Please keep your posts polite, on-topic, and refrain from making personal attacks. You are welcome to disagree with one another but please do so respectfully and constructively.

If you wish to report a post for Code of Conduct violation, click on the “Report Post” button above the post and this will submit your report to the moderators on duty.

...Am I the only one that thinks this is reaching the point of downright Kafkaesque insanity?



I condone the use of the word Kafkaesque. However, I'm presentely ambivalent. I mean, that can't be serious, right? We're April 1st, right? They didn't mod RPJesus for off-topic discussion when the WHOLE THREAD IS OFF-TOPIC, right?

Right.



Mar 9, 2012 -- 3:32PM, Garthanos wrote:

Mar 7, 2012 -- 4:54PM, RPJesus wrote:


Save or die. If you disagree with this, you're wrong (Not because of any points or arguements that have been made, but I just rolled a d20 for you and got a 1, so you lose).



Mar 19, 2012 -- 5:07PM, Kalnaur wrote:

Mar 19, 2012 -- 4:41PM, DoctorBadWolf wrote:


This just won the argument, AFAIC.



That's just awesome.



May 12, 2010 -- 9:36AM, JustTerrorIt wrote:

May 11, 2010 -- 5:46PM, Master_Yumyums wrote:

HOW DID I NOT KNOW ABOUT THE BEAR PRODUCING WORDS OF WILDING?!  WHAT IS WRONG WITH ME?!



That's what RPJesus tends to do. That's why I don't think he's a real person, but some Magic Card Archive Server sort of machine, that is programmed to react to other posters' comments with obscure cards that do in fact exist, but somehow missed by even the most experienced Magic players.

And then come up with strange combos with said cards. All of that is impossible for a normal human to do given the amount of time he does it and how often he does it.

He/It got me with Light of Sanction , which prompted me to go to RQ&A to try and find if it was even possible to do combat damage to a creature I control (in light that Mark of Asylum exists).



Dec 16, 2011 -- 10:16AM, HairlessThoctar wrote:


+10



Jun 24, 2012 -- 8:23PM, Eonblueapocalypse1 wrote:

Jun 24, 2012 -- 8:13PM, RPJesus wrote:

Jun 24, 2012 -- 8:02PM, tehbeast wrote:

heaven or hell.


Round 1. Lets rock.



GG quotes!

RPJesus just made this thread win!



Jul 25, 2012 -- 12:06AM, WhiteRaven810 wrote:

Jul 23, 2012 -- 6:26PM, RPJesus wrote:

Jul 23, 2012 -- 5:47PM, felisdomesticus wrote:


Blue players get all the overpowerered cards like JTMS.  I think it's time that wizards gave something to people who remember what magic is really about:  creatures.


Initially yes, Wizards was married to blue. However, about a decade ago they had a nasty divorce, and a few years after that they began courting the attention of Green. Then in Worldwake they had a nasty affair with their ex, but as of Innistrad , things seem to have gotten back on track, and Wizards has even proposed .



You are my favorite. Yes you. And moments like this make it so. Thank you RPJesus for just being you.



On what flavor text fits me:

Nov 15, 2012 -- 12:55AM, CadaverousBl00m wrote:

Surely RPJesus gets Niv-Mizzet, Dracogenius ?



Sep 15, 2012 -- 4:24PM, Dragon_Nut wrote:


First: I STILL can't take you seriously with that avatar. And I can take RPJesus seriously, so that's saying something.



Sep 17, 2012 -- 1:31PM, Banderbear wrote:


I'd offer you a cookie for making me laugh but it has an Upkeep Cost that has been known to cause people to quit eating.



Jan 2, 2013 -- 7:46AM, royk wrote:



I you loads



Jan 20, 2013 -- 10:27PM, TV_Casualty wrote:

Jan 20, 2013 -- 10:17PM, RPJesus wrote:

"AINT NO LAWS IN THE SKY MOTHER****." - Agrus Kos, Wojek Veteran


10/10. Amazing.



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1 year ago  ::  Mar 22, 2012 - 1:03PM #28
Arbitrary_Aardvark
Date Joined: Oct 11, 2007
Posts: 902

Mar 16, 2012 -- 12:38PM, shintashi wrote:

Please Allow AD&D the opportunity to show you how it's done...

Impervious Sanctity of Mind

Level: 7        Cleric Spell
Duration: 10 minutes per level
Game Effect: When using this spell, the priest renders his mind completely immune to any mind-affecting spell, power, or psionic effect.

Sphere of Ultimate Destruction

Level: 9      Wizard Spell
Range: over 90 yards
Duration: 1 minute per level
Game Effect: This awful spell brings into existence a short-lived sphere of annihilation, a victim who is unaware of the sphere's appearance or unable to move is destroyed without a saving throw.

Iron Body

Level: 8    Wizard Spell
Duration: 1 minute per level
Game Effect: This spell transforms the caster's body into living iron, the caster can only be injured by blunt weapons of +3 or better value, or 8th level monsters or higher. Slashing weapons, falling, crushing, and construction attacks of all types are completely unable to harm the caster. Spells or attacks that affect the subject's physiology or respiration fail completely. Spells that have weight limits should be applied to the wizard as if he weighed over 3,000 pounds. The wizard ignores electrical attacks and takes half damage vs. fire, save for 1/4.

Resurrection

Level: 7    Cleric Spell
Game Effect: The priest is able to restore life and complete strength to any living creature, including elves. The creature can have been dead up to 10 years per level of the priest casting the spell. Thus a 19th level priest can ressurect the bones of a creature dead up to 190 years.

Control Weather

Level: 7    Druid Spell
Duration: 8-96 hours
Area of Effect: 8-32 square miles
Game Effect: The Control weather spell enables a priest to change the weather in the local area, e.g. he can cause precipitation to go from partly cloudy to heavy sleet, temperature to go from cool to arctic, and wind to go from strong to Hurricane-typhoon.

Creeping Doom
Level: 7   Druid Spell
Duration: 4 minutes per level
Game Effect: When the caster utters the spell of creeping doom, he calls forth a mass of 500-1000 venomous biting and stinging arachnids, insects, and myriapods in a 20 ft square, moving in the direction in which the caster commands. The creeping doom slays any creature subject to normal attacks, so that up to 1000 points of damage (each of the small horrors inflicts 1 point of damage) can be inflicted on creatures within the path.


... i'll spare you guys the other doom awaiting in spells such as Pierce any Shield, the drow Black Blade of Disaster, Polymorph Other, and the Wujen Wish. Unless you really want to know.


Note: This isn't about an edition war, it's about how spells and powers have been getting more dramatic yet undeserved titles, even at epic levels - and it's got to stop, or 5e characters will be laughing stocks.




Cool. What epic powers does the fighter get? 

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1 year ago  ::  Mar 22, 2012 - 2:35PM #29
shintashi
Date Joined: Feb 16, 2012
Posts: 843
AD&D Epic Fighters:

Lord
Level: 9    Fighter
Duration: Permanent
Game Effect: A fighter after building his barony, automatically attracts soldiers, who having heard of the fighter, come for the chance to gain fame, adventure and cash. They are loyal. Soldiers journey to his domain, thereby increasing his power. Furthermore, the fighter can tax and develop these lands gaining a steady income from them. In addition to regular men-at-arms, the fighter also attracts an elite body-guard, who have greater loyalty to their Lord than the common soldiers. Finally, the leader of the troops is also considered a leveled character with their own equipment and up to 4 magic items.


Death Blow
Level: 15  Fighter
Game Effect: This skill allows warriors to strike deadly blows that can fell an opponent in a single stroke. A death blow must be announced. If the attack hits, the opponent suffers normal damage from the blow and must save vs. death or be slain immediately (Opponents higher level than the Warrior are immune to the effect, so a 25th level Fighter could SoD a Great Wyrm).

Hardiness
Level: 15  Fighter
Game Effect: Warriors with this skill can use their inner strength to delay and later recover from the harmful effects of special attacks including blindness, deafness, ability score reduction, petrification, polymorph, instant death/SoD, magical aging, and energy drain or level loss, by making a skill check. If the check succeeds, no harmful effect takes place for a number of minutes dependent on level.
15-19: 5 minutes
20-24: 10 minutes
25-29: 15 minutes
30: half an hour
If the warrior recieves a cure for the given effect, or the effect's duration expires before the listed time above, then there is no further effect. If the effect is still in place after the listed duration, or has not been cured, the fighter lapses into unconsciousness while their body struggles to resist. The duration ranges depending on severity, from 1 day, for effects like blindness and disease, to 1 week for effects like SoD, to 1 month, for extreme effects like level drain. At the end the Fighter makes a system shock (90-95% chance of success) and either heals completely or takes the effect.

Captivate
Level: 15  Fighter
Game Effect: The character has Presence, even without a skill roll effecting children, members of the opposite sex, and other warriors of the same race and at least one part matching alignment, such as chaotic, neutral, or good.  With minimum encouragement NPCs give the warrior information, perform errands, make introductions, etc. The warrior is a celebrity in the eyes of creatures with less than 8 levels. The warrior is also able plant suggestions, save to negate.

Breech Immunity
Level: 21+   Fighter
Game Effect: The Fighter can strike as a magical weapon without one, hitting creatures requiring a +1 or better weapon to hit. This bonus increases again to +2 at 24th level, +3 at 27th level, and +4 at 30th level.

Magic Resistance
Level: 1+   Fighter
Game Effect: The fighter gains 2% magic resistance per level, so that at 10th level, they have 20% Immunity to Unwanted Magic, at 15th level 30%, at 20th level 40%, at 25th level 50%, and 60% at 30th level.


...
I don't think it's necessary to go into the Dark Sun Armies - a logical extension of the 9th level Barony, or the effects of Grand Mastery.
Options are Liberating
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1 year ago  ::  Mar 22, 2012 - 5:00PM #30
bone_naga
Date Joined: Aug 30, 2007
Posts: 9,963
2e did have some pretty cool abilities. Grand mastery was absolutely awesome too, but I think you could get that by like level 12 or something.
Owner and Proprietor of the House of Trolls.
God of ownership and possession.
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