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Switch to Forum Live View 4e... The Epic Tier (E1, E2, E3)
1 year ago  ::  Mar 15, 2012 - 10:02AM #11
iserith
Date Joined: Jun 1, 2005
Posts: 5,492

Mar 15, 2012 -- 9:59AM, mvincent wrote:

you might want to skip ahead in order to give them higher level encounters.




Agreed. Make the PCs feel epic by not doing all the unfun business of killing enemies that are no threat to them. (Unless they just like mopping the floor with things. I can understand that urge.)

Either come up with a fast way to adjudicate a victory with or without cost or just narrate it. Roll the dice only when there's a chance of failure...

No amount of tips, tricks, or gimmicks will ever be better than simply talking directly to your fellow players to resolve your issues.
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1 year ago  ::  Mar 15, 2012 - 10:45AM #12
mvincent
Date Joined: Jun 15, 2004
Posts: 8,335

Mar 15, 2012 -- 10:02AM, iserith wrote:

Mar 15, 2012 -- 9:59AM, mvincent wrote:

you might want to skip ahead in order to give them higher level encounters.


Agreed. Make the PCs feel epic by not doing all the unfun business of killing enemies that are no threat to them. (Unless they just like mopping the floor with things. I can understand that urge.)

Either come up with a fast way to adjudicate a victory with or without cost or just narrate it. Roll the dice only when there's a chance of failure...


To clarify: I meant skip ahead to the later (higher level) adventures, completely bypassing an adventure (or two) if needed... completing the series long before the PC's reach 30th level. But abbreviating encounters could work too, provided you don't give out XP or treasure.

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1 year ago  ::  Mar 18, 2012 - 1:47AM #13
Myrhdraak
Date Joined: Feb 17, 2006
Posts: 634
Congratulations Lineov. Great to see that you guys now have reached E1.
Would be great to hear your experiences so far.


Best regards,
Myrhdraak     
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1 year ago  ::  Mar 19, 2012 - 5:30AM #14
svendj
Date Joined: Apr 14, 2010
Posts: 2,133
Nice cake. 

Visit the LFR forums for some player and DM views on the EPIC adventures. I've DMed the first one, and I have to say, it was pretty good. My party was pretty optimized, and some encounters were blowovers, but there's enough challenge there that you don't explicitly need to change the monsters' stats. 

That said, make sure that
1 - you diversify the puzzle encounters.
2- the players know that they'll be playing a LOT of combat encounters for an entire day (so you don't create the wrong expectations). 

If you want to throw your players' backstories in the mix, maybe read up on the story in the first 3 adventures. If they have ties to Vecna and the Raven Queen, perhaps you can switch another god in the story for one of them. The first adventure doesn't make a mention of either.
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