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Dungeons & Dra.. 4e Character Optim.. What happened to the weapliment expertise feats?
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1 year ago  ::  Mar 13, 2012 - 10:48AM #1
Humafan
Date Joined: Sep 13, 2009
Posts: 110
I have a swordmage|warlock that uses a rapier.  A while back there was an article that I know some of you guys were disappointed with.  It had feats that gave the expertise bonuses to blades when used as both weapons and implements.

Its been a while but they aren't in the builder.  I'm still stuck with versatile expertise waiting til 15th level to get that +2. 

So what happened to those?  Is there a better feat option for me other than versatile expertise?

Thanks!
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1 year ago  ::  Mar 13, 2012 - 10:50AM #2
Koshinuke
Date Joined: Feb 23, 2012
Posts: 1,462
They are not even in the compendium.

Good news though, the December errata changed Versatile Expertise to 11/21 just like all the other expertise feats instead of 15/25.
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1 year ago  ::  Mar 13, 2012 - 10:52AM #3
Mand12
Date Joined: Jun 17, 2010
Posts: 16,951
Durr.  I don't suppose Draconic Spellcaster got hit by that change, did it?
D&D Next = D&D:  Quantum Edition
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1 year ago  ::  Mar 13, 2012 - 10:53AM #4
Humafan
Date Joined: Sep 13, 2009
Posts: 110
Thanks!

Did Wizards clarify if those feats will be official or if they are just getting rid of them?
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1 year ago  ::  Mar 13, 2012 - 10:54AM #5
rjsilverthorn
Date Joined: Feb 19, 2006
Posts: 1,447
The article was updated and, while some stuff was removed, the overall opinions on the final article were much better than the original.



Tools of Two Trades
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1 year ago  ::  Mar 13, 2012 - 11:23AM #6
Alcestis
Date Joined: Oct 7, 2009
Posts: 7,896

Mar 13, 2012 -- 10:52AM, Mand12 wrote:

Durr.  I don't suppose Draconic Spellcaster got hit by that change, did it?


No, none of the weird racial feats did.

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1 year ago  ::  Mar 13, 2012 - 11:46AM #7
warrl
Date Joined: Apr 16, 2009
Posts: 5,267

Mar 13, 2012 -- 10:54AM, rjsilverthorn wrote:

The article was updated and, while some stuff was removed, the overall opinions on the final article were much better than the original.

Tools of Two Trades




Indeed, much better, but mainly for bards (wand, musical instrument, or weapliment) and crossbow artificers, with some support for weapliment arcane classes in general. The bard feat is good enough that I'm seriously considering taking it alongside Staff Expertise.

The article also has some nice feats for Divine characters with weapon and holy symbol. Which doesn't eliminate the need to regularly upgrade both items.

If you don't find yourself in those descriptions, it has nothing.

"The world does not work the way you have been taught it does. We are not real as such; we exist within The Story. Unfortunately for you, you have inherited a condition from your mother known as Primary Protagonist Syndrome, which means The Story is interested in you. It will find you, and if you are not ready for the narrative strands it will throw at you..." - from Footloose
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1 year ago  ::  Mar 13, 2012 - 12:20PM #8
GelatinousOctahedron
Date Joined: Jun 30, 2008
Posts: 5,740
I was a bit annoyed that they did not give a good weapliment expertise feat for divine casters since they have given them so many weapliment options.

The divine feats are fine if you are using inherent bonuses, but if you are not you still have to either maintain two items or go with versatile expertise and a weapliment.
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1 year ago  ::  Mar 13, 2012 - 1:13PM #9
TheMalteseFalchion
Date Joined: Aug 8, 2011
Posts: 737
White Lotus Dueling is handy for picking up an extra implement type. 

Jan 12, 2012 -- 8:31PM, Bargle0 wrote:

This is CharOp. We not only assume block-of-tofu monsters, but also block-of-tofu DMs.



Feb 5, 2012 -- 8:44AM, Illeist wrote:

One reach cheese'd threatening reach Spiked Chain shuts down any non-teleporting quarterback.



May 12, 2013 -- 6:38PM, zelink551 wrote:

You're already refluffing, what not refluff to something that doesn't suck?

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1 year ago  ::  Mar 13, 2012 - 7:23PM #10
Herid_Fel
  • Dragon Slayer
Date Joined: Apr 11, 2008
Posts: 2,565

Mar 13, 2012 -- 12:20PM, GelatinousOctahedron wrote:

I was a bit annoyed that they did not give a good weapliment expertise feat for divine casters since they have given them so many weapliment options.

The divine feats are fine if you are using inherent bonuses, but if you are not you still have to either maintain two items or go with versatile expertise and a weapliment.




I'm not sure why you think this is the case. If you are using any weapon which can also be used as a holy symbol (e.g. Crusader's Weapon, Holy Avenger), then you can use Devout Protector Expertise or Mighty Crusader Expertise. There are some weapons which are more specific than that, like Weapon of Oaths Fulfilled, and you're right about needing Versatile Expertise for those weapons, but it's not true for all of them.

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Dungeons & Dra.. 4e Character Optim.. What happened to the weapliment expertise feats?
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