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1 year ago ::
Mar 12, 2012 - 2:41PM
#21
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Date Joined:
Jul 21, 2004
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The best lies are true.
I like the thought that if the players still didn't figure all that out, and they struck him down with the sword, he'd melodramatically fake his death, and come back sometime later to continue his plans elsewhere, unhindered by PCs assuming he's dead.
Nice. Now. that's what I call an "alternate failure condition."
[N]o difference is less easily overcome than the difference of opinion about semi-abstract questions. - L. Tolstoy
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1 year ago ::
Mar 20, 2012 - 9:05AM
#22
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Date Joined:
Jun 21, 2008
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One of the most important things I've learned through being a GM is that the outcome of an encounter is not always what I predicted or hoped it would be. You need to cover multiple bases, otherwise you won't be prepared when the players do something spontaneous.
Also, with mini-games such as riddles, you have to understand that none of the players have a 20 intelligence, but their character might. Next time, instead of trying to make the players guess, make it a knowledge skill challenge for the players; for each success, they understand a piece of the riddle.
And if they horribly fail the skill check, Monster Knowledge should be enough for the players to realize they're going up against a badass monster with lots of resistances.
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