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1 year ago  ::  Mar 12, 2012 - 9:22AM #1
Kharanax
Date Joined: Jun 3, 2001
Posts: 197
My DM and I are disagreeing about the interpretation of the Cunning Stalker feat. He says he's willing to change his mind if I can find an official answer (more official than Customer Service, since he says they have been inconsistent in the past) from one of the designers of the game (or somebody else that works for WotC).

He believes it requires the character with the feat to be adjacent to the target, whereas I do not.

I have searched through the forums and website and found no answer that meets his requirements.

Is there such a response anywhere?

-K
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1 year ago  ::  Mar 12, 2012 - 9:25AM #2
mellored
Date Joined: Jul 8, 2008
Posts: 19,451
You do not need to be adjacent to the target.

It may not have been intended to be that way, but that's not what it says.
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F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
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Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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1 year ago  ::  Mar 12, 2012 - 7:46PM #3
Kharanax
Date Joined: Jun 3, 2001
Posts: 197
My DM does not agree with that interpretation, mellored, as he states that the intent of the designer was for it to work only on melee attacks.

A screenshot of a CS response was not enough to convince him, he's asking for a designer response. He also disregards forum consensus in this case, as well.

I may have to resign myself to being unable to easily obtain CA against flying or isolated enemies with ranged attacks.

I appreciate the reply, though, thank you! I makes me feel better, at least.

-K
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1 year ago  ::  Mar 12, 2012 - 9:18PM #4
Alcestis
Date Joined: Oct 7, 2009
Posts: 7,884
Your DM is arguing RAI, RAW isn't going to sway him, regardless of the plain language in the feat. Developers only comment on ambiguous cases, there is no ambiguity here. /shrug.
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1 year ago  ::  Mar 13, 2012 - 1:44AM #5
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,648

Mar 12, 2012 -- 7:46PM, Kharanax wrote:

My DM does not agree with that interpretation, mellored, as he states that the intent of the designer was for it to work only on melee attacks.

A screenshot of a CS response was not enough to convince him, he's asking for a designer response. He also disregards forum consensus in this case, as well.

I may have to resign myself to being unable to easily obtain CA against flying or isolated enemies with ranged attacks.

I appreciate the reply, though, thank you! I makes me feel better, at least.

-K



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Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
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1 year ago  ::  Mar 13, 2012 - 5:27AM #6
Kharanax
Date Joined: Jun 3, 2001
Posts: 197
I feel kind of silly, forgot there was Hide in Plain sight at level 16. All problems with ranged flyers should evaporate with that utility.

Thank you very much for your time!

-K
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1 year ago  ::  Mar 13, 2012 - 9:53AM #7
LordOfWeasels
Date Joined: Apr 6, 2009
Posts: 7,821

Mar 12, 2012 -- 7:46PM, Kharanax wrote:

My DM does not agree with that interpretation, mellored, as he states that the intent of the designer was for it to work only on melee attacks.




It's entirely possible he's right about "intent".  He's also telling you, right out, that he doesn't care about what it says, he cares about what it's MEANT to say.

Mar 12, 2012 -- 7:46PM, Kharanax wrote:

A screenshot of a CS response was not enough to convince him, he's asking for a designer response. He also disregards forum consensus in this case, as well.




Yup.  And that's actually fair:  He's telling you that, no matter what it *says*, in his game he's changing it until and unless the writer of the game comes to him and says "no, no, it really IS supposed to work the way Kharanax says".

Which is not a Rules Q&A question any more.  Your question is now "My DM thinks the rule is dumb, what can I do?" and the answer to THAT is simply "nothing". 

Confused about Stealth?  Think "invisibility" means "take the mini off the board to make people guess?"  You need to check out The Rules Of Hidden Club.

Damage types and resistances:  A working house rule.
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1 year ago  ::  Mar 13, 2012 - 7:20PM #8
curiousdragon
Date Joined: Jan 7, 2010
Posts: 1,154

Mar 13, 2012 -- 9:53AM, LordOfWeasels wrote:

Which is not a Rules Q&A question any more.  Your question is now "My DM thinks the rule is dumb, what can I do?" and the answer to THAT is simply "nothing". 




...or find a new DM :D

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