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Switch to Forum Live View Is This Too Cheesy for Organized Play
1 year ago  ::  Mar 09, 2012 - 2:31PM #1
JohnnyBlaise
Date Joined: Mar 6, 2008
Posts: 410
community.wizards.com/johnnyblaise/go/ch...

Level 24 Hybrid Rogue-Ranger, MC Seeker, Master Infiltrator, Star Favored Champion

Schtick:
Do not heal yourself out of 0 hit points or fewer.  Not a problem because you have a +20 to death saves from Star Favored Champion.
Roll initiative.  With a +32 very likely to go first.

Start turn.  Superior Will, roll Daze save with a +8.  95% likelihood of not being dazed = 6 actions on your turn. 

Standard
: Miss with seeker power "elemental spirits" by closing my eyes and throwing my offhand parrying dagger (not proficient).  In subsequent rounds, miss with Avalanche of Fury instead.

Triggers: Star Favored Champion feature - can make basic attacks as minor actions.  Rebounding dagger Power: make a ranged basic attack.

All 5 other actions are used for ranged basic attacks.

So at the beggining of every fight, you make 6 ranged basic attacks.

All ranged basic attacks with dagger are at +38 vs. Reflex (with combat advantage from superior reflexes).  They all do 46+2d4 each (avg 51) except the first which does 5 less for lasting frost. 

End turn, make death save, deal necrotic damage to anything within 2 squares.

Total DPR: 300 in round one, 249 in all subsequent rounds.

There are also daily powers and action points for NOVA rounds.

PS: Mark of the Dark Moon usually active because you kill at least one creature turning invisible, plus Ghostly Visage and Belt of Sonnlinor Righteousness = all damage recieved is (X-20)/4
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1 year ago  ::  Mar 09, 2012 - 2:35PM #2
onecrazymojo
Date Joined: Feb 13, 2006
Posts: 917
I believe the option to 'blind' oneself applies a penalty till end of turn, not to just a single attack. Presumably to prevent such intentional miss shenanigans.
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1 year ago  ::  Mar 09, 2012 - 2:39PM #3
furious_kender
Date Joined: Oct 25, 2007
Posts: 2,129
Yes.  I've tried closing my eyes to get the miss effect with my lazy warlord and most judges wouldn't allow it, and my build was simply a lazylord.  Anyway, how are you building this for level 24, when lfr can start at 11 at most?  Living divine and AoA are low level campaigns.
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1 year ago  ::  Mar 09, 2012 - 2:40PM #4
Nyronus
Date Joined: Aug 4, 2008
Posts: 757
... Yes. Yes it is.

Its an unkillable undead octopus. You can solo any adventure that doesn't have a magic room filled with an always crit field and twenty Balors. Getting Encounter nova damage at-will is hardly the worst thing about, besides the fact that it relies on some very cheesey rules interactions and something which can fall under bag of rats.

Did you even have to ask?
I am a: Lawful Good Dragonborn Paladin
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1 year ago  ::  Mar 09, 2012 - 2:45PM #5
furious_kender
Date Joined: Oct 25, 2007
Posts: 2,129
Yeah, you had me at "closes eyes".
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1 year ago  ::  Mar 09, 2012 - 4:47PM #6
Bob_Ghengis_Khan
Date Joined: Aug 3, 2008
Posts: 139
Revenant, intentional missing, and Belt of the assclown. Yeah, you're covered.
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1 year ago  ::  Mar 09, 2012 - 4:49PM #7
Jay_Ibero_911
Date Joined: Feb 26, 2006
Posts: 5,234
This build is easy for an organized play judge to shut down based on the completely reasonable (and IMO correct) interpretation of Death's Quickening and Ghostly Vitality that they only allow you to take the minor and move actions that you would have otherwise not been able to rather than providing "extra" actions. And since the change to revenants in HoS, the feats are basically non-functional on their action portions since daze has it's own (easily bypassed) restrictions.

Spoiler: Show

Death's Quickening
If you drop to 0 or fewer hit points and choose to remain concious due to Unnatural Vitality, you can take a minor action in addition to the standard action Unnatural Vitality allows.

Ghostly Vitality
If you drop to 0 or fewer hit points and choose to remain concious due to Unnatural Vitality, you can take a move action and a minor action in addition to the standard action Unnatural Vitality allows. While you have 0 or fewer hit points, you gain insubstantial.


Niether feature says that grant you extra actions to take, they just grant you the ability to take actions you already have available but could not take due to Unnatural Vitality. Compare to the wording of action points which explicitly state you gain an extra action.

Put simply, it doesn't matter if I say you can take 6 apples if there are only 3 apples there to take.


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1 year ago  ::  Mar 09, 2012 - 4:58PM #8
JohnnyBlaise
Date Joined: Mar 6, 2008
Posts: 410
So without the additional actions or eye closing? (Don't want to debate rules, just looking for opinions on when it becomes "too much"). 

And I've been playing him for three+ years now, not just making him at 24.
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1 year ago  ::  Mar 09, 2012 - 5:19PM #9
Mommy_was_an_Orc
Date Joined: Apr 25, 2002
Posts: 4,978
You also have an issue with staying under 1 hp. On your turn, as long as you have a healing surge, you automatically get a 20 on your death save. Which means you 'spend a surge' 
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1 year ago  ::  Mar 09, 2012 - 5:45PM #10
Koshinuke
Date Joined: Feb 23, 2012
Posts: 1,462
And once you are out of surges, anything that makes you lose a surge, such as an attack by some undead, you lose your surge worth of hp.  Two of those attacks and you would be dead without surges.
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