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1 year ago ::
Mar 07, 2012 - 8:26AM
#1
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Would WOC get a license from Pinnacle Entertainment Group (the owners of the Savage Worlds RPG system) in order to publish a version of Gamma World based upon Savage Worlds? Just curious.
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1 year ago ::
Mar 07, 2012 - 6:18PM
#2
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Date Joined:
Dec 12, 2003
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I sincerely doubt it. More likely they would allow another company to pay to use the Gamma World setting.
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1 year ago ::
Mar 16, 2012 - 3:45PM
#3
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Date Joined:
Mar 12, 2009
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There's been a Savage Gamma World for longer than there's been a D&D Gamma World.  Go hunt around on savageheroes.com
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1 year ago ::
Mar 27, 2012 - 12:59PM
#4
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I sincerely doubt it. More likely they would allow another company to pay to use the Gamma World setting.
I suspect this is correct. Remember that WotC wasn't even the company that put out the d20 version of GW, and they were the creators of d20.
I think that trying to sell a game directly in competition with their own game doesn't make a lot of sense.
Marv (Finarvyn)Master of Mutants (MA and GW) Playtesting D&D Next and liking it! OD&D player since 1975
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1 year ago ::
Apr 21, 2012 - 5:53PM
#5
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Date Joined:
Jul 22, 2009
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I've got to say that I don't think it would work particularly well.
In a funny sort of way, I think SW works best when the PCs are heroic, but by no means extraordinary, as the way the system and powers work aren't particularly conducive to many-powered entities.
All the best SW I have seen has been either base pulp settings or Deadlands - a lot of it is very Hollywood B-movie type stuff. The way the combat works seems to bear that out. A game with lots of mutations and powers, I think would be a bit of a nightmare.
As an example, I have a fairly long-running 4e (D&D) game. At one point, the party got involved in a royal court politics type thing. Not wanting to run it 4e, I got everyone to convert their characters to SW - either mechanically or in the spirit of the character. In play, they all turned out very SW - that is much more John McLane than Neo. In combat they got into the SW wound death spiral very quickly and you got the minion tsunami effect where in D&D a minion is a truly unworthy enemy, but in SW due to exploding dice a 10 minions are just as dangerous as an extra, if not more so.
I've also played some SW: Necessary Evil, and being a supers game, quite close to the Gamma World mutations pattern. Whilst I enjoyed it, I didn't think it was the best system for the setting.
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