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Switch to Forum Live View The Demiurge Molecule: A Sorcerer/Elementalist Handbook
13 months ago  ::  May 22, 2012 - 9:46PM #311
zelink551
Date Joined: Feb 26, 2011
Posts: 3,352
Its still ridiculously specific and unreliable.
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13 months ago  ::  May 22, 2012 - 10:05PM #312
Undrhil
  • Dragon Slayer
Date Joined: Jan 2, 2007
Posts: 4,256

May 22, 2012 -- 9:36PM, WhammeWhamme wrote:

Apr 10, 2012 -- 3:30AM, svendj wrote:

I thought of a way that Fire Stride might not be entirely useless outside of working in the fire department: use fire powers that create a zone. The sorcerer just so happens to have two of those on tap (Blazing Starfall and Ignition), so it's actually possible to use it with some regularity. Difficult, but possible. Ignition only lasts until the start of your next turn and hurts you, so it's difficult to use. Blazing Starfall lasts until the end of your next turn, but only cosmic sorcerers can create the zone. 

Using encounter and daily powers expands your options. The Devil's Pawn theme power lets you create a zone in a close burst around you as a minor action, the Order Adept power is similar to Ignition, and the Primordial Adept power Vezzuvu's Eruption mimics Blazing Starfall (but it hurts you too). Elemental Translation (Sorcerer 16) creates a 3x3 fiery zone that lasts until the end of the encounter. 

Going hybrid, you have 2 more at-wills at your disposal. The druid's Flame Seed creates a zone in squares adjacent to the target. The Psion's level 3 power Burning Flux is difficult to use because it hurts you (Wis mod damage, so not a lot) and only the augment 2 creates the zone in an area burst 1 (the unaugmented power creates the zone in the target's square). 
And if you go Wizard, there are some encounter and daily powers that create fire bursts.

All of this requires some DM adjudication of course, but there's nothing so overpowered here that I see DMs saying no to this idea.




Um... if this works, I'd like to note that Fire Stride does NOT say "to a square adjacent to a different fire of campfire size or larger". You could teleport from one side of your own Zone to the other.

...not sure if this is broken, working as intended, or somewhere in between. 




Be a pyromancer Mage MC Sorcerer with the Utility power swap feat.  The pyromancy master class feature creates a zone from any close or area fire power you use.  The zone isn't friendly, but you can get fire resistance easily enough.  And the zone only lasts until the end of your next turn, I believe, so this might not be too helpful.  However, there are lots of Wizard at-wills which are close or area and Arcane Admixture (Fire) is but one feat away from giving Chilling Cloud the fire keyword. 

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13 months ago  ::  May 23, 2012 - 12:09AM #313
Zathris
Date Joined: Nov 6, 2009
Posts: 4,227

May 22, 2012 -- 9:46PM, zelink551 wrote:

Its still ridiculously specific and unreliable.



Mostly because a lot of DMs will correctly rule that a zone/aura with the fire keyword is entirely different from "a fire of campfire size or larger"

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13 months ago  ::  May 23, 2012 - 3:30AM #314
WhammeWhamme
Date Joined: Mar 20, 2011
Posts: 18

May 23, 2012 -- 12:09AM, Zathris wrote:

May 22, 2012 -- 9:46PM, zelink551 wrote:

Its still ridiculously specific and unreliable.



Mostly because a lot of DMs will correctly rule that a zone/aura with the fire keyword is entirely different from "a fire of campfire size or larger"




Is this correct? Because "a fire" isn't really defined in rules terms AFAIK... but you'd THINK (say) a Zone that does fire damage to everyone who enters would, in fact, qualify as a fire...

Stupid Wizards, not defining things. :p

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13 months ago  ::  May 23, 2012 - 7:02AM #315
JRedGiant1
Date Joined: Jun 14, 2009
Posts: 1,926
It's worth checking with your DM. I know we talk about RAW on this board exclusively, but you should ask your DM how he's going to rule it.
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13 months ago  ::  May 23, 2012 - 8:39AM #316
AJGibson
Date Joined: Apr 11, 2010
Posts: 212

May 23, 2012 -- 3:30AM, WhammeWhamme wrote:


Is this correct? Because "a fire" isn't really defined in rules terms AFAIK... but you'd THINK (say) a Zone that does fire damage to everyone who enters would, in fact, qualify as a fire...

Stupid Wizards, not defining things. :p




A lot of people have complained that 4e is bland because it defines everything and the fluff is secondary or non-existant. Here is the opposite way of doing things, which was more popular in previous editions, where the fluff is more important than the rule, and DM's are supposed to rule on what the actual rule is, instead of spelling it out in the rule-set. This is probably going to be very common in D&DN.

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13 months ago  ::  May 23, 2012 - 9:12AM #317
zelink551
Date Joined: Feb 26, 2011
Posts: 3,352
Thank you? We'll continue playing by RAW (within reason), on this forum, because, ya know, its what we do.
The Elemental Man (or Woman): A Genasi Handbook

The Warlord, Or How to Wield a Barbarian One-Handed

The Bookish Barbarian

Fardiz: RAI is fairly clear, but RAZ is different

That's right. Rules According to Zelink!

Self Reference Links Show

http://community.wizards.com/go/thread/view/75882/28317541/Barfcheeze_help?pg=1

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13 months ago  ::  May 24, 2012 - 9:08AM #318
AJGibson
Date Joined: Apr 11, 2010
Posts: 212

May 23, 2012 -- 9:12AM, zelink551 wrote:

Thank you? We'll continue playing by RAW (within reason), on this forum, because, ya know, its what we do.




I prefer my rules to be spelled out as well, but some people like their fluff and rules mixed together. This is where games like World of Darkness shine. The problem is that it fosters disagreement between DM and players. People always say things like 'a good DM...' completely oblivious to the fact that most DM's are only average, by definition.

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13 months ago  ::  May 24, 2012 - 4:49PM #319
DuelistDelSol
Date Joined: Mar 21, 2006
Posts: 1,264
The terrain requirement in the utility is quite particular: a fire of "campfire size or larger". There are no rules set in place that says zones created by Fire powers actually create physical fires (they could be fields of lava, superheated sand, a general area of heated air, etc), and so we can't use those as a basis for being able to establish new modes of transit with the utility.
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13 months ago  ::  May 26, 2012 - 1:55PM #320
WhammeWhamme
Date Joined: Mar 20, 2011
Posts: 18

May 24, 2012 -- 4:49PM, DuelistDelSol wrote:

The terrain requirement in the utility is quite particular: a fire of "campfire size or larger". There are no rules set in place that says zones created by Fire powers actually create physical fires (they could be fields of lava, superheated sand, a general area of heated air, etc), and so we can't use those as a basis for being able to establish new modes of transit with the utility.




Are there any rules stating that campfires are fires?

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