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Switch to Forum Live View Forced movement into air.
1 year ago  ::  Mar 04, 2012 - 8:46PM #1
Kelandrae
Date Joined: Mar 15, 2011
Posts: 154
Is it possible to forcibly move (push/pull/slide) enemies into air squares?

The exact tactic I have in mind is a flying Avenger using overwhelming strike to slide an enemy into the square where the avenger was flying.

Possible? Not possible? Saving throw for the enemy if possible? It only really pulls 1 square and falling from 5ft doesn't cause any damage so it doesn't neccessarily put the enemy in a dangerous situation (unless of course the avenger is flying above a deep pit)
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1 year ago  ::  Mar 04, 2012 - 9:06PM #2
Alcestis
Date Joined: Oct 7, 2009
Posts: 8,034
Not possible unless they have a fly speed. Or you're underwater and they have a swim speed.
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1 year ago  ::  Mar 04, 2012 - 9:15PM #3
Kelandrae
Date Joined: Mar 15, 2011
Posts: 154
What about teleportation? Can I teleport them up in the air and drop them on the ground?
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1 year ago  ::  Mar 04, 2012 - 9:19PM #4
Alcestis
Date Joined: Oct 7, 2009
Posts: 8,034

Mar 4, 2012 -- 9:15PM, Kelandrae wrote:

What about teleportation? Can I teleport them up in the air and drop them on the ground?


Yes, but they get a saving throw and if they pass it the teleport doesn't happen at all.

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1 year ago  ::  Mar 04, 2012 - 9:20PM #5
Novacat
Date Joined: Mar 29, 2005
Posts: 8,741

Mar 4, 2012 -- 9:15PM, Kelandrae wrote:

What about teleportation? Can I teleport them up in the air and drop them on the ground?



From the Rules Compendium, page 213:

If arriving in the destination space would cause the target to fall or if that space is hindering terrain, the target can immediately make a saving throw. On a save, the teleportation is negated. Otherwise, the target arrives in the destination space.

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1 year ago  ::  Mar 04, 2012 - 9:28PM #6
Kelandrae
Date Joined: Mar 15, 2011
Posts: 154
so 50/50 chance, good enough for me for some free damage from falling.

Here comes my Favored Soul avenger grabbing people up into air and letting them drop :D
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1 year ago  ::  Mar 04, 2012 - 9:44PM #7
Alcestis
Date Joined: Oct 7, 2009
Posts: 8,034

Mar 4, 2012 -- 9:28PM, Kelandrae wrote:

so 50/50 chance, good enough for me for some free damage from falling.

Here comes my Favored Soul avenger grabbing people up into air and letting them drop :D


You need to get them up 10ft. And technically it is 55/45. 10+ is 11/20 results on a d20, 55%.

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1 year ago  ::  Mar 04, 2012 - 11:05PM #8
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,981

Mar 4, 2012 -- 9:06PM, Alcestis wrote:

Not possible unless they have a fly speed. Or you're underwater and they have a swim speed.




Not exactly.  Fly or Swim Speed is not required to send a creature vertically up in the air or deeper underwater.

A creature Flying could be Slid higher up and a creature Walking could be Slid into water and further deep, even if it doesn't have the respective Speed.


RC 212 Two-Dimensional: Forced movement is normally two-dimensional; all the squares of the movement must be on the same horizontal plane. Forced movement can become three-dimensional when the tar-get is flying, is moved through a substance such as water, or is on a non-horizontal surface, such as an incline, that supports it. This means an earthbound target cannot normally be pushed to a square in the air, but a hovering target can be. Similarly, a target can be pulled down a flight of stairs, and it can be slid in any direction underwater. 

Yan
Montréal, Canada
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1 year ago  ::  Mar 05, 2012 - 12:52AM #9
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,783

Mar 4, 2012 -- 9:28PM, Kelandrae wrote:

so 50/50 chance, good enough for me for some free damage from falling.

Here comes my Favored Soul avenger grabbing people up into air and letting them drop :D



You get a minimum chance to succeed on a save of 55% (fail on a 1-9, succeed on a 10-20) unless you're debuffing it, and it's worse for elites and solos.  Just for the record.

Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
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11 months ago  ::  Aug 20, 2012 - 1:01PM #10
kabooki369
Date Joined: Mar 20, 2007
Posts: 311
Random thought:
What if you in the air and are at a 45 degree angle to the enemy and you use a pull power, can you choose to pull it along the ground or must it take the most direct route? i.e. into the air

My question comes from a flying Avenger using Bond of Censure.

Thanks
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