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Dungeons & Dra.. 4e Character Optim.. Artificer Punishing Eye + Magic Weapon stack...
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Switch to Forum Live View Artificer Punishing Eye + Magic Weapon stack OP? Dancing Weapon OP?
1 year ago  ::  Mar 04, 2012 - 2:03PM #1
Deek85
Date Joined: Aug 31, 2010
Posts: 5
So last night's game of level 11 4e DarkSun (HarshSun)
we were fighting some quite powerful champions of an Efreet on Lake Island in a gladiatorial match,
fighting as the ad hock 'champions' of a Djinn.

These 3 Fire Champions kicked ass, did heaps of damage and synergised their fire damage (particularly ongoing fire damage) very well.
Worthy adversaries...

Our recently optimised and introduced level 11 Artificer busted out all of his dailies.
He had summoned Punishing Eye (daily) and kept it alive and well positioned and then spammed Magic Weapon (at will).

This gave most of the party a +1 to hit and stacked his (Int modifier + Con modifier) = +11 to damage on all of our hits.   
Punishing Eye just adds +5 Psychic damage and Magic Weapon adds a +6 Power Bonus so they definitely stack.
The Artificer had Dancing Weapon going (which was also getting the +11 to damage) and was converting his move action to a minor then using both minors to attack twice per round withe the Dancing Weapon in additon to his Standard Action attack (which was spamming Magic Weapon).
The DM was not impressed.....

The aritificer pumped us full of temp HP giving 42 temp HP to 2 of us several times.
The Healing Figurine (daily) provided 3 more healing surges of healing when needed.

This eventuated in a shortened yet still long battle where we 'wiped the floor' with these powerful adversaries.

The game was left in a contentious and controversial atmosphere whereby it appears the displeased DM is going to completely shaft us next game as revenge, rather than a feeling of teamwork, success and triumph.
His words were "Just wait until next game..." the Djinn who we fought on behalf was uncharacteristically silent during the slaying of this enemies. He normally enjoys the smiting...

Should this +11 damage for pretty much the whole encounter for pretty much the whole party combo be house ruled?
Should Dancing Weapon be house ruled?

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1 year ago  ::  Mar 04, 2012 - 2:07PM #2
Salla
Date Joined: Apr 3, 2003
Posts: 23,524
Your artificer blew two daily attacks and a daily utility on this trick.  He'd darn well be getting some serious payoffs for it.

This was a case of a PC expending all his resources on a single battle.  Simply put, the DM needs to have more battles in a game day if he wants to prevent this.
Another day, another three or four entries to my Ignore List.
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1 year ago  ::  Mar 04, 2012 - 3:00PM #3
Armisael
Date Joined: Sep 17, 2007
Posts: 11,299

Mar 4, 2012 -- 2:07PM, Salla wrote:

Your artificer blew two daily attacks and a daily utility on this trick.  He'd darn well be getting some serious payoffs for it.

This was a case of a PC expending all his resources on a single battle.  Simply put, the DM needs to have more battles in a game day if he wants to prevent this.




Or Hard Reset battles. If your DM thinks that was crazy, I hope your strikers never bust out all of their dailies in one fight or he might nerf them to a Peasant class.

Mountain Cleave Rule: You can have any sort of fun, including broken, silly fun, so long as I get to have that fun too (e. g., if you can warp reality with your spells, I can cleave mountains with my blade).
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1 year ago  ::  Mar 04, 2012 - 3:36PM #4
Deek85
Date Joined: Aug 31, 2010
Posts: 5

Mar 4, 2012 -- 3:00PM, Armisael wrote:

Mar 4, 2012 -- 2:07PM, Salla wrote:

Your artificer blew two daily attacks and a daily utility on this trick.  He'd darn well be getting some serious payoffs for it.

This was a case of a PC expending all his resources on a single battle.  Simply put, the DM needs to have more battles in a game day if he wants to prevent this.




Or Hard Reset battles. If your DM thinks that was crazy, I hope your strikers never bust out all of their dailies in one fight or he might nerf them to a Peasant class.





Actually, we all used all of our dailies as only one battle was predicted for that day and the opponents were tough, we had been thoroughly warned.

Only my Druid had one 1st level daily left apart from that I believe that we had completely "blown our load" as our group is known to remark.

No load was intentionally conserved.

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1 year ago  ::  Mar 04, 2012 - 3:37PM #5
tobascodagama
Date Joined: Jul 16, 2010
Posts: 889
Concur with the other two. The Artificer in question was just doing his job, and got the lucky chance to expend multiple daily powers in one fight. 4e is somewhat balanced around the idea of a "three encounter workday", i.e. you'll have three big fights in a day. You can play with that structure a bit to have one big fight and one little fight or one really big fight, etc., but in order to make those work you need to build the encounter accordingly, or else you'll get the situation described above.
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1 year ago  ::  Mar 04, 2012 - 3:47PM #6
RPGBG
Date Joined: Mar 16, 2009
Posts: 162
On a side note I believe the dancing weapon is not considered an ally to the artificier so it does not get any benefit from magic weapon and punishing eye. It also can attack only once per turn, no mater how many minors the artificier has.

Or summoned creatures are actually allies? Might be me who is wrong. 
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1 year ago  ::  Mar 04, 2012 - 4:30PM #7
Deek85
Date Joined: Aug 31, 2010
Posts: 5

Mar 4, 2012 -- 3:47PM, RPGBG wrote:

On a side note I believe the dancing weapon is not considered an ally to the artificier so it does not get any benefit from magic weapon and punishing eye. It also can attack only once per turn, no mater how many minors the artificier has.

Or summoned creatures are actually allies? Might be me who is wrong. 




Summoned creatures are definitely allies:
"Allied Creature: A summoned creature is an ally to its summoner and the summoner’s allies."

BUT you're correct in that:
"If a command is a minor action, it can be given only once per round."

(both Published in Player's Handbook 3, page(s) 218, Player's Handbook 2, page(s) 221, Rules Compendium, page(s) 120-121, 316.)


Thanks for bringing that to our attention, I'll pass it on :D

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1 year ago  ::  Mar 04, 2012 - 5:15PM #8
Scatterbrained
Date Joined: Aug 31, 2009
Posts: 2,585
You might want to remind the DM that D&D is a cooperative game. His monsters should be upset and vindictive for their loss, but he shouldn't be.
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1 year ago  ::  Mar 04, 2012 - 5:31PM #9
Armisael
Date Joined: Sep 17, 2007
Posts: 11,299

Mar 4, 2012 -- 5:15PM, Scatterbrained wrote:

You might want to remind the DM that D&D is a cooperative game. His monsters should be upset and vindictive for their loss, but he shouldn't be.




If the DM isn't having fun, things aren't cool either. If he was expecting a fun battle and got a stunlock extravaganza plus brutal novas he's gonna be upset, even though he shoulda seen it coming.

Mountain Cleave Rule: You can have any sort of fun, including broken, silly fun, so long as I get to have that fun too (e. g., if you can warp reality with your spells, I can cleave mountains with my blade).
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1 year ago  ::  Mar 04, 2012 - 6:15PM #10
PhilipENoe
Date Joined: Aug 17, 2011
Posts: 340
Just wait until the Artificer uses Greater Magic Weapon and Lightning Sigil.
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