Not entirely sure if this belongs here or somewhere else, but this seemed like the best place from what I could tell. I wanted to make a 3.5 character built mostly around one idea: harassing the enemy with a whip, mainly through disarming and trippin
Ah, I've always wanted to do this too, but I fear it's going to be sub-optimal at best, which is fine in some parties, but the whip seems to have it rather bad ^^ Looking forward to see if there's some answer to this...Some things I fear will be the
It sounds like a fun concept for the right sort of campaign, but you're definitely going to want to think of something useful to do when your party encounters opponents who aren't medium bipedal tool users. How do you imagine this character making h
There's a notoriously overpowered build that uses Spiked Chains to accomplish pretty much the same thing. I found a thread about it here:community.wizards.com/go/thread/view/758...Check aelryinth's sig for the standard build setup.
I probably should've clarified that this wasn't the only thing this character would be doing, just the go-to strategy whenever it would actually work. I thought of having a little focus into 2W Fighting so I could use a better weapon if I had to hit
First I'd say that in the 3.0 book Sword and Fist there is a Whip Dagger that does d6 damage and it's lethal, no restriction based on enemies armor or natural armor. It is exotic though, but you can have mighty versions of them, kinda like might comp
Thank you for giving me the book name, since it also has the Lasher class rules in it. The class looks absolutely epic for this character's theme. Feint would really help for disarming and tripping, and since I'd already need Com. Expertise to get Im