Community

 
Jump Menu:
Post Reply
Page 1 of 7  •  1 2 3 4 5 6 7 Next
Switch to Forum Live View Optimization Vs. Non-Optimization: Inherent based on Reading Comp & Math Skill, Not Subjective Pref.
1 year ago  ::  Mar 04, 2012 - 10:04AM #1
Phried
Date Joined: Jun 4, 2008
Posts: 157
First of all: Optimization and Min/Maxing are not the same thing so don't use the terms interchangeably.

Provocative title I know, it doesn't stop it from being true and something that needs to be discussed as it does have a large impact on the game. In my many years of GMing across half a dozen systems I have stumbled on a universe truth when it comes to RPGs. People with better reading comprehension and math skills are innately better at making characters and playing. They don't need to sit down and think about how to make a great character, they do so instinctively in often less time than a non-optimizer takes to make an inferior character.

Now why is this thread worthy you may ask, well there is this perpetuated lie on this board and several other that optimization is a preference and that other play styles exists and are just as valid. Well I am here to challenge that. Not the validity of the other styles but that Optimization is not a style, its just something that automatically happens when a smarter person plays the game. I've never met an optimizer who didn't also fall into one of those other style, the fact that their character was optimized was incidental due to their superior grasp of the rules that comes from having superior language and math abilities. Min/maxing is a style but it is not the same thing as optimization. This has been covered else where, if you don't know what I mean do a Google search. The gist of it is that Min/Maxing is results in one or two trick ponies with a narrow scope of abilities, they may or may not have glaring weaknesses depending on the task they were Min/Maxed to preform. Optimization is just when a character is better at their intended purpose without sacrificing other elements.

Therefor any effort to curb optimization is effectively trying to punish someone for being better at math and reading than you. If you can't handle someone with optimized characters that is a personal failing, not a failing of the system or them and you need to fess up and accept it.
Quick Reply
Cancel
1 year ago  ::  Mar 04, 2012 - 10:32AM #2
TheMormegil
Date Joined: Aug 19, 2007
Posts: 2,064

Mar 4, 2012 -- 10:04AM, Phried wrote:

Therefor any effort to curb optimization is effectively trying to punish someone for being better at math and reading than you. If you can't handle someone with optimized characters that is a personal failing, not a failing of the system or them and you need to fess up and accept it.




This is terribly elitist and mean towards people who simply aren't as good as math. I've been the best at math in my social circle for pretty much all my life, although I'm not as big an optimizer as some of the CharOp here. I also played with people who can genuinely be categorized as (to put it politely) "not very smart". Why should the system punish them for this? Why can't they have a character who is roughly equivalent to an optimized one? Why the disparity?

Life is mean enough already, for pity's sake, a game shouldn't be yet another way to press the fact that you're not as good at maths or language or whatever, it should be fun for everyone. Not just the naturally gifted, not just the lucky ones who didn't experience problems, not just those who enjoy a certain playstyle. It should be fun for everyone.

Are you interested in an online 4E game on Sunday? Contact me with a PM!

Spoiler: Show
Reflavoring: the change of flavor without changing any mechanical part of the game, no matter how small, in order to fit the mechanics to an otherwise unsupported concept.
Retexturing: the change of flavor (with at most minor mechanical adaptations) in order to effortlessly create support for a concept without inventing anything new.
Houseruling: the change, either minor or major, of the mechanics in order to better reflect a certain aspect of the game, including adapting the rules to fit an otherwise unsupported concept.
Homebrewing: the complete invention of something new that fits within the system in order to reflect an unsupported concept.


Ideas for 5E
Spoiler: Show
Quick Reply
Cancel
1 year ago  ::  Mar 04, 2012 - 10:48AM #3
Salla
Date Joined: Apr 3, 2003
Posts: 23,524

Mar 4, 2012 -- 10:04AM, Phried wrote:



Therefor any effort to curb optimization is effectively trying to punish someone for being better at math and reading than you. If you can't handle someone with optimized characters that is a personal failing, not a failing of the system or them and you need to fess up and accept it.




Well, that wasn't snobbish at all, no ... buh-bye.

Another day, another three or four entries to my Ignore List.
Quick Reply
Cancel
1 year ago  ::  Mar 04, 2012 - 10:49AM #4
Emperor_Matthaeus
Date Joined: Mar 2, 2012
Posts: 49
Phried,

As a teacher and history/Latin/Greek instructor, I agree with you that some people are simply more knowledgeable than others (and, if psychologists ever fully agree on what "intelligence" is, some are genetically more gifted regarding intelligence). That having been said, people can, as I'm sure you would agree, become more knowledgeable through time and hard work. I find that time is really the key for learning anything---kind of the most theory proposed by psychologists and described in Malcolm Gladwell's Outliers: "10,000 hours to mastery" ("mastery" being defined as, in the example of playing and writing classical music, having Mozart-like abilities) of a given subject/hobby/skill.

 So, if this is the case, then let's consider that someone could, although at first hindered by limited critical thinking capability, after some time, learn the rules so well as to know how to optimize a character successfully.

I agree with you that character optimization, as you seem to indicate, is partially a natural process. After all, in any system with rules, there will be a "better way" to do something.

Surely we want the other players, who may not be as bright as the rest, to be able to have a good time playing D&D regardless. And, as I'm sure you would agree, not every skilled player chooses to play an optimized character, right? Do you think the non-optimized players could be helped in some way by the more skilled players at the table, and therefore have more fun?
Quick Reply
Cancel
1 year ago  ::  Mar 04, 2012 - 10:54AM #5
Emperor_Matthaeus
Date Joined: Mar 2, 2012
Posts: 49

Mar 4, 2012 -- 10:32AM, TheMormegil wrote:

...I also played with people who can genuinely be categorized as (to put it politely) "not very smart". Why should the system punish them for this? Why can't they have a character who is roughly equivalent to an optimized one? Why the disparity?




The answers to these questions may become clearer if we continue to discuss it---what do you think the answers to your questions are?

Let's shift away from D&D for a moment and consider a generic game, from which we might be able to understand this better through analogy. How about chess! Chess has rules, and those rules are simple, are they not? And chess features rules which make both sides completely equivalent in power, so neither player has an advantage. Yet, would you agree that there is a disparity between chess players, and that some can be more effective than others?

Quick Reply
Cancel
1 year ago  ::  Mar 04, 2012 - 11:04AM #6
wrecan
  • Forum Guide
  • Hero Craftsman Gold Medalist
  • Master Dungeon Master
Date Joined: Jun 23, 2005
Posts: 17,727
Chess is a competitive game in which the players are trying to defeat each other.  D&D is supposed to be a friendly game in which the players work as co-equals.  A system that rewards mastery is, in my opinion, not furthering the goal of a cooperative game because it rewards a mindset in which a goal is to be able to contribute more than your fellow teammates.

Obviously there is no way to eliminate system mastery.  Any sufficiently complex system will have some people who are more quickly able to master the intricacies than others and those people will have an advantage.  But the game shoudl try to minimize the disparity between optimized and non-optimized characters to the extent that doing so does not unduly interfere with other enjoyable aspects of play.
Quick Reply
Cancel
1 year ago  ::  Mar 04, 2012 - 11:07AM #7
Kalnaur
Date Joined: Oct 19, 2008
Posts: 4,874

Mar 4, 2012 -- 11:04AM, wrecan wrote:

Chess is a competitive game in which the players are trying to defeat each other.  D&D is supposed to be a friendly game in which the players work as co-equals.  A system that rewards mastery is, in my opinion, not furthering the goal of a cooperative game because it rewards a mindset in which a goal is to be able to contribute more than your fellow teammates.

Obviously there is no way to eliminate system mastery.  Any sufficiently complex system will have some people who are more quickly able to master the intricacies than others and those people will have an advantage.  But the game shoudl try to minimize the disparity between optimized and non-optimized characters to the extent that doing so does not unduly interfere with other enjoyable aspects of play.




I'd like to thank Wrecan from typing my post for me.

"I don't know the key to success, but the key to failure is trying to please everybody." --Bill Cosby (1937- )

Vanador: OK. You ripped a gateway to Hell, killed half the town, and raised the dead as feral zombies. We're going to kill you. But it can go two ways. We want you to run as fast as you possibly can toward the south of the town to draw the Zombies to you, and right before they catch you, I'll put an arrow through your head to end it instantly. If you don't agree to do this, we'll tie you this building and let the Zombies rip you apart slowly.
Dimitry: God I love being Neutral.
4th edition is dead, long live 4th edition.
Salla: opinionated, but commonly right.
fun quotes Show

Feb 3, 2011 -- 6:30AM, Dane_McArdy wrote:

You have to do the work first, and show you can do the work, before someone is going to pay you for it.


Apr 26, 2011 -- 10:42AM, Timmeh wrote:

If you can't understand how someone yelling at another person would make them fight harder and longer, then you need to look at the forums a bit closer.

quote author=56832398 post=519321747]Considering DnD is a game wouldn't all styles be gamist?

Quick Reply
Cancel
1 year ago  ::  Mar 04, 2012 - 11:09AM #8
TheMormegil
Date Joined: Aug 19, 2007
Posts: 2,064
Thanks wrecan, for writing the answer before I did. It saved me some time.

EDIT: You little pony ninja you... 
Are you interested in an online 4E game on Sunday? Contact me with a PM!

Spoiler: Show
Reflavoring: the change of flavor without changing any mechanical part of the game, no matter how small, in order to fit the mechanics to an otherwise unsupported concept.
Retexturing: the change of flavor (with at most minor mechanical adaptations) in order to effortlessly create support for a concept without inventing anything new.
Houseruling: the change, either minor or major, of the mechanics in order to better reflect a certain aspect of the game, including adapting the rules to fit an otherwise unsupported concept.
Homebrewing: the complete invention of something new that fits within the system in order to reflect an unsupported concept.


Ideas for 5E
Spoiler: Show
Quick Reply
Cancel
1 year ago  ::  Mar 04, 2012 - 11:17AM #9
Emerikol
Date Joined: Apr 23, 2009
Posts: 4,454
Yeah if I could make each option perfectly equal I would.  I just don't want the answer to be - let's get rid of options since invariably they result in system mastery.   I think we can do better but I agree eliminating every last shred of system mastery will probably ruin the game for other reasons.   I mean classes without feats or spells would go a long way to avoid system mastery but do any of us want to play it?

What I do as a DM, is I take the "less gifted optimizers" under my wing and I help them with their characters.  Instead of throwing the book at them I tell them here are some builds and here are the advantages and disadvantages.  If they dislike the builds and want something else I look at what they want and I give them pointers on how to make what they want as good as possible.   This usually works.  I've had kids in a campaign once too.  Father son combo.  The son was 12.  The kid played a simpler class and had great fun.  This might be an argument for some people but not all people.  I'm not saying everyone who is of lesser intelligence should get a simple class.  I'm just saying some might prefer it for that very reason and we should offer them some that are basically optimized well enough right from the start.

The CharOp forums are nothing I've ever frequented for a pnp game.  I have for mmos.  If someone wanted to be a better character builder even if not as bright then I might point them to those forums as well.  I don't want to squelch a new guys concept so hopefully there are ways to make it good.

Also I reiterate that while a tendency, experience also matters.  I'm sure I could take a 140 IQ guy who has never roleplayed and he'll start out bad.  He might learn in time yes.  But he'll start out bad compared to the die hards who've been playing for 30 years.

 
Here is a great blog by themormegil that explains why we had an edition war.
narrativism vs simulationism
A great blog on the business side of 4e and its impact on WOTC
4e is new coke
What core means and does not mean
HoBby Award Winner
metagame dissonance (plot coupon)    
dissociative mechanics (same as my own metagame dissonance. A great article.)
The Five Minute Workday Fallacy
Quick Reply
Cancel
1 year ago  ::  Mar 04, 2012 - 11:54AM #10
Kalnaur
Date Joined: Oct 19, 2008
Posts: 4,874

Mar 4, 2012 -- 11:09AM, TheMormegil wrote:

Thanks wrecan, for writing the answer before I did. It saved me some time.

EDIT: You little pony ninja you... 




"I don't know the key to success, but the key to failure is trying to please everybody." --Bill Cosby (1937- )

Vanador: OK. You ripped a gateway to Hell, killed half the town, and raised the dead as feral zombies. We're going to kill you. But it can go two ways. We want you to run as fast as you possibly can toward the south of the town to draw the Zombies to you, and right before they catch you, I'll put an arrow through your head to end it instantly. If you don't agree to do this, we'll tie you this building and let the Zombies rip you apart slowly.
Dimitry: God I love being Neutral.
4th edition is dead, long live 4th edition.
Salla: opinionated, but commonly right.
fun quotes Show

Feb 3, 2011 -- 6:30AM, Dane_McArdy wrote:

You have to do the work first, and show you can do the work, before someone is going to pay you for it.


Apr 26, 2011 -- 10:42AM, Timmeh wrote:

If you can't understand how someone yelling at another person would make them fight harder and longer, then you need to look at the forums a bit closer.

quote author=56832398 post=519321747]Considering DnD is a game wouldn't all styles be gamist?

Quick Reply
Cancel
Page 1 of 7  •  1 2 3 4 5 6 7 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing