Community

 
Jump Menu:
Post Reply
Page 1 of 2  •  1 2 Next
Switch to Forum Live View Actions during a move action
1 year ago  ::  Mar 03, 2012 - 8:48PM #1
VinceP
Date Joined: Oct 27, 2007
Posts: 127
Do you allow minor actions to take place during a move action?

I know RAW says this can not happen but what about the PC who has Sp 6, Moves 2 towards a door the opens the door. Would you allow them to move the remaining 4sq. This would require that there was no time to stop a listen to what was on the other side and adjust actions.

What about jumping and at the apex of the jump, free action retrieve immovable rod, minor action activate rod, then remain hanging in mid-air?

Quick Reply
Cancel
1 year ago  ::  Mar 03, 2012 - 10:00PM #2
Neutronium_Dragon
Date Joined: Aug 11, 2006
Posts: 5,776
In the first case I'd generally count opening the door as costing a square of movement rather than a minor action. (This assumes that the door is easily opened, of course.)

  While the second isn't technically rules-legal, it's the sort of thing for which stepping a bit outside the normal rules would be acceptable.
Quick Reply
Cancel
1 year ago  ::  Mar 03, 2012 - 11:43PM #3
kitsunegami
Date Joined: Oct 3, 2008
Posts: 1,451

In home games we're pretty free about using minors during moves. My shielding swordmage is especially appreciative since it means she can do run-by markings and then stay away from her mark thus making herself far more effective.


But even when running Encounters I allow minors during moves for things like opening a door, drawing your sword, or pulling something out of your pocket. Basically, anything you could reasonably do while walking I'll allow during a move action. It just seems silly not to.

Drive like you love your children.
Through faith you have been saved by grace and not by works. -Ep 2:8-9

Grammar Made Easy – now there's no excuse for sounding like an idiot online.

Games From the Mind of fewilcox – I have released an alpha version of my first free light trpg. You can also check out some of my  character sheets and other roleplaying accessories.
Quick Reply
Cancel
1 year ago  ::  Mar 04, 2012 - 7:42AM #4
bone_naga
Date Joined: Aug 30, 2007
Posts: 9,961

Mar 3, 2012 -- 8:48PM, VinceP wrote:

Do you allow minor actions to take place during a move action?


It depends on the action. In most cases, yes.

Mar 3, 2012 -- 8:48PM, VinceP wrote:

I know RAW says this can not happen but what about the PC who has Sp 6, Moves 2 towards a door the opens the door. Would you allow them to move the remaining 4sq. This would require that there was no time to stop a listen to what was on the other side and adjust actions.


I would allow this and I think most other DMs would as well.

Mar 3, 2012 -- 8:48PM, VinceP wrote:

What about jumping and at the apex of the jump, free action retrieve immovable rod, minor action activate rod, then remain hanging in mid-air?


I would probably require him to already have the rod in hand, but otherwise yes.

Owner and Proprietor of the House of Trolls.
God of ownership and possession.
Quick Reply
Cancel
1 year ago  ::  Mar 04, 2012 - 8:54PM #5
SwampDog
Date Joined: Jan 2, 2011
Posts: 405
I never allow minors during a move.   Moving up to a door, then stopping to open the door, movement is over.   Moving up to a cliff/wall, then switching to climb, move is over before climbing starts.    There are powers that allow certain actions during a move, and there are reasons they are powers and not a standard rule.

Free actions are fine, everything else interrupts the move.   An interrupted move is an ended one.  Never would I allow start move/minor action/continue that move.   Offhand, I can think of no exceptions.
Quick Reply
Cancel
1 year ago  ::  Mar 04, 2012 - 11:26PM #6
VinceP
Date Joined: Oct 27, 2007
Posts: 127

Mar 4, 2012 -- 8:54PM, SwampDog wrote:

Moving up to a cliff/wall, then switching to climb, move is over before climbing starts.



That's a bit harsh given that they are both move actions.

Quick Reply
Cancel
1 year ago  ::  Mar 04, 2012 - 11:53PM #7
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,498
I never allow an Action to be taken in the middle of another Action, except a few Free action (Talk, Drop Held Item etc...) and other Actions designed to act as such (Triggered Actions)

The only door i would allow to be opened as part of a Move action would be door i would establish as requiring no action to open  ie. door without locket that can swing open freely.
Yan
Montréal, Canada
Quick Reply
Cancel
1 year ago  ::  Mar 05, 2012 - 1:04AM #8
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,648

Mar 4, 2012 -- 8:54PM, SwampDog wrote:

I never allow minors during a move.   Moving up to a door, then stopping to open the door, movement is over.   Moving up to a cliff/wall, then switching to climb, move is over before climbing starts.    There are powers that allow certain actions during a move, and there are reasons they are powers and not a standard rule.

Free actions are fine, everything else interrupts the move.   An interrupted move is an ended one.  Never would I allow start move/minor action/continue that move.   Offhand, I can think of no exceptions.



The first, you're technically correct, but I wouldn't have a problem with it.  The second, you';re completely wrong, switching movement modes during a move is perfectly allowable, and indeed, expected when you consider something like taking a running jump.  Switching movement modes is not an action.

Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
Quick Reply
Cancel
1 year ago  ::  Mar 05, 2012 - 7:04AM #9
FLAvatar
Date Joined: Jun 23, 2003
Posts: 1,048
kinda depends on the game.  

Home game, no problem either way.  As long as the monsters and the players follow the same rule it's a wash, otherwise you end up with a weird action advantage on one side or the other.

Lair Assault or other tournament style adventure, expect to stop moving at the door and then spending your minor to open it. 

And can't emphasize thespaceinvader's point more, there is no action change between switching movement modes per RC page 204, Combining Movement Modes. 
INSIDE SCOOP GAMERS: In the new version of D&D, it will no longer be "Edition Wars." It will be "Edition Lair Assault." - dungeonbastard
Quick Reply
Cancel
1 year ago  ::  Mar 05, 2012 - 10:20AM #10
Ryklu
Date Joined: Mar 21, 2011
Posts: 67
As I play outside tournaments, I generally take a very liberal view of movement.  

Specifically, I allow players and monsters to use all of their movement during a turn.  A creature with Speed 6 can move 2 squares, make an attack, and move the remaining 4 squares.  

My only exception is that any power that allows free or bonus movement negates any remaining Speed; if a character with Speed 6 moves 2 squares and then uses a power that allows it to teleport, the character's movement has ended.

I encourage this deviation from the rules in my games because it slightly speeds up the flow of combat or micromanaged exploration.  This alteration of the core rules has not had a negative impact on the game so far, and I've been using this modified rule for almost 8 months.
Quick Reply
Cancel
Page 1 of 2  •  1 2 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing