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1 year ago ::
Mar 06, 2012 - 2:52PM
#21
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Date Joined:
Jun 30, 2008
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So far I have added a Why not play a Templar instead? question in the OP.
I added daily and utility powers selections, which is mostly cut and paste from my other guide.
I added a detailed multiclass section.
Backgrounds and themes are complete for now.
I added a build section for death domain, which is an example of what I plan to do with each domain in posts 4 and 5. It covers features, build tricks and recommended power swaps. That part is going to be the most actual work and will probably take a while to finish.
my handbooks & builds
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1 year ago ::
Mar 15, 2012 - 12:25PM
#22
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Date Joined:
Jun 30, 2008
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Posts 4 and 5 are done now, until they release more builds.
Anyone with experience playing different domains, especially at higher levels, is encouraged to give feedback. The only warpriests I have ever played were both sun domain (one in mid heoric and one in low epic) so I might miss something with the other ones.
I still need to work on the items, EDs, build, and feat sections, but what I think are the most important posts are done.
my handbooks & builds
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1 year ago ::
Mar 16, 2012 - 1:03AM
#23
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New Domination Domain was released via DDI today, and it's pretty awesome. As in, its all about pushing dudes around, knocking them prone, and then having your allies beat on the prone enemies when they try to get up.
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1 year ago ::
Mar 16, 2012 - 7:58AM
#24
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Date Joined:
Jun 30, 2008
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Domination Domain is up. Its fairly powerful and Lord_Ventnors summary is good.
my handbooks & builds
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1 year ago ::
Mar 16, 2012 - 12:49PM
#25
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Date Joined:
Oct 28, 2010
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Dragonborn/Dragonfear/Draconic Arrogance/Fear Walker PP. Needs a STR mod, but then, so does McFighter, so... Could be pretty potent in the right combination. Something in a STR/WIS hybrid, maybe. Was there a Warpriest hybrid? If not, then hybrid Fighter/Cleric picking up the powers could be nice.
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1 year ago ::
Mar 16, 2012 - 1:09PM
#26
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Date Joined:
Jun 30, 2008
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No hybird warpriest. It would be tough to do since the only thing really distinguishing them from most templar is their class features, that they potentially get devout warpriest, and a small number of utilities, since templar hybrid can take almost all of the warpriest powers.
You could post that in my cleric build handbook.
my handbooks & builds
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1 year ago ::
Mar 16, 2012 - 1:13PM
#27
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Date Joined:
Oct 28, 2010
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I might put something together once I've had a chance to take a look at the powers (probably at the game this weekend).
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1 year ago ::
Mar 23, 2012 - 8:08PM
#28
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This is a very helpful guide. I just created a level 12 Oghma Warpriest for a game last night and I wanted to share: PolearmBuild
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====== Created Using Wizards of the Coast D&D Character Builder ====== Mikal(Polearm), level 12 Dwarf, Cleric (Warpriest), Devout Warpriest Domain: Oghma Domain Adventurer's Scion (Adventurer's Scion Benefit) Theme: Knight Hospitaler FINAL ABILITY SCORES STR 15, CON 16, DEX 15, INT 9, WIS 22, CHA 12 STARTING ABILITY SCORES STR 13, CON 13, DEX 13, INT 8, WIS 17, CHA 11 AC: 29 Fort: 24 Ref: 22 Will: 27 HP: 83 Surges: 10 Surge Value: 20 TRAINED SKILLS Arcana +17, Heal +17, Insight +17, Religion +17 UNTRAINED SKILLS Acrobatics +6, Athletics +6, Bluff +7, Diplomacy +7, Dungeoneering +14, Endurance +12, History +12, Intimidate +7, Nature +12, Perception +12, Stealth +6, Streetwise +7, Thievery +6 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Knight Hospitaler Utility: Shield of Devotion Dwarf Racial Power: Dwarven Resilience Cleric Attack: Smite Undead Cleric Utility: Healing Word Cleric Utility: Holy Cleansing Cleric Utility 1: Knowledge to Spread Cleric Attack 1: Blessing of Knowledge Cleric Attack 1: Singing Strike Cleric Utility 1: Sudden Inspiration Cleric Attack 1: Thought Twister Cleric Attack 1: Moment of Glory Cleric Utility 2: Return from Death's Door Cleric Attack 3: Inspired Steel Cleric Attack 5: Divine Castigation Cleric Utility 6: Spirit of Healing Heal Utility 6: Swift Recovery Cleric Attack 7: Thought Storm Cleric Attack 9: Blade Barrier Cleric Utility 10: Word of Vigor Devout Warpriest Utility 11: Divine Resurgence Devout Warpriest Utility 12: Divine Inspiration FEATS Level 1: Mark of Storm Level 2: Armor Proficiency: Scale Level 4: Weapon Proficiency (Talenta sharrash) Level 6: Improved Defenses Level 10: Mighty Crusader Expertise Level 11: Armor Proficiency: Plate Level 11: Polearm Gamble Level 12: Heavy Blade Opportunity ITEMS Staggering Talenta sharrash +3 x1 Dwarven Plate Armor +3 x1 Healer's Brooch +2 x1 Boots of the Fencing Master x1 Iron Armbands of Power (heroic tier) x1 Symbol of Victory +2 x1 ====== End ======
Its a bit different than your recommended Oghma Warpriest build because of the Polearm focus. Basically, slide (Mark of Storm + Staggering Weapon) + immobile (Singing Strike) is basically stunned for melee opponents, at will. What this build is really good at is being "sticky," without using a mark (i.e. great as a 2nd defender). Nothing will be getting past him, that's for sure. Amusing how this polearm build has no interest whatsoever in Polearm Momentum (who cares if they are prone if they are immobilized!). Also note the Talenta sharrash, which is useful as a +3 polearm/heavy blade. In practice, however, it was frustrating that my encounters were so much worse than my at-will. So I went back to the drawing board and came up with this: MaceBuild
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====== Created Using Wizards of the Coast D&D Character Builder ====== Mikal, level 12 Dwarf, Cleric (Warpriest), Devout Warpriest Domain: Oghma Domain Arcane Student Who Saw Too Much (Arcane Student Who Saw Too Much Benefit) Theme: Knight Hospitaler FINAL ABILITY SCORES STR 13, CON 20, DEX 11, INT 9, WIS 22, CHA 12 STARTING ABILITY SCORES STR 12, CON 15, DEX 10, INT 8, WIS 17, CHA 11 AC: 27 Fort: 26 Ref: 20 Will: 27 HP: 87 Surges: 12 Surge Value: 21 TRAINED SKILLS Endurance +20, Heal +17, History +17, Insight +17, Religion +17 UNTRAINED SKILLS Acrobatics +5, Arcana +12, Athletics +6, Bluff +7, Diplomacy +7, Dungeoneering +14, Intimidate +7, Nature +12, Perception +12, Stealth +5, Streetwise +7, Thievery +5 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Knight Hospitaler Utility: Shield of Devotion Dwarf Racial Power: Dwarven Resilience Cleric Attack: Smite Undead Cleric Utility: Healing Word Cleric Utility: Holy Cleansing Cleric Utility 1: Knowledge to Spread Cleric Attack 1: Blessing of Knowledge Cleric Attack 1: Singing Strike Cleric Utility 1: Sudden Inspiration Cleric Attack 1: Thought Twister Cleric Attack 1: Font of Tears Cleric Utility 2: Return from Death's Door Cleric Attack 3: Inspired Steel Cleric Attack 3: Astral Flare Cleric Attack 5: Halo of Consequence Cleric Utility 6: Stream of Life Heal Utility 6: Swift Recovery Cleric Attack 7: Thought Storm Cleric Attack 9: Blade Barrier Cleric Utility 10: Word of Vigor Devout Warpriest Utility 11: Divine Resurgence Devout Warpriest Utility 12: Divine Inspiration FEATS Level 1: Mark of Storm Level 2: Devout Protector Expertise Level 4: Weapon Proficiency (Singing stick) Level 6: Improved Defenses Level 11: Melee Training (Wisdom) Level 11: Wrathful Warrior Level 12: Reserve Maneuver Level 12: Dizzying Mace ITEMS Healer's Brooch +2 x1 Unforgettable Cudgel Singing stick +3 x1 Rushing Cleats x1 Dwarven Chainmail +3 x1 Headband of Intellect (heroic tier) x1 Symbol of Scorned Fate +1 x1 Demonskin Tattoo (heroic tier) x1 Preservation Shield x1 ====== End ======
which is much closer to your recommended Oghma Warpriest. Nice encounters (now), decent MID workarounds, same slide + immobilize at-will, same good defences. It's a shame about the weakness of opportunity attacks... Melee Training doesn't hold a candle to Heavy Blade Opportunity->Singing Strike->Slide 4+Immobilize. Also, while Polearm Gamble is not quite as amazing as it looks (since most Paragon guys are large), having your ally trigger it by sliding something into you is the nuts. If only the polearm build had something else to do. I'd appreciate feedback on the builds.
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1 year ago ::
Mar 30, 2012 - 10:00AM
#29
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Date Joined:
Jul 18, 2002
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This is a fantastic guide, I'm enjoying it.
I'm trying to put together a first draft of a tiefling Domination warpriest, and I'm getting jammed up on ability scores. Is it too MAD to aim for 18 Wis, some decent Con, and still have enough Str/Dex to grab HBO? Can one skate with a 16 Wisdom if Hellfire Blood helps to close the gap?
Thanks.
Later on, Ghorrin
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1 year ago ::
Mar 31, 2012 - 9:37PM
#30
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Date Joined:
Nov 21, 2008
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Been considering a Human Warpriest to resurrect a Human Cleric I had 25 years ago in Basic D&D. Looking forward to seeing this guide completed.
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