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Switch to Forum Live View Master of My Domain: A Warpriest Miniguide
1 year ago  ::  Mar 06, 2012 - 2:52PM #21
GelatinousOctahedron
Date Joined: Jun 30, 2008
Posts: 5,740
So far I have added a Why not play a Templar instead? question in the OP. 

I added daily and utility powers selections, which is mostly cut and paste from my other guide. 

I added a detailed multiclass section. 

Backgrounds and themes are complete for now.

I added a build section for death domain, which is an example of what I plan to do with each domain in posts 4 and 5.  It covers features, build tricks and recommended power swaps.  That part is going to be the most actual work and will probably take a while to finish.  
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1 year ago  ::  Mar 15, 2012 - 12:25PM #22
GelatinousOctahedron
Date Joined: Jun 30, 2008
Posts: 5,740
Posts 4 and 5 are done now, until they release more builds.

Anyone with experience playing different domains, especially at higher levels, is encouraged to give feedback.  The only warpriests I have ever played were both sun domain (one in mid heoric and one in low epic) so I might miss something with the other ones.

I still need to work on the items, EDs, build, and feat sections, but what I think are the most important posts are done.
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1 year ago  ::  Mar 16, 2012 - 1:03AM #23
Lord_Ventnor
  • Heroic Dungeon Master
Date Joined: Jul 9, 2008
Posts: 5,399
New Domination Domain was released via DDI today, and it's pretty awesome. As in, its all about pushing dudes around, knocking them prone, and then having your allies beat on the prone enemies when they try to get up.
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1 year ago  ::  Mar 16, 2012 - 7:58AM #24
GelatinousOctahedron
Date Joined: Jun 30, 2008
Posts: 5,740
Domination Domain is up.  Its fairly powerful and Lord_Ventnors summary is good.
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1 year ago  ::  Mar 16, 2012 - 12:49PM #25
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,667
Dragonborn/Dragonfear/Draconic Arrogance/Fear Walker PP.  Needs a STR mod, but then, so does McFighter, so...  Could be pretty potent in the right combination.  Something in a STR/WIS hybrid, maybe.  Was there a Warpriest hybrid?  If not, then hybrid Fighter/Cleric picking up the powers could be nice.
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
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1 year ago  ::  Mar 16, 2012 - 1:09PM #26
GelatinousOctahedron
Date Joined: Jun 30, 2008
Posts: 5,740
No hybird warpriest.  It would be tough to do since the only thing really distinguishing them from most templar is their class features, that they potentially get devout warpriest, and a small number of utilities, since templar hybrid can take almost all of the warpriest powers.

You could post that in my cleric build handbook.
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1 year ago  ::  Mar 16, 2012 - 1:13PM #27
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,667
I might put something together once I've had a chance to take a look at the powers (probably at the game this weekend).
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
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1 year ago  ::  Mar 23, 2012 - 8:08PM #28
billyh
Date Joined: Feb 2, 2006
Posts: 288
This is a very helpful guide.  I just created a level 12 Oghma Warpriest for a game last night and I wanted to share:

PolearmBuild Show


====== Created Using Wizards of the Coast D&D Character Builder ======
Mikal(Polearm), level 12
Dwarf, Cleric (Warpriest), Devout Warpriest
Domain: Oghma Domain
Adventurer's Scion (Adventurer's Scion Benefit)
Theme: Knight Hospitaler

FINAL ABILITY SCORES
STR 15, CON 16, DEX 15, INT 9, WIS 22, CHA 12

STARTING ABILITY SCORES
STR 13, CON 13, DEX 13, INT 8, WIS 17, CHA 11


AC: 29 Fort: 24 Ref: 22 Will: 27
HP: 83 Surges: 10 Surge Value: 20

TRAINED SKILLS
Arcana +17, Heal +17, Insight +17, Religion +17

UNTRAINED SKILLS
Acrobatics +6, Athletics +6, Bluff +7, Diplomacy +7, Dungeoneering +14, Endurance +12, History +12, Intimidate +7, Nature +12, Perception +12, Stealth +6, Streetwise +7, Thievery +6

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Knight Hospitaler Utility: Shield of Devotion
Dwarf Racial Power: Dwarven Resilience
Cleric Attack: Smite Undead
Cleric Utility: Healing Word
Cleric Utility: Holy Cleansing
Cleric Utility 1: Knowledge to Spread
Cleric Attack 1: Blessing of Knowledge
Cleric Attack 1: Singing Strike
Cleric Utility 1: Sudden Inspiration
Cleric Attack 1: Thought Twister
Cleric Attack 1: Moment of Glory
Cleric Utility 2: Return from Death's Door
Cleric Attack 3: Inspired Steel
Cleric Attack 5: Divine Castigation
Cleric Utility 6: Spirit of Healing
Heal Utility 6: Swift Recovery
Cleric Attack 7: Thought Storm
Cleric Attack 9: Blade Barrier
Cleric Utility 10: Word of Vigor
Devout Warpriest Utility 11: Divine Resurgence
Devout Warpriest Utility 12: Divine Inspiration

FEATS
Level 1: Mark of Storm
Level 2: Armor Proficiency: Scale
Level 4: Weapon Proficiency (Talenta sharrash)
Level 6: Improved Defenses
Level 10: Mighty Crusader Expertise
Level 11: Armor Proficiency: Plate
Level 11: Polearm Gamble
Level 12: Heavy Blade Opportunity

ITEMS
Staggering Talenta sharrash +3 x1
Dwarven Plate Armor +3 x1
Healer's Brooch +2 x1
Boots of the Fencing Master x1
Iron Armbands of Power (heroic tier) x1
Symbol of Victory +2 x1
====== End ======


 

Its a bit different than your recommended Oghma Warpriest build because of the Polearm focus.  Basically, slide (Mark of Storm + Staggering Weapon) + immobile (Singing Strike) is basically stunned for melee opponents, at will.  What this build is really good at is being "sticky," without using a mark (i.e. great as a 2nd defender).  Nothing will be getting past him, that's for sure.  Amusing how this polearm build has no interest whatsoever in Polearm Momentum (who cares if they are prone if they are immobilized!).  Also note the Talenta sharrash, which is useful as a +3 polearm/heavy blade.

In practice, however, it was frustrating that my encounters were so much worse than my at-will.  So I went back to the drawing board and came up with this:

MaceBuild Show


====== Created Using Wizards of the Coast D&D Character Builder ======
Mikal, level 12
Dwarf, Cleric (Warpriest), Devout Warpriest
Domain: Oghma Domain
Arcane Student Who Saw Too Much (Arcane Student Who Saw Too Much Benefit)
Theme: Knight Hospitaler

FINAL ABILITY SCORES
STR 13, CON 20, DEX 11, INT 9, WIS 22, CHA 12

STARTING ABILITY SCORES
STR 12, CON 15, DEX 10, INT 8, WIS 17, CHA 11


AC: 27 Fort: 26 Ref: 20 Will: 27
HP: 87 Surges: 12 Surge Value: 21

TRAINED SKILLS
Endurance +20, Heal +17, History +17, Insight +17, Religion +17

UNTRAINED SKILLS
Acrobatics +5, Arcana +12, Athletics +6, Bluff +7, Diplomacy +7, Dungeoneering +14, Intimidate +7, Nature +12, Perception +12, Stealth +5, Streetwise +7, Thievery +5

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Knight Hospitaler Utility: Shield of Devotion
Dwarf Racial Power: Dwarven Resilience
Cleric Attack: Smite Undead
Cleric Utility: Healing Word
Cleric Utility: Holy Cleansing
Cleric Utility 1: Knowledge to Spread
Cleric Attack 1: Blessing of Knowledge
Cleric Attack 1: Singing Strike
Cleric Utility 1: Sudden Inspiration
Cleric Attack 1: Thought Twister
Cleric Attack 1: Font of Tears
Cleric Utility 2: Return from Death's Door
Cleric Attack 3: Inspired Steel
Cleric Attack 3: Astral Flare
Cleric Attack 5: Halo of Consequence
Cleric Utility 6: Stream of Life
Heal Utility 6: Swift Recovery
Cleric Attack 7: Thought Storm
Cleric Attack 9: Blade Barrier
Cleric Utility 10: Word of Vigor
Devout Warpriest Utility 11: Divine Resurgence
Devout Warpriest Utility 12: Divine Inspiration

FEATS
Level 1: Mark of Storm
Level 2: Devout Protector Expertise
Level 4: Weapon Proficiency (Singing stick)
Level 6: Improved Defenses
Level 11: Melee Training (Wisdom)
Level 11: Wrathful Warrior
Level 12: Reserve Maneuver
Level 12: Dizzying Mace

ITEMS
Healer's Brooch +2 x1
Unforgettable Cudgel Singing stick +3 x1
Rushing Cleats x1
Dwarven Chainmail +3 x1
Headband of Intellect (heroic tier) x1
Symbol of Scorned Fate +1 x1
Demonskin Tattoo (heroic tier) x1
Preservation Shield x1
====== End ======


 

which is much closer to your recommended Oghma Warpriest.  Nice encounters (now), decent MID workarounds, same slide + immobilize at-will, same good defences.  It's a shame about the weakness of opportunity attacks...  Melee Training doesn't hold a candle to Heavy Blade Opportunity->Singing Strike->Slide 4+Immobilize.  Also, while Polearm Gamble is not quite as amazing as it looks (since most Paragon guys are large), having your ally trigger it by sliding something into you is the nuts.  If only the polearm build had something else to do.
 
I'd appreciate feedback on the builds.
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1 year ago  ::  Mar 30, 2012 - 10:00AM #29
Ghorrin
Date Joined: Jul 18, 2002
Posts: 59
This is a fantastic guide, I'm enjoying it.

I'm trying to put together a first draft of a tiefling Domination warpriest, and I'm getting jammed up on ability scores. Is it too MAD to aim for 18 Wis, some decent Con, and still have enough Str/Dex to grab HBO? Can one skate with a 16 Wisdom if Hellfire Blood helps to close the gap?

Thanks.

Later on,
Ghorrin
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1 year ago  ::  Mar 31, 2012 - 9:37PM #30
ChaunceyK
Date Joined: Nov 21, 2008
Posts: 269
Been considering a Human Warpriest to resurrect a Human Cleric I had 25 years ago in Basic D&D.  Looking forward to seeing this guide completed.
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