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Switch to Forum Live View Bladesingers a-go-go: a list of builds
11 months ago  ::  Aug 27, 2012 - 4:23PM #11
Bohrdumb
Date Joined: Mar 31, 2010
Posts: 1,989
If I use a 'Novice Power' feat to make a power switch, dropping one of my encounters (which I use as a daily) to pick up an encounter from someone else, should I still use it as a daily?
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11 months ago  ::  Aug 27, 2012 - 7:13PM #12
Jay_Ibero_911
Date Joined: Feb 26, 2006
Posts: 5,258
I was tinkering with a twist on the generator idea, magmasoul genasi bladesinger/breach warden. Since you are already damaging yourself, breach warden adds on another damage instance, although it requires a decent amount of marking abilities to make it work. You get one from the warden MC itself, and a few are available through skill powers, but that's where I'm having a hard time digging up more marks.
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11 months ago  ::  Aug 27, 2012 - 10:11PM #13
Koshinuke
Date Joined: Feb 23, 2012
Posts: 1,496

Aug 27, 2012 -- 7:13PM, Jay_Ibero_911 wrote:

I was tinkering with a twist on the generator idea, magmasoul genasi bladesinger/breach warden. Since you are already damaging yourself, breach warden adds on another damage instance, although it requires a decent amount of marking abilities to make it work. You get one from the warden MC itself, and a few are available through skill powers, but that's where I'm having a hard time digging up more marks.




Half-elf and grab an mba.  Take defending dabbler.  You could grab eldritch strike and base it on con, and do con dex.  Or grasping claws and do dex/wis.  There is also Overwhelming Strike+Power of Skill.  A paladin at will or a cleric one.

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11 months ago  ::  Aug 27, 2012 - 11:16PM #14
svendj
Date Joined: Apr 14, 2010
Posts: 2,137
Nice. I like the Defending Dabbler - Breach Warden idea. Gonna work on that when I have time. 
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11 months ago  ::  Aug 28, 2012 - 12:33AM #15
svendj
Date Joined: Apr 14, 2010
Posts: 2,137

Aug 27, 2012 -- 4:23PM, Bohrdumb wrote:

If I use a 'Novice Power' feat to make a power switch, dropping one of my encounters (which I use as a daily) to pick up an encounter from someone else, should I still use it as a daily?



Unfortunately, nobody knows. Ask your DM if he's ok with it. It breaks the class mold, but I'd be okay with it because a) you spend 2 feats to get it, and b) you're playing a Dwarf Bladesinger, for chrissakes! Have some mercy!

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11 months ago  ::  Aug 28, 2012 - 1:24AM #16
svendj
Date Joined: Apr 14, 2010
Posts: 2,137
All right, updated the Generator to include Breach Warden. The damage from your MBA climbs by 10 points at level 12 to 1d8+45, which is pretty awesome for a Bladesinger. And that's not including Bladesong (+5) Werecheese (+1d10), charging (1d6+1d8) or Lightning Weapon/Spellsoul Blade (+3).
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11 months ago  ::  Aug 28, 2012 - 1:25AM #17
Koshinuke
Date Joined: Feb 23, 2012
Posts: 1,496
Half-elf
-Grasping Claws
-Wild Dilettante(Allows you to use grasping claws while not in beast form)
-Versatile Dilettante
-Werebear(bonus defenses)
-World serpent's grasp(mba slows, bladespell prones)
-Unseen hand(slide 3 squares)
-Claw gloves

Now your mba works off a main stat for you since you are con/wis.  Take the MC druid feat that gives you wild shape.  Grasping claws slows, follow it up with unseen hand to prone the target and slide it 3 squares away.  Unless the creature as reach, it can't reach you as it is still slowed so it can only charge 2 squares.


Edit:  Did some more thinking
PP
Blightbeast
-Grasping Claws now does +con mod necrotic damage when in beast form
-Ignores necrotic resist with powers with the beast form keyword
-Gives vulnerable 5 necrotic until end of next turn if the target does not have necrotic resist
-You can take necrotic bladespell which knocks prone if the target of the bladespell was the same size or smaller than the target of the original attack
-All powers are wis based so they line up with your at will

Bloodmoon Stalker
-AP feature: possibly use 3 mbas in a round which means 3 bladespells
-Crit on 19-20
-More wis based powers
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11 months ago  ::  Aug 28, 2012 - 3:17AM #18
svendj
Date Joined: Apr 14, 2010
Posts: 2,137

Aug 28, 2012 -- 1:25AM, Koshinuke wrote:


-World serpent's grasp(mba slows, bladespell prones)

Grasping claws slows, follow it up with unseen hand to prone the target and slide it 3 squares away.  Unless the creature as reach, it can't reach you as it is still slowed so it can only charge 2 squares.



This doesn't work unfortunately, because WSG requires hitting a slowed target and Bladespells don't hit (or miss). They just happen. I haven't found a way to use WSG consistently on a Bladesinger yet. 

I do like the Blightbeast + Shadow Sever double tap though, nice find.
Additionally, if you use Savage Rend instead of Grasping Claws, you can prone and slide the target 1 square from level 11 on, which means no effective melee attacks for them. Which means you're actually being somewhat of an effective controller *gasp*

EDIT: I put up the Beastblade in the second post. Looks good! 

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11 months ago  ::  Aug 28, 2012 - 4:33AM #19
Bohrdumb
Date Joined: Mar 31, 2010
Posts: 1,989
Something that I just noticed that really bugs me, is that Bladesingers can only use their Bladespells on their turns. This class isn't exactly a monster and creating such a small, forced limitation seems kind of arbitrary and dumb on the developer's side of things. Or are Bladesingers just that abusable?
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11 months ago  ::  Aug 28, 2012 - 4:46AM #20
svendj
Date Joined: Apr 14, 2010
Posts: 2,137

Aug 28, 2012 -- 4:33AM, Bohrdumb wrote:

Something that I just noticed that really bugs me, is that Bladesingers can only use their Bladespells on their turns. This class isn't exactly a monster and creating such a small, forced limitation seems kind of arbitrary and dumb on the developer's side of things. Or are Bladesingers just that abusable?



It cuts them off from out-of-turn shenanigans like Repel Charge + Bladespell, Battle Awareness + Bladespell etc. That's annoying, but far from the worst thing to be "wrong" with the class in my opinion. But yeah, annoying and unnecessary nonetheless.

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